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0/15

Push the point of your weapon into enemies, performing a strong piercing attack.
Not inflicted by cooldown decrease effect.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR

Inflict damage on an enemy with a powerful attack.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR

Increases physical attack damage through the power of determination.
Physical Attack Damage + CaptionRatio %
Duration: 30 minutes

Grants immunity from Knockdowns, Knockbacks and being Staggered. Grants temporary immunity to all removable status ailments except stuns, binds, immobility, curse, freeze and petrification after use. Also increases the chance of resisting status ailments for the duration of Pain Barrier.
Pain Barrier duration: CaptionTime seconds
Immunity to status ailments: 3 seconds

Reduces incoming damage from enemies through the power of determination.
Damage Taken: - CaptionRatio %
Duration: 30 minutes

Unleashes your power within to draw nearby enemies. You gain increased Threat from monsters with every attack for the duration of the buff.
Threat increase: +500%
Duration: 30 seconds
Max. level 1
Highlander
0/63

Perform an upward swing with your weapon, launching an enemy up.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR

Hold a defensive stance that can block with a one or two-handed sword equipped in the main slot. You can not evade while holding the stance and the block chance increases. When blocking the enemy's attack, the [Detect Weakness] buff is applied for 5 seconds, and the Cooldown of Cross Guard is applied for ## seconds.
During the [Detect Weakness] buff, final damage increases when attacking the enemy.
Increases Block Chance by CaptionRatio2 %
Increases Final Damage by CaptionRatio %
Cross Guard Duration: 5 seconds

Inflict damage on enemies by swinging your sword around to create continuous attacks.
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR

Slash the enemy sideways for 2.5 seconds per 0.5 seconds.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR

Charge towards an enemy and cut a cross on their body, inflicting [Bleeding].
Skill factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR
[Bleeding] Duration: CaptionTime seconds

Constantly applied after learning the skill
Increases damage when attacking the boss.
Increases damage to the boss CaptionRatio %
Peltasta
0/63

Use your shield and edge to attack and push away the enemy. If the attack is accurate, shield's physical defense is added to the physical Attack proportionally.
Skill Factor: SkillFactor %
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
AoE Attack Ratio SkillSR

* Increases the skill factor of [Rim Blow] by 0.5% per attribute level
* +10% added increase at maximum level

* Enemies hit by [Rim Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 30%

* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Rim Blow] / [Shield Lob] / [Langort]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)

Hit your shield to draw attention from nearby enemies. The Evasion Rate and Block Rate of the threatened enemy(character, monster) decrease when hit by the caster's attack during debuff duration. Damage received by the caster's Peltasta skill increases by 10%. Additional threat rate is applied to the monster when the caster attacks and the Movement Speed of the threatened monster become faster.
Becomes immune to Threat for a certain time after the Threat.
Number of Targets: CaptionRatio
Evasion, Block Chance: - CaptionRatio3 %
[Threatening] Buff Duration: CaptionTime seconds
[Threaten] Debuff Duration: CaptionTime seconds

* [Swash Buckling] duration increases by 1 second per attribute level
* Increases SP consumption by 10%

* Swash Buckling applies only to enemy characters
* Provoked enemy attacks the caster forcibly with basic attack for [(skill level x 0.2) + 1] seconds
* Increases Movement Speed of provoked enemy by 10
* [Anger Management] debuff applies to the provoked enemy for 60 seconds
- Doesn't provoke if [Anger Management] debuff exists
* Cooldown increases by 100 seconds

Reduces the incoming Physical and Magic Damage and increases the AoE Defense Ratio of the caster.
Max. level that can be reached using items and skill effects is 7.
Physical and Magic Damage Taken: - CaptionRatio %
AoE Defense Ratio: + CaptionRatio2
Duration: 15 seconds

Throw shield to attack enemies within the front range.
Skill Factor: SkillFactor %
Targets: CaptionRatio2
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack

* Increases the skill factor of [Shield Lob] by 0.5% per attribute level
* +10% added increase at maximum level

* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Rim Blow] / [Shield Lob] / [Langort]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)

Switch into an active defense stance using the shield. During [High Guard] buff, Evasion is unavailable but Block and Critical Resistance increases.
Effect is removed when removing the shield equipped or re-using the skill while the buff is active.
Block increases by CaptionRatio %
Increases Critical Resistance by CaptionRatio2 %

Use both Shield and Sword to pierce the enemy at once. Physical Defense of the Shield is added to the Physical Attack, blocks the enemy's melee attack while attacking, and applies Silence debuff to the enemy.
Skill Factor: SkillFactor % x4
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
AoE Attack Ratio SkillSR

* Increases the skill factor of [Langort] by 0.5% per attribute level
* +10% added increase at maximum level

* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Rim Blow] / [Shield Lob] / [Langort]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)

Defense increases proportionally to the Defense rate of the Shield you currently equip. (Defense of the Shield with highest Defense among first slot or second slot will be applied)
Buff will be removed when there is no Shield when changing the weapon.
Physical Defense increases by [Shield's Defense] x CaptionRatio %
Duration: 30 minutes
Hoplite
0/63

Repeatedly stab enemies. When stabbing the enemy consecutively, final damage to the enemy increases by 10%.
Skill Factor: SkillFactor % x 16
AoE Attack Ratio: SkillSR
Damage increase up to 150%

Damage the enemy by stabbing strongly.
Skill Factor: SkillFactor % x 4

Temporarily switch into the Finestra stance to attack.
Maintained when One-handed or Two-handed Spear is equipped in the first slot. Critical Rate is applied additionally when attacking the enemy.
Additionally applies Critical Rate by CaptionRatio % when attacking
Duration: 15 secoonds

Grab the weapon with both hands and attack the enemy.
Blocks enemy's Physical attack while using Synchro Thrusting,
and applies as Critical Hit when counter activates.
30% of the Shield's Defense is added to the Physical Attack when the attack is accurately hit while equipping Shield.
Skill Factor: SkillFactor % x 3
Adds 30% of the Shield's Physical Defense to Physical Attack
AoE Attack Ratio SkillSR

Throw your spear to attack the enemy. Targets hit by the spear are knocked down and become afflicted with the Shock debuff.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR
[Shock] Duration: 5 seconds

* Increases the skill factor of [Spear Throw] by 0.5% per attribute level
* +10% added increase at maximum level

Repeatedly stab the enemy in front and ignore a part of the enemy's Defense.
Skill Factor: SkillFactor % x 2
Ignores enemy Defense by 15%

Constantly applied after learning the skill
Sharpen the edge of the weapon to increase the final damage when Hoplite attacking skill is accurate.
Increases Final Damage by CaptionRatio % when Critical hit occurs
Centurion
0/63

Create a formation that calls on the squads members.
Able to assemble CaptionRatio squad members

Change to the Phalanx formation. All of the squad members' block will be focused to the 3 in the front row.
Additional Block: + CaptionRatio
Consumes 1% SP every 2 seconds

Change to Tersio Formation. Defense is concentrated on the three frontline players and provokes enemy.
Additional Defense: + CaptionRatio
Consumes 1% SP every 2 seconds

Change to the Crane Wing formation. Decreases the defense of enemies within the formation while targeting the leader.
Defense: - CaptionRatio %
Consumes 1% SP every 2 seconds

Change to the Wedge formation.
Conveys CaptionRatio2 % attack to squad members
CaptionRatio successive hits when attacking
Consumes 1% SP every 2 seconds

Change to the Schiltron formation. All squad members will stop at once while raising their weapons to prevent from enemies rushing in.
Consumes 1% SP every 2 seconds
Maximum Level: 1

Switches to the Testudo formation. Increases the defense of all members at the cost of slower movement speed.
Attack: - CaptionRatio %
Increased defense equal to the decreased attack
Additonal Defense: CaptionRatio2 %
Consumes 1% SP per 2 seconds

Realign direction of formation to leader's view.
Rearrange in line with leader's direction.
Maximum Level: 1

Creates a formation which brings squad members together. The skill cooldown time of the squad members that entered into the formation will be reduced in half. Duration will increase by Skill Level, and the number of members in the squad.
Cooldown time reduced by 50%
Minimum/Maximum Duration: CaptionRatio seconds ~ CaptionRatio2 seconds
Barbarian
0/63

Release a powerful stab into an enemy, then kick it away with your foot.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Reduces the damage received while using [Embowel] by 50%
Immunity against status ailments for 1 sec while using [Embowel]

Trample down on an enemy while in the air or jumping.
Skill Factor: SkillFactor %
AoE Attack Ratio SkillSR
Max. level 1

Temporarily weaken the nearby enemies to decrease the Attack of the physical attack from the caster. (excludes Magic, Missile attack)
Targets: 10
Decreases Enemy's Physical Attack by CaptionRatio %
Duration: 10 seconds

Constantly applied after learning the skill
Increases basic attack speed. Gradually increases damage as you deliver more attacks to the enemy. Stacks decrease by 1 every 3 seconds.
Increases damage by CaptionRatio3 % per stack
Increases damage received by 0.5% per stack
Maximum Stacks: CaptionRatio2 hits
Basic Attack Speed: + CaptionRatio

Charge forward while slashing, attacking any enemies that block your way. The cycle of strike decreases by 20% when the equipped weapon in the main slot is a One-handed weapon and Dagger. Critical Chance increases at least by 30% when the equipped weapon in the main slot is a Two-handed weapon.
Skill Factor: SkillFactor % x 3 per 0.3 seconds
Targets: CaptionRatio2
Max. Duration: 3.5 seconds

Create an earth tremor to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].
Skill Factor: SkillFactor % x CaptionRatio2 hits
AoE Attack Ratio: SkillSR
[Embowel] deals additional 50% damage when used within 5 seconds of using [Seism]
Cataphract
0/63

Impale a Small or Medium-sized monster with the spear. Skewered enemies have their Physical Defense reduced and cannot Evade nor Block. Striking down with the impaled enemy triggers a critical attack.
Skill Factor: SkillFactor %
Duration: 10 seconds
Number of Attacks: 1
Targets: CaptionRatio3
Decreases Physical Defense of skewered enemy by 30%

Use your weapon to attack the enemy by smashing it to the ground.
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR

Increases your movement speed while riding. Consumes SP every 5 seconds for the duration of the buff. Buff is removed when the player dismounts or runs out of SP.
Movement Speed + CaptionRatio
Consumes 20 SP every 5 seconds

Charge into the enemy, dealing damage. Applies a 3-second slow debuff on enemies when critical damage occurs.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR

* Increases the skill factor of [Steed Charge] by 0.5% per attribute level
* +10% added increase at maximum level

* Increases the Skill Factor of [Steed Charge] by 1.25% per attribute level

* Decreases Movement Distance and Damage of [Steed Charge] by half
* Skill's property changes to Fire, and flame is created in the movement distance.
* The fire path lasts for 5 seconds, and the enemy hitting the flame takes half the damage of the Steed Charge every 1 second
* Increases cooldown by 17 seconds

Strongly stabs the enemy with the tip of your spear, decreasing critical resistance. The attack has a minimum critical chance.
Skill Factor: SkillFactor % x5
AoE Attack Ratio: SkillSR
Minimum Critical Rate: CaptionRatio %

Spin the spear above your head to inflict damage all around. Ignores enemies' block, and applies double the critical rate to those affected by [Fear].
Skill Factor: SkillFactor % per 0.3 seconds
Maximum Duration: 3 seconds
AoE Attack Ratio: SkillSR
Consumes CaptionRatio3 SP every 0.3 seconds

Constantly applied after learning the skill
Increase Cataphract skill damage.
Increases damage by CaptionRatio %
Doppelsoeldner
0/63

Increases final damage of Doppelsoeldner skill giving to enemy.
Increases Final Damage of Doppelsoeldner skill by CaptionRatio %
Duration: 30 minutes

* Duration of [Deeds of Valor] buff is changed to 9 + [skill level] x 1.5 seconds, Final Damage increase effect of Doppelsoeldner is removed
* Decreases Physical, Magic Defense by 25%
* When Doppelsoeldner's skill is accurate, additional strike with equal damage occurs
* Deeds of Valor applied will be removed when turning ON/OFF the Arts

Move to the targeted enemy and stab deeply. Increases damage by 50% to the knocked down enemy.
Skill Factor: SkillFactor %
Increases damage given to the knocked down enemy by 50%
Movement Distance: 140

Use centrifugal force to continuously attack enemies. You can move slowly while casting the skill.
Skill Factor: SkillFactor % per 0.2 seconds
Duration: CaptionRatio2 seconds
AoE Attack Ratio: SkillSR

Inflict damage and put the enemy into a state of shock with a big slash attack.
Skill Factor: SkillFactor % x 2
[Shock] Duration: 5 seconds

Deals successive attacks to an enemy in front by swinging your weapon. Allows you to use Redel after Zucken.
Skill Factor: SkillFactor % x CaptionRatio2

Slash side-to-side with your weapon and deal continuous damage to an enemy in front of you. Allows you to use Zucken after Zornhau.
Skill Factor: SkillFactor % x CaptionRatio2

Swing the sword in one hand to attack a wide range of enemies.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR

Strike with your weapon diagonally. Ignores a portion of enemy Defense. Critical Rate doubles when the attack is accurate with the counter.
Skill Factor: SkillFactor % x 6
AoE Attack Ratio: SkillSR
Ignores enemy Defense by 15%
Rodelero
0/63

Attack with a powerful slash on the lower half of an enemy. Temporarily slows down the enemy.
Skill Factor: SkillFactor % x 2
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
[Slow] Duration: CaptionTime second(s)

* Increases the skill factor of [Montano] by 0.5% per attribute level
* +10% added increase at maximum level

* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Targe Smash] / [Montano] / [Shield Bash] / [Shield Push] / [Shooting Star]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)

Inflict damage on an enemy with a powerful smash by a shield.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio SkillSR
Minimum Critical Chance: 20%
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack

* Increases the skill factor of [Targe Smash] by 0.5% per attribute level
* +10% added increase at maximum level

* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Targe Smash] / [Montano] / [Shield Bash] / [Shield Push] / [Shooting Star]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)

Interferes with the enemy's actions using a shield. Apply [Reduced DEF] and [Unbalance] to the Target. (Unbalance is not applied to the boss monster.)
[Reduced DEF] decreases the enemy's Evasion, Block, Critical Resistance value by 20%.
Makes the enemy turn and not use basic and skill attack by [Unbalance].
Damage increases by 100% when attacking the back of the enemy.
Skill Factor: SkillFactor %
CaptionRatio2 % of the Shield's Physical Defense added to the Physical Attack
[Decreases Defense] Duration: 10 seconds
[Unbalance] Duration: 3 seconds

* Increases the skill factor of [Shield Push] by 0.5% per attribute level
* +10% added increase at maximum level

* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Targe Smash] / [Montano] / [Shield Bash] / [Shield Push] / [Shooting Star]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)

Crouch and move forward while holding the key down. Immune to Knockback and Knockdown and increases Block, Physical Defense, and Movement Speed during channeling
After channeling, attacks with a sword in the within the front range.
Skill Factor: SkillFactor % x 3
Increase Block by CaptionRatio %
Increase Physical Defense by CaptionRatio2 %
Increase Movement Speed by CaptionRatio3
Maximum Duration: 10 seconds

Use your shield and sword to successively attack enemies. When the attack is accurate, adds your shield's physical defense to your physical attack.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio SkillSR
Minimum Critical Chance: 20%
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack

* Increases the skill factor of [Shooting Star] by 0.5% per attribute level
* +10% added increase at maximum level

* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Targe Smash] / [Montano] / [Shield Bash] / [Shield Push] / [Shooting Star]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)

Ignores enemy's block with Shield and attacks the enemy. Struck enemy gets Shock debuff.
Skill factor: SkillFactor % x 4
AoE Attack Ratio: SkillSR
[Shock] Duration: 10 seconds
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack

* Increases the skill factor of [Shield Bash] by 0.5% per attribute level
* +10% added increase at maximum level

* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Targe Smash] / [Montano] / [Shield Bash] / [Shield Push] / [Shooting Star]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Murmillo
0/63

Equip the Cassis Crista and prepare for battle. Your Movement Speed and Evasion decrease, but your chance of resisting debuffs increases. If you are Stunned the duration is halved.
The helmet is removed when using the skill again or when mounting a companion, and the cooldown is applied when taking off the helmet.
Movement Speed decreases by CaptionRatio
Evasion decreases by CaptionRatio2 %
The chance of resisting debuff increases by 50%
Maximum Level: 1

Perform a long leap forwards and attack the enemy.
Skill Factor: SkillFactor % x 6
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
Targets: CaptionRatio2

* Increases the skill factor of [Frenzied Burst] by 0.5% per attribute level
* +10% added increase at maximum level

* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Scutum Hit] / [Shield Train] / [Butterfly] / [Frenzied Burst]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)

Butt the enemy with the head, causing them to turn around while damaging them. The attacked enemy is stunned by 50% chance. Apply as a double hit to the medium-sized enemies and Stun duration increases by 1 second when Cassis Crista is equipped.
Skill Factor: SkillFactor % x 2
[Stun] duration: CaptionTime seconds

* Increases the skill factor of [Headbutt] by 0.5% per attribute level
* +10% added increase at maximum level

* Increases the Skill Factor of [Headbutt] by 1.25% per attribute level

* Grab your target and swing them in the air, applying Stun and Weak (Damage received +10%) on them.
* Head-butts an enemy and gives damage to enemies nearby by using the skill repeatedly.
* Damage decreases by 25%
* Applies as 4 consecutive hits against a medium-sized target when equipping [Cassis Crista]
* Duration: [2 seconds + (skill level x 0.3)] seconds
* Damage received decreases by 30% when skill is casting
Cooldown increases by 20 seconds, Overheat changes to 1 time

Swings the shield to attack enemies in range nearby.
When an attack is accurate, an additional Physical Attack is added to the Physical Attack proportionally to the Physical Defense of the Shield. Enemies outside of a certain range increases damage of Scutum Hit by 50%.
Skill Factor: SkillFactor % x 2
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
AoE Attack Ratio SkillSR

* Increases the skill factor of [Scutum Hit] by 0.5% per attribute level
* +10% added increase at maximum level

* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Scutum Hit] / [Shield Train] / [Butterfly] / [Frenzied Burst]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)

Rush ahead with your shield and push enemies forward. Then, strike the ground with your shield to gather the enemies in front of you. Gathered enemies become temporarily unable to move.
Skill Factor: SkillFactor % x 4
Adds CaptionRatio2 % of the Shield's Physical Defense to Physical Attack
Targets: CaptionRatio
Unable to move for 3 seconds

* Increases the skill factor of [Shield Train] by 0.5% per attribute level
* +10% added increase at maximum level

* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Scutum Hit] / [Shield Train] / [Butterfly] / [Frenzied Burst]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)

Removes [Slow] debuff and momentarily increases your Movement Speed. Increased Movement Speed gradually returns to the original Movement Speed, and Stamina does not decrease by dash while the buff lasts.
Increases Movement Speed by CaptionRatio
Duration: 10 seconds
Dash does not consume STA

Use your shield and sword to attack multiple times. If the attack is accurate, shield's physical defense is added to the physical Attack proportionally.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio SkillSR
Minimum Critical Chance: 20%
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack

* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Scutum Hit] / [Shield Train] / [Butterfly] / [Frenzied Burst]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Fencer
0/63

Stab an enemy in front of you.
Skill Factor: SkillFactor % x 4

Repeatedly stab enemies with your rapier. The attack ignores a portion of the enemy's defense.
Skill factor: SkillFactor % x 7
Ignores enemy Defense by 15%

Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(Buff duration changes to 4 seconds in PvP.)
Skill Factor: SkillFactor % x 5
Increases evasion by 100% while the skill is in use

Twirl the tip of your sword to parry attack from enemy. Completely blocks the enemy's attack during the motion.
Completely blocks the enemy's attack during the skill
Maximum Duration: 3 seconds

Quickly charge forward to attack.
Skill Factor: SkillFactor % x 4
Maximum Targets: CaptionRatio2

Position yourself to launch a deadly attack on the enemy.
Maintains while Rapier is equipped in the first slot, and the final damage increases when Fencer skill is critically hit.
Final Attack Damage + CaptionRatio %
Duration: 30 minutes

Stab the enemy four times in a row. This attack has a higher critical rate on enemies.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio: SkillSR
Critical Rate x2
Dragoon
0/63

Rotate your spear using centrifugal force to attack an enemy. Spear attacks increase critical damage and two-handed spear attacks ignore 15% of the enemy's defense.
Skill Factor: SkillFactor % x6
Final damage increased by +10% when critical attack occurs

Use your spear to deliver continuous attacks to enemies in front of you. Applies critical to enemies affected by immobility or reduced movement speed debuffs.
Skill Factor: SkillFactor % x 7
AoE Attack Ratio: SkillSR

Attack several enemies within range by throwing the spear.
Hits 4 times against [Slow] or [Immobile] targets.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR

Vault into the air while swinging your spear upwards. Attacked enemies become shocked. Enemies affected by either [Slow] or [Immobile] have their defense partially ignored.
Skill Factor: SkillFactor % x 5
[Shock] Duration: 5 seconds
Enemies affected by [Slow] or [Immobile]have their Defense ignored by 15%

Pierce enemies in front of you with the spear and incapacitate their movements. The skill decreases both movement speed and attack speed of boss monsters.
Skill Factor: SkillFactor % x 2
[Trap] Duration: CaptionRatio2 seconds
Boss Monster Debuff Duration: CaptionTime seconds

Fly up to the sky, then shoot down to a specified point in the surface to deliver powerful damage over a wide range. Hits 6 times against [Slow] or [Immobile] targets.
Skill Factor: SkillFactor % x 3
Targets: CaptionRatio

* Increases the skill factor of [Dragon Fall] by 0.5% per attribute level
* +10% added increase at maximum level

Gather all power by wearing the Dragoon armor. Movement Speed during the buff increases, final damage increases when attacking the enemy, and cannot be Blocked or Evaded if it is Dragoon skill. Damage received decreases by 25% during the buff.
Damage received increases by 25% for 15 seconds after buff.
Movement Speed increases by 5
Skill final damage increases by CaptionRatio %
Duration 15 seconds
Maximum Level: 1

Apply [Dragon Fear] to a nearby enemy.
Decreases Movement Speed of the enemy under debuff.
Increases damage by 20% when attacking target under debuff.
Debuff Duration: CaptionRatio seconds
Target: CaptionRatio2
debuff movement speed - CaptionRatio3 %
Templar
0/63

Order the ally to get ready for battle.
The Final Damage of the party members nearby increases when activated.
The effect is removed when moving away from the caster and is not stacked with the effect of Advanced Orders. (The effect used at the last time remains)
Deactivated when the remaining SP is 0.
1 stage of [Uplift] is obtained when maintaining skill for 5 seconds. (Max. 3 stages)
* Uplift : Templar's attack skill is enhanced by stages.
Consume 1% of the SP per second
Final Damage + CaptionRatio %

Gather the uplifted energy and attack by slashing the sword to the front.
Additional effect is added according to the Uplift stage.
When equipping the shield, 30% of the shield's physical defense will be added to the physical attack when the strike is accurately hit.
Skill Factor SkillFactor % x 2
AoE Attack Ratio SkillSR
30% of the shield's Physical Defense added to the Physical Attack
Uplift Lv.1: Damage increases by 20% and ignore Defense by 15%
Uplift Lv.2: Damage increases by 60% and ignore Defense by 20%
Uplift Lv.3: Damage increases by 100% and ignore Defense by 25%

Order the ally to charge.
The party members' Movement Speed increases and the Damage received decreases when nearby the caster at the time activated.
The effect is removed when moving away from the caster and is not stacked with the effect of Battle Orders. (The effect used at the last time remains)
Deactivated when the remaining SP is 0.
1 stage of [Uplift] is obtained when maintaining skill for 5 seconds. (Max. 3 stages)
* Uplift : Templar's attack skill is enhanced by stages.
Consume 1% of the SP per second
Movement Speed + CaptionRatio2
Damage received - CaptionRatio %
Number of [Advanced Orders: Bind] targets: CaptionRatio3

* Decreases Movement Speed of the enemies within the range while [Advanced Orders] is activated
* The value of the Movement Speed decreased is equal to the value of Allies' Movement Speed increased at the current level
* Increases SP consumption by 50%

Summon a Flag and raise the morale of the allies. The minimum Critical Rate of the allies within the range increases.
1 stage of [Uplift] can be obtained per every 5 seconds within the Flag's range. (Max. 3 stage)
Only one flag can be summoned at a time.
* Uplift : Templar's attack skill is enhanced by stages.
Duration: 30 seconds
Ally's Minimum Critical Chance + CaptionRatio %

Summon a Flag and boosts the allies. Recovers HP of the allies within the range at a certain interval.
1 stage of [Uplift] can be obtained every 5 seconds within the Flag's range. (Max. 3 stage)
Only one flag can be summoned at a time.
* Uplift : Templar's attack skill is enhanced by stages.
Duration: CaptionTime second(s)
HP Recovery: CaptionRatio % per 2 seconds

Summon a Flag and lower the morale of the enemies. Enemies within the range receive continuous damage.
1 stage of [Uplift] can be obtained every 5 seconds within the Flag's range. (Max. 3 stage)
Only one flag can be summoned at a time.
* Uplift : Templar's attack skill is enhanced by stages.
Skill Factor: SkillFactor %
Duration: 30 seconds
Targets: CaptionRatio

Gather the uplifted energy and attack the enemy in the frontal line by slashing the sword to the front.
An additional effect and range are added according to the Uplift stage.
Skill Factor SkillFactor %
AoE Attack Ratio SkillSR
Uplift Lv.1: Damage +50%
Uplift Lv.2: Damage +50% and attack range x2
Uplift Lv.3: Damage +50% and attack range x3

Gather the uplifted energy and summon an ancient defender. This Gives AoE damage to the enemies within range.
An additional effect is activated according to the uplift stage.
Skill Factor SkillFactor %
Number of Targets SkillSR
Uplift Lv.1: Damage +20%
Uplift Lv.2: Damage +60%
Uplift Lv.3: Damage +100% and 2 seconds of Stun applied

* Increases the skill factor of [Retribution] by 0.5% per attribute level
* +10% added increase at maximum level

* Leaves retention energy where the skill is cast for 10 seconds when casting [Retribution]
* Enemies over the retention energy receive damage equal to 5% of [Retribution] skill damage every 1 second
* Retention Energy duration: 10 seconds
* Increases SP consumption by 50%
Lancer
0/63

Lunge with your spear forward to pierce enemies in front. When you use the skill, you gain a buff that temporarily ignores some enemy Defense. Applies Stun on slowed enemies for 1.5 seconds.
If the target is an enemy summon, it will be displaced.
Instantly removes enemy's Shield buffs.
Removed Buffs: Subzero Shield, Genbu Armor, Magic Shield, Hard Shield, Gyvenimas, Shield Charger
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Ignore Defense by CaptionRatio %
Buff Duration: 5 seconds

Charge forward to lunge your spear at the enemy and destroy magic circles. The target becomes silenced, rendering them unable to use basic attacks and skills.
Skill Factor: SkillFactor % x 2
Targets: CaptionRatio3
[Silence] Duration: 2 seconds

Fix the grip on your spear and strike your enemy downward, knocking them off of their companion. Deals additional damage to mounted enemies and Beast types.
Skill Factor: SkillFactor %
AoE Attack Ratio SkillSR
Unable to mount Companion for 5 seconds if fallen

* Increases the skill factor of [Unhorsing] by 0.5% per attribute level
* +10% added increase at maximum level

Attack by reaching out the spear.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR

Strengthen your will before the battle. Increases the chances for you to penetrate the enemy's Block.
Block Penetration: + CaptionRatio %
Duration: 30 seconds

Immediately nullifies [Slow], [Immobility] and [Arrest] debuffs on use and grants immunity to the three skills while the skill is activated.
Cooldown decreases by maximum 45 seconds.
Immediately removes [Slow], [Immobility], [Arrest] and [Stun]
[Slow], [Immobility], [Arrest] and [Stun] immunity duration: CaptionTime seconds
Cooldown reduction: - CaptionRatio seconds

Rush towards the enemy and deal damage. Upon hitting an enemy, you stop and deal increased damage based on the distance traveled. Rhongomiant cannot be evaded or blocked and enemies are stunned for 2 seconds.
Skill Factor: SkillFactor %
Critical Chance: +100%

* Increases the skill factor of [Rhongomiant] by 0.5% per attribute level
* +10% added increase at maximum level

* Damage dealt with [Rhongomiant] ignores the enemy's Shield's defense values
* Enemies hit by the skill have their Shield unequipped and become unable to equip it for 3 sec
* Increases SP consumption by 30%

Summons mounted troops to attack.
Skill Factor: SkillFactor % x 10
AoE Attack Ratio: SkillSR
Matador
0/63

Threaten nearby enemies into chasing you. If there is a boss monster in the vicinity, the boss monster will be threatened first. Reduces the Critical Resistance of threatened enemies. If the target is a monster, its movement speed increases, and it becomes immune to forced threat skills for 30 seconds.
Reduces Critical Resistance of threatened targets by CaptionRatio2 %
Threatened Targets: 10
Capote Debuff Duration: CaptionRatio seconds

Take out your cape and fight back against an enemy that attacks you. If the counterattacked enemy is a Beast type, it attacks first and receives [SeeRed] debuff. A successful counterattack nullifies the damage received and increases damage against large and boss monsters for a certain amount of time. Blocks all melee physical attacks while counterattacking.
Counterattack Skill Factor: SkillFactor %
Counterattack Duration: 2 seconds
Increases damage to large, boss monsters by CaptionRatio2 % when counterattack is successful

* Increases the skill factor of [Muleta] by 0.5% per attribute level
* +10% added increase at maximum level

* Removes attack type restrictions for counterattack
* Increases SP consumption by 50%

* Reduces the cooldown of all Matador skills (except Muleta) by 1 sec per attribute level when [Muleta]'s counterattack is successful
* Increases SP consumption by 10%

Attack enemies in front of you rapidly with a rapier. Increases damage against large, boss monsters by 20%. Critical Hit on enemies under [SeeRed]. Faena applies with an increased rate of Critical Attack by 50% when the attack is accurately hit.
Skill factor: SkillFactor % x 8
AoE Attack Ratio: SkillSR

Threat Value against the caster increases by flapping the cape and drawing attention from monsters.
By learning the skill Minimum Critical Rate of Matador skill will increase at all times.
Threat Value increases by 1% of [Maximum ATK]
005060Constantly applied after learning the skill/
Minimum Critical Rate of Matador skill increases by CaptionRatio2 %

Rotate 360 degrees and attack enemies around you. Enemies struck are knocked down.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio: SkillSR

Move back a certain distance. No damage from the enemy while Back Slide is used, decreases damage received by 30% after using the Back Slide.
Evades enemy attacks during Backslide
Decreases damage received by 30% for 3 seconds after using the skill

Incite a fighting bull to attack nearby enemies. The provoked bull deals damage to enemies in its way. Increases damage against large, boss monsters by 20%.
Skill Factor: SkillFactor % x 3
Targets: CaptionRatio

* Increases the skill factor of [Corrida Finale] by 0.5% per attribute level
* +10% added increase at maximum level

* Conjures another bull from the back after the first [Corrida Finale]
* Increases SP consumption by 50%
Nak Muay
0/63

Assume an active Ram Muay attack stance. Unlocks Nak Muay skills and converts basic attacks. Basic attack speed increases with skill level.
Skill Factor: SkillFactor % x 2
Effect of [Ram Muay] Buff
* Ignores 10% of enemy Defense to Nak Muay skill attack
Increases the attack speed of basic attack by CaptionRatio

Strikes the lower half of the enemy. The targeted enemy becomes immobile for 1.5 seconds. Increases damage by 50% against Small-sized enemies and bosses. Can be used only when the Ram Muay buff is active.
Skill Factor: SkillFactor % x 2
+50% damage to Small-sized enemies and bosses
Can be used after adopting the Ram Muay stance

Slash the enemy with your elbow to inflict [Bleeding] debuff on the enemy. Can be used only when the Ram Muay buff is active.
Skill Factor: SkillFactor % x 2
Duration of [Bleeding] CaptionTime seconds
* Duration limited to 3 seconds against bosses
Can be used after adopting the Ram Muay stance

Attack the enemy with a powerful kick. The kicked enemy spins and gets knocked down. Can be used only when the Ram Muay buff is active.
Skill Factor: SkillFactor %
Can be used after adopting the Ram Muay stance

Hit the enemy with a flying knee kick. Can be used only when the Ram Muay buff is active.
Skill Factor: SkillFactor %
Can be used after adopting the Ram Muay stance

Final damage of Nak Muay skill increases for the duration.
Cooldown of Muay Thai decreases by 3 seconds when using Nak Muay attack skill other than the basic attack. (Not applied to skills automatically activated due to Muay Thai: Muay Boran.)
Increases Final Damage by CaptionRatio %
Duration: 30 minutes

* Nak Muay final damage increase effect of [Muay Thai] is removed and following skills are applied
* Only Nak Muay skill and buff can be used for the duration and when inflicting normal attacks, learned Te Kha, Te Trong, Sok Chiang is automatically activated
* Automatically casts skills are considered as normal skills and final damage increases
* Increased Final damage rate is in proportion to the number of automatically cast skill (Te Kha, Te Trong, Sok Chiang) learned and Muay Thai skill level
- Final Damage +[10 + skill level * number of skills * 0.35]%
- Duration : 20 seconds
Retiarius
0/63

Throw the rete at nearby enemies to pull them towards you and becomes unable to move for a certain time. Damage increases by ##% when the caster attacks the target with Retiarius skill.
Duration: 5 seconds
Number of Targets: CaptionRatio2

Throw the rete within a designated range to immobilize the enemies trapped by it. Damage increases by ##% when the caster attacks the target with Retiarius skill.
Duration: CaptionTime second(s)
Number of Targets: CaptionRatio2

* Inflicts Silence for 3 sec on enemies affected by [Pull Rete]
* Increases SP consumption by 20%

* Flying monsters affected by [Throw Rete] fall to the ground and take damage.
* Airborne characters are returned to the ground
* Damage taken: 100%
* Increases SP consumption by 10%

Grants the ability to block by dagger without a shield. Block applies additionally when receiving damage.
The buff is removed when the dagger becomes unequipped.
Additional block against incoming damage: + CaptionRatio %
Duration: 30 minutes

* Increases [Dagger Guard]'s block increasing effects by 0.5% per attribute level
* +10% added increase at maximum level

* The Block effect of [Dagger Guard] that activates when equipping dagger without the shield is removed. Additional evasion is applied. (only 60% of the effect is applied and the efficiency varies according to the number of daggers equipped)
ex) Additional 150% block -> Additional 90% evasion

Pierce enemies all around and deal damage with your spear. Cannot evade when the target is under Rete debuff, Iron Hook, or Arrest.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR

Attack enemies all around with the rete to temporarily decrease the target's Physical, Magic Defense. When the target is a character, removes the equipped shield in the first slot and become momentarily unable to equip a shield.
Physical, Magic Defense -15%
Targets: CaptionRatio
Duration: CaptionRatio2 seconds

Leap forward and stab the enemy with your dagger and apply [Slow] debuff to target for 2.5 seconds.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR

Pierce twice, then brandish your spear to deal consecutive damage. Cannot evade when the target is under Rete debuff, Iron Hook, or Arrest.
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR

* Increases the skill factor of [Blandir Cadena] by 0.5% per attribute level
* +10% added increase at maximum level
Hackapell
0/63

Aim at the upper half of the enemy and slash.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR

Constantly applied after learning the skill
Shout and assume an attacking stance. Increases Final Damage of Hackapell skill.
Increases Final Damage of Hackapell skill by CaptionRatio %

Slash and rush towards the targeted enemy. Take the target off of the companion by 50% of chance, and knocks down the ground type enemy including the character.
Skill Factor: SkillFactor %
AoE Attack Ratio SkillSR
Unable to mount Companion for 5 seconds if fallen

Continuously slash the enemy in front per 0.1 seconds for 2.4 seconds.
Skill Factor: SkillFactor % per 0.1 seconds
AoE Attack Ratio: SkillSR
Duration: 2.4 seconds

Rush towards, slash the enemies you encounter and return to your position. Your movement speed increases momentarily after using the skill.
Skill Factor: SkillFactor % x 2
Targets: CaptionRatio2
Movement Speed: + CaptionRatio
Duration: 3 seconds

Cause to become afflicted with [Stun] by striking the enemy's head, and take off helmet of enemy.
If the Frenzy buff is active, the attack range of Helm Chopper increases and Stun duration changes to 4 seconds.
Skill Factor: SkillFactor % x2
AoE Attack Ratio: SkillSR
[Stun] duration: CaptionRatio seconds
Blossom Blader
0/63

Constantly applied after learning the skill
[Flowering] debuff stacks every time a Blossom Blader skill (except Fallen Blossom) accurately hits the enemy. Decreases Evasion according to the number of stacks when the caster attacks the enemy under [Flowering].
Evasion - CaptionRatio % per stack
Duration: CaptionTime seconds

Teleport to the closest enemy inflicted with [Flowering], dealing damage. Fallen Blossom hits enemy multiple times based on debuff stack, lifting [Flowering] debuff. 5 stacks of Flowering slows enemy down for 5 seconds.
Skill Factor: SkillFactor %

* Increases the skill factor of [Fallen Blossom] by 0.5% per attribute level
* +10% added increase at maximum level

* Inflicts [Silence] to enemy with 3 stacks of Flowering
* Increases SP consumption by 50%

Attack enemy with summoned swords.
Skill Factor: SkillFactor % x 11

Lunge forward piercing enemies on the path.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR

Hack an enemy with lightning speed. Become invulnerable during use.
0.5 seconds of charging time apply in PVP area and multiple hit applies according to the charging time.
Skill Factor: SkillFactor % x6

Receive 50% reduced damage while it is active. Increases Critical Damage temporarily based on the charging time upon end. Taking much damage lifts StartUp and stuns you for 2 seconds with 30% decrease in HP.
Max final damage on Critical hit + CaptionRatio %
Buff Duration CaptionTime seconds
Max Duration: 2 seconds
Luchador
0/63

Change to Lucha Libre stance by wearing a mask to fight freely. Damage of your Luchador skill increases but is stunned by 5% when hit by the Luchador skill cast by the enemy.
Luchador Skill Damage + CaptionRatio %

* Increases Luchador skill damage effect of [Enmascarado] +0.5%
* +10% added increase at maximum level

* When using Chocar or knock down enemy during Enmascarado buff, [Special Skill: Buceando] can be used (Use by C-key sub attack button)
* Buceando : Jump towards the enemy and attack with your elbow. 1 [Combination] buff stack is applied to the caster (skill factor : 70% of skill factor per 1 Chocar hit. Additional AoE Attack Ratio : 8)
* Enmascarado buff is removed when activating or deactivating the attribute

* When using Lucha De Silla or stun enemy during Enmascarado buff, [Special Skill: Rodando] can be used (Use by C-key sub attack button)
* Rodando : Roll forward and collide with the enemy to cause damage. 1 [Combination] buff stack is applied to the caster (skill factor : 35% of skill factor per 1 Lucha De Silla hit. Knockdown enemy by 5% chance)
* Enmascarado buff is removed when activating or deactivating the attribute

* Basic Running Movement Speed of Enmascarado buff changes to Dash Movement Speed and consumes stamina
* Stamina consumed by basic running and dash decreases by 50% compared to when the attribute is not activated
* Dash can be used but Movement Speed and stamina consumed is equal to basic running

Wave your hand toward the enemy and hit it hard. Final Damage of Chop increases by 15% every time 1 Overheat of the skill is used and 1 combination buff stack is applied.
Skill Factor: SkillFactor %

Continuous punches to the front, damaging enemies in that range.
Defense is ignored by 2% per stack when the combination buff is activated.
Skill Factor: SkillFactor % per 0.3 seconds
Targets: CaptionRatio
Duration: 3 seconds

* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level

Lift objects with both hands and hit the enemy hard. The target is stunned for a while.
Defense is ignored by 2% per stack when the combination buff is activated.
Skill Factor: SkillFactor % x 3

* When using Lucha De Silla or stun enemy during Enmascarado buff, [Special Skill: Rodando] can be used (Use by C-key sub attack button)
* Rodando : Roll forward and collide with the enemy to cause damage. 1 [Combination] buff stack is applied to the caster (skill factor : 35% of skill factor per 1 Lucha De Silla hit. Knockdown enemy by 5% chance)
* Enmascarado buff is removed when activating or deactivating the attribute

* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level

Give damage to the enemy by rushing toward the front in a surprise attack. The target is knocked down.
Defense is ignored by 2% per stack when the combination buff is activated.
Skill Factor: SkillFactor % x 4

* When using Chocar or knock down enemy during Enmascarado buff, [Special Skill: Buceando] can be used (Use by C-key sub attack button)
* Buceando : Jump towards the enemy and attack with your elbow. 1 [Combination] buff stack is applied to the caster (skill factor : 70% of skill factor per 1 Chocar hit. Additional AoE Attack Ratio : 8)
* Enmascarado buff is removed when activating or deactivating the attribute

* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level

Apply a debuff on the enemy by a pose that disturbs the surrounding enemy. Male character applies [Provoke] and female character applies [Seduce] on the enemy.
Max. Number of Target CaptionRatio
Duration 5 seconds
[Provoke]
- Approach the caster with speed and attack by force
- Final Accuracy -50%
[Seduce]
- Follows the caster with a decreased Movement Speed
Max. level 1

Jump high and hit the floor, damaging the surrounding enemies.
Other than some monsters, the skill activates by holding the target and the target is stunned for a moment after the blow.
Raid boss monsters or boss monsters of certain contains can not be held but receives the same blow, and the target can not move for a while after receiving the blow due to [Groggy]. The target becomes immune to [Groggy] for a moment after the [Groggy] buff is removed.
Martinete can not be evaded or blocked after being targeted (enemy who is held or became the target of [Groggy]).
※ Skill activates automatically when entering a certain command after stacking 5 [Combination] buff.(All [Combination] buff is consumed)
※ Skill may not activate when there aren't any enemies nearby after entering the command. If the skill does not activate or the command is canceled, the number of [Combination] stack decreases to 2.
Skill Factor SkillFactor % x 6 times
AoE Attack Ratio SkillSR
[Stun] duration 3 seconds or
[Groggy] Duration 10 seconds
(Immune for [Duration*3] seconds after [Groggy] is over)
Wizard
0/15

Gather powerful magical energy to launch it towards an enemy.
Not inflicted by cooldown decrease effect.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR

Makes an enemy lethargic.
Physical Attack: - CaptionRatio %
Magic Attack: - CaptionRatio %
Evasion: - CaptionRatio2 %
Damage from Magic Circles and Continuous Area Effect attacks: + CaptionRatio3 %
[Lethargy] duration: CaptionTime seconds

Create a protective shield around you that absorbs enemy attacks.
Reduces CaptionRatio % of the incoming damage
Duration: CaptionRatio2 minutes
Consumes CaptionRatio3 % of the maximum SP for every attack defended against.

Inflicts damage on an enemy by creating a powerful earthquake. Hits twice against enemies under the effect of [Lethargy] debuff.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR

Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.
Skill Factor: SkillFactor % x 3
Bullet Count: 5

Teleport to a random location. Use the arrow keys to choose the direction of the teleportation and the threat level from some monsters that the player was targeted by is reset after the skill is used.
Maximum teleportation distance: 200
Pyromancer
0/63

Gather powerful fire magic to launch it towards an enemy.
An explosion occurs when the enemy is hit to damage nearby enemies with fire damage.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Casting Time: 0.5 seconds

* Increases the skill factor of [Fireball] by 0.5% per attribute level
* +10% added increase at maximum level

Creates a wall of flames that continuously damages approaching enemies. Attacked enemies are knocked back.
Skill Factor: SkillFactor % x CaptionRatio
Fire Walls: 8
Duration: 15 seconds

* Increases the skill factor of [Fire Wall] by 0.5% per attribute level
* +10% added increase at maximum level

* Increases additional damage of allies per attribute level in proportion to INT for 5 seconds when the caster and the party members step on [Fire Wall]
* Increases SP consumption by 10%

Attacks enemy nearby by the explosion of Fire property when killing enemy or boss with Fire Property during the Enchant Fire.
If killing or attacking multiple enemies at the same time, the explosion occurs only once and activates per 5 seconds.
Skill Factor: SkillFactor %
Duration: 30 minutes

* Increases the skill factor of [Enchant Fire] by 0.5% per attribute level
* +10% added increase at maximum level

Summons a pillar of fire to inflict damage on enemies.
Skill Factor: SkillFactor % per 0.5 seconds
Targets: CaptionRatio2
Duration: 10 seconds

Attack by continuously fuming fire towards enemies.
Deals continuous Fire damage to enemies in front and nearby the caster.
While casting Hell Breath, you block melee attacks. (Except the attacks of Boss Monsters)
Channeling time: 10 seconds
Skill Factor: SkillFactor % per 1 second
Number of targets: CaptionRatio3
Consumes CaptionRatio SP per second

* Increases the skill factor of [Hell Breath] by 0.5% per attribute level
* +10% added increase at maximum level

* Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 30%

Creates a magic circle of flames around you. Deals continuous Fire damage to enemies within the magic circle.(Does not apply to flying monsters.)
Skill Factor per 1 second: SkillFactor %
Target: CaptionRatio2
Duration: 8 seconds

* Increases the skill factor of [Flame Ground] by 0.5% per attribute level
* +10% added increase at maximum level

Summons Prominence. The summoned Prominence roams within the designated location, inflicting damage to targets.
Skill Factor: SkillFactor %
Target: CaptionRatio2
Created Number: 4
Number Created: CaptionRatio

* Upon using [Prominence], a red flame will rotate the caster for 30 seconds
* Red flame attacks the enemy with 2 consecutive hits
* Minimum activation duration applied as 0.5 seconds per target hit
Cryomancer
0/63

Casts an Ice Arrow which inflicts damage to the target and nearby enemies, and freeze them by chance.
Skill Factor: SkillFactor % x 2
Number of targets: CaptionRatio2
Casting time: 0.5 seconds
[Freeze] Chance: CaptionRatio %
[Freeze] Duration: CaptionTime seconds

Create ice spikes from the ground in a line to inflict damage and freeze enemies by chance.
(Cannot freeze Boss Monsters.)
Skill factor: SkillFactor %
Targets: CaptionRatio
[Freeze] Chance: CaptionRatio2 %
[Freeze] Duration: CaptionTime seconds

Creates a wall of ice that confines an enemy and freezes nearby enemies by chance.
When striking the Ice wall with a melee attack or specific skill, the fragment flies to the direction the caster is looking at, and deals damage equal to the Magic Attack to the enemy 3 times.
Skill factor: SkillFactor %
Ice Wall CaptionRatio
[Freeze] Chance CaptionRatio3 %
[Freeze] Duration: CaptionRatio2 seconds
Duration of Ice Wall: CaptionTime seconds

Deals damage to frozen or chilled enemies, and enemies near the Ice Wall.
[Freeze] Skill factor to the target SkillFactor % x 2
Targets: 8

* Increases the skill factor of [Ice Blast] by 0.5% per attribute level
* +10% added increase at maximum level

Create a curtain of ice for the defense to block enemy attacks by the chance of ##%. Decreases the damage when succeeding in Defense, and freezes the enemy.
Duration: CaptionTime seconds
Decreases damage by CaptionRatio3 %
[Freeze] Duration: CaptionRatio seconds
Defense range: 50

* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

* While equipped with a Shield when [Subzero Shield] is active, there is an increase in counterattack damage based on your Shield's defense
* Counterattack damage is enhanced by 50% per attribute level
* Subzero Shield buff removes when removing the shield
* Increases SP consumption by 10%

Ride an enormous snowball and crush any enemies in your way. When using Snow Rolling, quick slot changes, and can be canceled when using skills.
If there is Heavy Gravity near when Snow Rolling finishes, won't Knockdown the enemy.
Skill Factor: SkillFactor % per 1 second
Target: CaptionRatio
Casting Time: 1 second(s)
Duration: CaptionRatio2 second(s)

Summons a tree of ice on the ground that freezes and damages enemies nearby.
(Freeze duration is halved in PvP areas.)
Skill Factor: SkillFactor % per 0.5 seconds
Casting Time: 2 second(s)
Ice Tree Duration: CaptionTime second(s)
Target: CaptionRatio2
Psychokino
0/63

Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Chance to stun enemies.
If the skill hits an Ice Wall, the wall releases ice fragments.
Skill Factor: SkillFactor % per 0.5 seconds
Targets: CaptionRatio
Max Duration: 5 seconds
Consumes CaptionRatio3 SP per second
50% chance of inflicting Stun

Swaps your position with that of a selected enemy. The swapped enemy becomes immobilized.
Does not affect boss monsters and fixed enemies.
Targets: CaptionRatio
Maximum Distance: 20
Debuff Duration: 3 seconds

Inflict damage on multiple enemies by pulling them together to a targeted area, causing them to collide with each other.
Skill Factor: SkillFactor % x 4
Targets: CaptionRatio2

* Increases the skill factor of [Magnetic Force] by 0.5% per attribute level
* +10% added increase at maximum level

Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted.
Targets: CaptionRatio
Duration: 2 seconds

Attacks by creating a straight line of gravitational force that pulls the enemies together.
Skill Factor: SkillFactor % x2 per 1 second
Target: CaptionRatio
Consumes CaptionRatio3 SP per second
Maximum Duration: 10 second(s)

* Increases the skill factor of [Gravity Pole] by 0.5% per attribute level
* +10% added increase at maximum level

* Enemies hit by [Gravity Pole] are afflicted with the [Slow] debuff for a 3-second duration
* Increases SP consumption by 20%

Increases the gravitational force on the targeted area to inflict psychokinesis damage. Flying-type monsters within the affected area are changed to ground-type and Raise magic circles around the affected area are removed.
Skill Factor: SkillFactor % per 0.5 seconds
Targets: CaptionRatio2
Duration: 5 seconds

* Increases the skill factor of [Heavy Gravity] by 0.5% per attribute level
* +10% added increase at maximum level

* Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level
*Will not apply to large or Boss monster
* Increases SP consumption by 10%
Alchemist
0/63

Explodes an item registered in the Alchemy Workshop to damage nearby enemies.
Skill Factor: SkillFactor %
Targets: 5

Dig up the ground to collect materials required for alchemy.
Acquire CaptionRatio material(s)
The types of material obtained depends upon where [Dig] was used.

Open a shop that enhances gem by heating it up. Reduces the penalty of an enhanced gem.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Gem Penalty Level Reduction: CaptionRatio

Extract fluid from herbs to create different potions.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Create a potion through a recipe

* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Use pluvial of alchemy to create a new item.
Crafting duration decreases in proportion to the skill level when exceeding the maximum level.
Possible Combination: CaptionRatio X CaptionRatio

Opens a shop to awaken hidden abilities in items.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Maximum Level: 1

Concentrate magic energy and fire it at enemies.
Skill Factor SkillFactor % x 2
Casting Time: 1 second

Sprinkle an HP Potion registered in the Alchemy Workshop around to restore your HP and that of your party members. You can only register Alchemist-made potions.
Recovery: CaptionRatio

Sprinkle an SP Potion registered in the Alchemy Workshop around to restore your SP and that of your party members. You can only register Alchemist-made potions.
Recovery: CaptionRatio
Sorcerer
0/63

Summon the devil of the card inserted in Grimore.
Summoned devil's Attack, Physical/Magic Attack, and Max HP is determined proportionally to the summoner's each stats, skill level, and SPR.
Also, adds Accuracy, Evasion, Critical Rate, Critical Resistance, Block, Block Penetration, Property Damage, and Attack proportionally to the summoner's stats and SPR.
Attack Transfer Rate: CaptionRatio3 %
Physical/Magic Defense Transfer Rate: CaptionRatio %
Maximum HP Transfer Rate: CaptionRatio2 %
Duration: 30 minutes

Ride the summoned devil from the Grimore and take control of it.
While mounted on the devil, its physical and magic attack increases proportionally to the riding character's magic attack.
Damage taken decreases on top of the demon.
Enables use of the devil's skills
Damage reduction while riding: CaptionRatio %

Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.
Transform to another Devil-type boss that is added to the Grimoire

Summon a familiar. The familiar rushes to the enemy that attacks you or you attack, and then explodes itself.
Skill factor: SkillFactor %
Summon 5 Familiar
Duration: 60 seconds

* Increases the skill factor of [Summon Familiar] by 0.5% per attribute level
* +10% added increase at maximum level

Summon the fire devil Salamion. Salamion follows its master and attacks enemies.
Salamion's Attack, Physical/Magic Defense, Max HP is determined proportionally to the summoner's each stats, skill level, and SPR. Also, adds Accuracy, Critical Rate, Block Penetration, Property Damage, and target Attack proportionally to the summoner's stats and SPR.
Attack Transfer Rate: CaptionRatio %
Physical/Magic Defense Transfer Rate: CaptionRatio2 %
Maximum HP Transfer Rate: CaptionRatio3 %
Duration: 30 minutes

* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].
CaptionRatio Applies up to
1st effect [AoE Attack Ratio increases]
- [Skill Level] increases
2nd effect [SP Recovery time decreases]
- 18 + [Skill Level] x 3% Decrease
3rd effect [Stamina Recovery]
- Recover [Skill Level]/10 every 1.5 seconds
4th effect [Magic Defense increases]
- [Skill Level] x 10
5th effect [Additional Damage increase]
- [Skill Level] x 400 + 1.5 x [SPR] increase

Summons the demon from the secondary card equipped on the Grimore. The damage dealt is increased a maximum of 100% in proportion to the caster's SPR. The Evocation buff is applied to the demon created by Summoning when damage is dealt with Evocation. Under Evocation buff, ignores 10% of Physical Defense and Magic Defense of enemy.
Skill Factor: SkillFactor %
Evocation Buff Duration: CaptionRatio2 seconds

Summon and release blood-sucking bats to attack enemies. Bat attacks inflict Desmodus Blood Sucking debuff.
Enemy under Blood Sucking gets increased damage dealt by Sorcerer's summons, and this only applies to your summon.
Skill Factor: SkillFactor %
Increases Summon Damage by CaptionRatio %
[Blood Sucking]Duration: 20 seconds
Chronomancer
0/63

[Unavailable in PVP, Unknown Sanctuary areas]
Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have an effect. Reincarnated monsters cannot be reincarnated again.
Duration: CaptionTime seconds

{#ff0000}[Cannot use in PVP area]{/}
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 0.1% per attribute level
* Increases SP consumption by 30%

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. (Nullify damage and immune to buff/debuff)
Target: CaptionRatio2
Magic Duration: 10 seconds

* Allows [Stop] to also stop the boss monster (Legend Raid Boss or Field Boss, Boruta does not apply)
* Once the boss is caught, it will not be caught again
* Increases SP consumption by 30%

Controls time to decrease the movement speed of enemies.
Movement Speed: - CaptionRatio
Target: CaptionRatio3
Magic Circle Duration: 10 seconds
[Slow] Duration: 10 seconds

Control time in an area, temporarily changing it back to its previous state.
Resets the circle's duration if Backmasking is used on certain magic circles.
Backmasking range CaptionRatio
Cannot use backmasking in the nearby area for 10 seconds

Reduces the cooldown of your skills and those of your party members. The individual skill cooldowns cannot be reduced again until given the skill is used.
[Time Travel Sickness] is applied when [Pass] skill is used. Effects of [Pass] cannot be received while [Time Travel Sickness] debuff is active.(This effect reduces final efficiency if the basic magic attack of the caster is lower than the basic attack of the target.)
Decreases remaining cooldown by CaptionTime %
[Time Travel Sickness] Duration: 40 seconds

Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.
Casting Time: - CaptionRatio %
Duration: 30 minutes

Increases the cooldown of a random skill belonging to an enemy within range.
Cooldown: + CaptionRatio seconds
Targets: 5
Necromancer
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Releases evil energy into your opponent. The corpse parts of monsters affected by the evil energy can be collected once defeated. Gather Corpse inflicts Necromancer Bane which increases the damage dealt by your summons.
Bane debuff is applied only to your summon.
Skill Factor: SkillFactor %
Gather Corpse Duration: CaptionRatio2 seconds
Necromancer Bane Duration: CaptionTime seconds
Increases damage by Summons while under Necromancer Bane by CaptionRatio %
AoE Attack Ratio: SkillSR

Create a Shoggoth with a Beast, Plant, or Mutant-type card inserted in Necronomicon.
Shoggoth’s Attack, Physical/Magic Defense, and Max. HP is determined proportionally to the summoner's stats, skill level, and SPR.
Also, Shoggoth’s Max. HP increases based on the number of cards equipped in Necronomicon, and Shoggoth's CON stat additionally increases as 10% of summoner's SPR. Adds Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack proportionally to each stats and SPR.
Attack Transfer Rate: CaptionRatio %
Physical/Magic Defense Transfer Rate: CaptionRatio2 %
Adds Maximum HP Transfer Rate by CaptionRatio3 %
Consumes 30 corpse parts
Duration: 30 minutes

* Increases the skill factor of your summoned Shoggoth's skills by 0.5% per attribute level
* +10% added increase at maximum level

Throw corpse parts on a targeted area to attack nearby enemies.
Increases damage by 100% while Flesh Hoop is active.
Skill Factor: SkillFactor % x 16
AoE Attack Ratio: SkillSR
Consumes Corpse Part x CaptionRatio

Encircle yourself with corpse parts that damage nearby enemies. Chance to deal additional damage to decaying enemies. Increases Flesh Cannon damage by 100% while Flesh Hoop is active and lifts the buff on Flesh Cannon use.
Skill Factor: SkillFactor % x 16
Duration: 16 seconds
Consumes Corpse Part x CaptionRatio

* Increases the skill factor of [Flesh Hoop] by 0.5% per attribute level
* +10% added increase at maximum level

Victimize a summoned Skeleton for different buffs for the rest.
- Victimizing Soldier: Max HP, Physical Defense +10% for 30 seconds
- Victimizing Archer: Critical Rate +100% for 30 seconds
- Victimizing Mage: Immune to debuff for 10 seconds
Target Range: CaptionRatio

Build a cursed tower made of corpse parts, which delivers [Poison] property attacks in the targeted area.
Corpse Tower’s Attack is determined proportionally to summoner’s each stats, skill level, and SPR.
Also, Corpse Tower's STR increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon 1 tower on the field.
Attack Transfer Rate: CaptionRatio3 %
Number of Defense: CaptionTime
Consumes 7 corpse parts
Duration: 100 seconds

Summon a Skeleton Soldier made from corpse parts.
Skeleton Soldier’s Attack, Physical/Magic Defense, and Max HP are determined proportionally to summoner’s each stats, skill level, and SPR.
Also, Skeleton Soldier’s CON increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.
Summon 1 Skeleton Soldier
Consumes 5 corpse parts
Attack Transfer Rate: CaptionRatio %
Physical/Magic Defense Transfer Rate: CaptionRatio2 %
Maximum HP Transfer Rate: CaptionRatio3 %
Duration: 30 minutes

* Increases the skill factor of your summoned Skeleton Soldiers' skills by 0.5% per attribute level
* +10% added increase at maximum level

* When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse fragment per attribute level
* Increases SP consumption by 10%

Summon a Skeleton Archer made from corpse parts.
Skeleton Archer’s Attack, Physical/Magic Defense, and Max HP are determined proportionally to each stats, skill level, and SPR.
Also, Skeleton Archer's STR increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.
Summon 1 Skeleton Archer
Consumes 5 corpse parts
Attack Transfer Rate: CaptionRatio %
Physical/Magic Defense Transfer Rate: CaptionRatio2 %
Maximum HP Transfer Rate: CaptionRatio3 %
Duration: 30 minutes

Summon a Skeleton Mage made from corpse parts.
Skeleton Mage’s Attack, Physical/Magic Defense, and Max. HP is determined proportionally to summoner’s each stats, skill level, and SPR.
Also, Skeleton Mage’s INT increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.
Summon 1 Skeleton Mage
Consumes 5 corpse parts
Attack Transfer Rate: CaptionRatio %
Physical/Magic Defense Transfer Rate: CaptionRatio2 %
Maximum HP Transfer Rate: CaptionRatio3 %
Duration: 15 minutes
Elementalist
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Release a surge of electricity to attack enemies in front of you.
Skill Factor SkillFactor % x4
Casting Time: 0.5 seconds
Number of Targets: CaptionRatio

Create a lighting crystal while casting.
Creates more lightning crystal when there are more enemies in front.
7~14 lighting crystals are created, attacking a maximum of 5 enemies.
Skill Factor: SkillFactor %
Casting Time: 1.5 seconds

Drop chunks of ice to continuously inflict damage on enemies.
Damage increases with increasing enemy size. (Small enemies +150%, Medium enemies +100%, Large and Boss enemies +50%)
Increases damage dealt by 20% against enemies under the effect of [Freeze] when a Hail critical hit occurs.
Skill factor: SkillFactor % x 5 per 1 second
AoE Attack Ratio: SkillSR
Casting Time: 1 second
Duration: CaptionTime second(s)

Drop a meteor on a targeted area to inflict damage on enemies.
Skill Factor: SkillFactor % x 2
Casting Time: 2 seconds
AoE Attack Ratio: SkillSR

* Increases the skill factor of [Meteor] by 0.5% per attribute level
* +10% added increase at maximum level

Creates a snowstorm at the target area. Enemies within the skill's range receive continuous Ice property damage.
Skill Factor per 0.5 seconds: SkillFactor %
Target: CaptionRatio2
Duration: 9 seconds

* Increases the skill factor of [Storm Bolt] by 0.5% per attribute level
* +10% added increase at maximum level

* Movement speed of enemies in range of [Blizzard Storm] decreases by 2 per attribute level

* Enemies in range of [Blizzard Storm] when the skill is finished take [Blizzard Storm] damage for an extra 2.5 seconds per attribute level

Send out a wave of fire all around to attack your enemies.
Skill Factor: SkillFactor % x 8

Charge fire, ice, and lightning property at one place while casting.
Shoot a Laser beam to the front when charging is complete.
Skill Factor SkillFactor % x 6
Target: CaptionRatio2
Casting Time: 1 second
Mimic
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Sage
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Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.
Saveable Portals: CaptionRatio
Portal Cooldown: CaptionTime minutes
Portal Duration: 15 seconds

Distorts the space into a small size to deal damage to enemies.
Skill Factor: SkillFactor %
Number of Targets: CaptionRatio2

* Increases the skill factor of [Micro Dimension] by 0.5% per attribute level
* +10% added increase at maximum level

* Grants [Micro Dimension] a 5% chance per attribute level to inflict enemies with [Confusion] debuff for 3 seconds
* Increases SP consumption by 20%

* Creates a copy of ally installations within the range of [Micro Dimension]
* Cloned targets will not be further duplicated
* Increases SP consumption by 30%

Distorts the space into a large size to deal damage to enemies.
Skill Factor: SkillFactor % per 0.3 seconds
Target: CaptionRatio2
Duration: 1.5 seconds

* Increases the skill factor of [Ultimate Dimension] by 0.5% per attribute level
* +10% added increase at maximum level

* Increases the range of ally magic circles and continuous area effect skills within the range of [Ultimate Dimension] by 10%
* Increases SP consumption by 30%

Teleport yourself to a random location, leaving behind an apparition. The apparition remains for a period of time and receives damage from the monsters in your stead and moves along with your party members.
Apparition Duration: CaptionTime seconds
Maximum Distance: CaptionRatio
Follows party members within 100 units of range.

* Increases [Blink]'s apparition duration by 1 second per attribute level
* Increases SP consumption by 10%

* Doubles the threat values of your [Blink] apparition
* Increases cooldown by 10 seconds

* Original function is removed and created apparition uses the same skill as the owner for 20 seconds
* Attack of the apparition is 60% of the owner
* Changes overheat to 1 time, increases cooldown by 30 seconds
* Ultimate Dimension: Enlarged Magic Circle, Micro Dimension: Duplicate, Dimension Compression: Gravity Sphere used by the Clone does not activate

For a period of time, grants an effect that can minimize damage from missile attacks and magic bullet attacks for you and your party members.
Duration: CaptionTime seconds

Open a shop to open a Portal. By learning the Portal skill, allies can move to locations that you have saved.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Up to 3 saved locations may be used

Compresses the space around a single enemy, dealing damage. Nearby enemies are pulled in.
Skill Factor: SkillFactor % x 4
Maximum Casting Time: 1 second
Maximum number of enemies gathered: CaptionRatio2

* Increases the skill factor of [Dimension Compression] by 0.5% per attribute level
* +10% added increase at maximum level

* Grants [Dimension Compression] a 10% chance per attribute level to inflict enemies with [Stun] for 1.5 seconds
* Increases SP consumption by 30%

Summons a hole on the ground that deals Dark-property damage. Damages the enemy while the hole lasts.
Casting Time: 1 second
Magic Circle Duration: 3 seconds
Skill Factor: SkillFactor % per 0.5 seconds
Targets: CaptionRatio
[Blind] Duration: 15 seconds
Warlock
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Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it. Targets continue to receive momentary damage even after moving away from the pillar, but that damage weakens over time.
Skill Factor: SkillFactor % x 2 per 0.5 seconds
Target: CaptionRatio3
Magic circle duration: 5 seconds
Additional damage for CaptionRatio2 seconds
30% increased damage against blinded enemies

* Increases the skill factor of [Pole of Agony] by 0.5% per attribute level
* +10% added increase at maximum level

* Enemies attacked with [Mastema], [Pole of Agony], or [Demon Scratch] receive the [Fear] debuff
* Increases SP consumption by 50%

* One evil spirit is summoned every 0.5 sec near [Pole of Agony]
* The effect of [Invocation: Demon Spirit] is applied
* The Skill Factor of spirits created is equal to that of [Pole of Agony]
* If you do not have [Pole of Agony] learned, the arts effect will not activate

Summon evil spirits periodically or from fallen enemies. The summoned spirits remain in the field to await your orders. Up to 10 spirits can be summoned. [Evil Sacrifice] can be used to target enemies for the spirits to attack. [Evil Sacrifice] can be used to select a target for the spirits to attack.
Spirit Skill Factor: SkillFactor %
Spirit Duration: 35 seconds
30% increased damage against blinded enemies

* Increases the skill factor of [Invocation] by 0.5% per attribute level
* +10% added increase at maximum level

* Enemies hit by Evil Spirits have a 10% chance per attribute level to be afflicted with [Blind] for 10 seconds
* Increases SP consumption by 10%

* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

* One evil spirit is summoned every 0.5 sec near [Pole of Agony]
* The effect of [Invocation: Demon Spirit] is applied
* The Skill Factor of spirits created is equal to that of [Pole of Agony]
* If you do not have [Pole of Agony] learned, the arts effect will not activate

Summons evil spirits that attack at your bidding. [Evil Sacrifice] can be used to target enemies for the spirits to attack.
Spirit Skill Factor: SkillFactor % x CaptionRatio2
Spirit Duration: 30 seconds
30% increased damage against blinded enemies

* Increases the skill factor of [Dark Theurge] by 0.5% per attribute level
* +10% added increase at maximum level

* Enemies hit by Evil Spirits have a 10% chance per attribute level to be afflicted with [Blind] for 10 seconds
* Increases SP consumption by 10%

Lays a curse upon enemies and applies [Stigma] debuff to the enemies. Enemies under [Stigma] debuff are unable to recover HP, SP, and become higher priority attack targets.
Once become the Higher priority attack target, Sacrifice will automatically cast for 6 seconds, and the Evil Spirit attacks the target under [Stigma] priorly.
Skill Factor: SkillFactor % x 3
Number of Targets: CaptionRatio2
[Stigma] lasts for 20 seconds

* Increases the skill factor of [Mastema] by 0.5% per attribute level
* +10% added increase at maximum level

* Reduces threat values generated on enemies with the initial damage of [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

* Enemies damaged by [Mastema] receive damage per every 0.8 seconds for 20 seconds
* The caster's Magic Attack x [attribute level] x 15% is used as attack value
* Increases SP consumption by 50%

Sacrifices nearby enemies to Evil Spirits. The Evil Spirits fly towards the enemies within range to damage them. Evil spirits fly faster in proportion to the skill level from Lv.2
Level 1 Master
30% increased damage against blinded enemies

Make the summoned Evil Spirits follow the summoner in a line. The increase in damage will continue for 6 seconds after channeling ends.
Evil Spirits damage increase: + CaptionRatio %
Max Duration: 10 seconds
Requires summoned Evil Spirits

Create a magic circle in front of you that summons the demon's arm. The summoned demon disappears after attacking forwards.
Skill Factor: SkillFactor %
Increases damage against enemies under [Blind] debuff by 30%
Featherfoot
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Attack the enemy in front to apply [Ngadhundi: Bleeding] debuff.
Enemy under [Ngadhundi: Bleeding] receives continuous damage for a certain time.
Skill factor per second SkillFactor %
Number of Targets CaptionRatio2
Bleeding Duration CaptionRatio second(s)

Apply [Enervation] debuff to the enemy in front.
Enemy under [Enervation] receives additional damage when receiving the damage from the caster.
Skill Factor SkillFactor %
Number of times: CaptionRatio
Number of target CaptionRatio2

Apply [Blood Curse] to yourself.
When you're under [Blood Curse], you can not recover SP but become immune to Knockback and Knockdown.
Final Damage of Featherfoot skill increases according to the remaining SP.
- SP 99% ~ 75%: Increases Final Damage of Featherfoot skill by 15%
- SP 74% ~ 50%: Increases Final Damage of Featherfoot skill by 35%{
- SP 49% ~ 0%: Increases Final Damage of Featherfoot skill by 50%
SP consumption of Featherfoot is consumed by 2% ~ 12% of maximum SP.
(The less SP you have, the higher % it gets.)
Blood Curse Duration 30 minutes

Consume 10% of your maximum HP and recovers SP by 10% of consumed amount
Does not activate when current HP is less than 10%.
Maximum HP increases by 10% increase in SP by using the item.
Consumes 10% of Maximum HP
Increases Maximum HP by CaptionRatio

Drop powerful Kundela's Curse in front to attack.
Skill Factor SkillFactor % x CaptionRatio
Number of target CaptionRatio2

Apply [Blood Explosion] to the targeted enemy.
Damages nearby enemy after 2 seconds.
Skill Factor SkillFactor % x CaptionRatio
Number of target CaptionRatio2

Create a Blood Puddle in a designated area.
Damage the enemy on the puddle.
After the duration, the puddle explodes and apply more damage to the enemy.
Skill Factor SkillFactor % per 1 second
Explosion strike: CaptionRatio times
Duration: CaptionRatio seconds
Targets: CaptionRatio2

Apply [Plague] debuff to the enemy in front.
When the caster attacks the enemy under [Plague] with Featherfoot skill, the damage stacks.
When the [Plague] debuff is over, damages additionally by a certain rate of stacked damage.
Every damage is stacked in PVP, and Heal of the target under [Plague] decreases by 50%.
Plague Duration: 10 seconds
Damage Rate: CaptionRatio %
Targets: CaptionRatio2
Rune Caster
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Inflicts powerful damage to enemies in a targeted area.
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR
Casting Time: CaptionTime seconds

Summons stones from the ground to damage enemy.
Skill Factor: SkillFactor % x 8
Casting Time: CaptionTime seconds

Continuously fires Psychokinesis property sphere to the front while casting
Pushes away the enemy when the distance between the enemy gets close in a certain range while giving damage
Cannot receive Rune Caster: Skilled Casting effect
Skill factor: SkillFactor % per 0.2 seconds
Channeling Duration: 2 seconds

Charges a Non-property magic attack in a straight line to the front.
Skill Factor: SkillFactor % x 5
Casting Time: CaptionTime seconds
AoE Attack Ratio: SkillSR

Applies an effect that reduces the damage you receive while casting skills.
Reduce damage received while casting CaptionRatio %
Duration CaptionRatio2 Minutes
Casting Time CaptionTime seconds

* Increases [Rune of Protection]'s damage reducing effects by 0.5% per attribute level
* +10% added increase at maximum level

* Turn yourself or a selected party member into a giant for a moment, instead of the original effect
* Applies buff that increases Defense and CON by 20% and Movement Speed by 20 for [skill level * 60] seconds to the caster to the party member
* Only Rune Caster skills can be used

Send five giant rocks falling from the sky to deal damage down below.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Casting Time: CaptionTime seconds

Pulls the Psychokinesis property sphere and spins around the character at a fast speed
Enemy hit by the sphere receives Psychokinesis property damage.
Skill Factor: SkillFactor %
Target: CaptionRatio2
Casting Time: CaptionTime seconds
Sphere Duration: 5 seconds

Constantly applied after learning the skill
Enhance Rune Caster's skills by reforming Rune of Beginning.
Increases final damage of Rune Caster by CaptionRatio %
Shadowmancer
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Sharp thorns rise from within the shadow of an enemy, dealing damage. Applies [Blind] to enemies for 3 seconds when hit. Shadow Thorn cannot be blocked or evaded.
2 [Shadow Absorption] is stacked when attacking enemy.
Skill Factor: SkillFactor %
Ignores 10% defense of enemies under [Blind] debuff

Spread the shadow lengthwise to the front and attack those on the shadow.
1 [Shadow Absorption] is stacked when attacking enemy.
Skill Factor: SkillFactor %
Targets: CaptionRatio
Increases damage against enemies under [Blind] by 30%

* Increases the skill factor of [Shadow Conjuration] by 0.5% per attribute level
* +10% added increase at maximum level

Drift into the shadows and hide within the ground. Enemies cannot attack you while in this state.
Duration: CaptionTime seconds

Summon a shadow that looks exactly like you to take damage in your place.
Debuff will be transferred, knockback and knockdown won't be transferred.
The shadow's HP is a set percentage of your maximum HP.
Shadow HP Percentage: CaptionRatio %
Duration: 15 seconds

Draw shadows of your allies and enemies and compress them into orbs. The enemies who have had their shadows drawn are afflicted with [Blind] and the orb explodes after 3 seconds.
Summons a huge shadow orb above when used with 20 stacks of [Shadow Absorption]. The huge orbs are applied with twice of range and target size compared to small orbs, increasing damage by 200%.
Skill Factor: SkillFactor % x maximum 5
Target: CaptionRatio
[Blind] Duration: 10 seconds

Nail the shadow of enemies to the ground to prevent them from moving and make them into a state of shadow erosion.
[Shadow Absorption] buff doubles when attacking enemies inflicted with [Shadow Erosion]. Monsters become ground-type when attacked by Shadowmancer skills.
Decreases the duration unable to move by 50% in PVP
Immobility Duration: CaptionTime seconds
Shadow Erosion Duration: CaptionRatio seconds
Target: 10

Separates an enemy from their shadow. Attack the shadow by Shadowmancer skills in proportion to the damage dealt by the caster.
This effect disappears when the shadow's HP becomes 0. Damage is only given by 25% if the target is a PC.
Shadow has the same defense type, property, creature type, size, and the block possibility as the target.
When attacking the shadow, Dark debuff is applied to the body for 2 seconds, and increases the duration of Dark by 2 seconds when the Dark debuff is already applied.
When a PC is targeted, attacking the shadow using Shadowmancer skills will cause the enemy to stagger and the shadow will disappear when the target comes into contact with the shadow.
Duration: CaptionTime seconds
Damage ratio: CaptionRatio %
Onmyoji
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Summon a Soul Fox Shikigami. The summoned Soul Fox Shikigami follows you while automatically attacking nearby enemies. Enemies attacking the caster will be targeted first by the Soul Fox Shikigami.
Skill Factor SkillFactor % x 2 per 10 seconds
Casting Time: 1.5 seconds
Duration: 60 seconds

Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage and pulling in nearby enemies. Once fully grown, the Shikigami disappears and slows down the enemies around it.
Skill Factor: SkillFactor % x 10
Casting Time: 1.5 seconds
Targets: CaptionRatio

* Increases the skill factor of [Greenwood Shikigami] by 0.5% per attribute level
* +10% added increase at maximum level

Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemy affected by the roar receives damage and is struck with [Fear] for 7 seconds and Stun for 1 second.
Skill Factor: SkillFactor % x 3
Casting Time: 0.5 seconds
Targets: CaptionRatio

* Increases the skill factor of [Howling White Tiger] by 0.5% per attribute level
* +10% added increase at maximum level

Invoke the power of the Wind Shikigami to summon strong wind currents and attack enemies.
Skill factor: SkillFactor % x 5
Casting time: 1 second
Targets: CaptionRatio

Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized.
Skill Factor: SkillFactor % per 0.5 seconds
Casting Time: 1 second
Duration: 3 seconds
Number of Targets: CaptionRatio
10% chance of inflicting [Hold] on fallen enemies

Generates strong energy from the harmony of Yin and Yang. The power generated by the harmony of Yin and Yang deals with quick alternating hits of Psychokinesis property, Non property, and Earth property to the enemy. Channeling of the skill cannot be interrupted, and the caster remains immune to knockback and knockdown while Yin and Yang are in harmony.
Skill Factor: SkillFactor % per 0.1 seconds
Maximum Duration: 3 seconds
Targets: CaptionRatio

* Increases the skill factor of [Yin Yang Harmony] by 0.5% per attribute level
* +10% added increase at maximum level
Taoist
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Install talisman that can summon snow and wind
Skill Factor: SkillFactor % per 1 second
Duration: CaptionTime seconds
Target: CaptionRatio

Install a Creeping Death Charm that moves slowly forward. Creeping Death Charm continuously damages the enemy which encounters while moving.
Skill Factor: SkillFactor % x CaptionRatio
Targets: CaptionRatio3

Deal damage to punish a single target. Damage increases proportionally to charging time.
Skill Factor SkillFactor % x 2
Casting Time: 0.5 seconds

* Increases the skill factor of [Divine Punishment] by 0.5% per attribute level
* +10% added increase at maximum level

* Applies hits to enemies near the original target of [Divine Punishment]
* Damage increases with charging time
* Increases SP consumption by 50%

Summon a group of talismans behind you and send them forward to attack your enemies.
Skill Factor: SkillFactor % x8
Targets: CaptionRatio2

Constantly applied after learning the skill
Activates a talisman that amplifies the magic and applies it to you. When attacking with Taoist skills, it gives the enemy a certain percentage of the damage applied as corresponding property damage.
Damage Ratio: CaptionRatio %
40% chance to be cast
Duration: 30 minutes

Burn Fire property talisman to fire flame in front
Skill Factor: SkillFactor % x 5
Tagets: CaptionRatio

Throw Fire Charm in targeted area and summon flame on the ground
Skill Factor: SkillFactor % per 0.5 second
Duration: CaptionTime seconds
Target: CaptionRatio
Bokor
0/63

Apply [Curse of Debility] to the enemy to damage the enemy every 1 second. Increases damage depending on the number of [Curse of Debility] stacks, and can be stacked 1 time per every 2 seconds up to 15 times. Applies [Dark Force] buff to the caster with 1 minute of duration by the chance of 30% when damages with [Curse of Debility].
[Curse of Debility] Skill Factor: SkillFactor % per 1 second
[Curse of Debility] Duration: 30 seconds
Increases damage by 2% per stack of [Curse of Debility]

Damage the enemy in front which is under [Curse of Debility] by applying [Pollution].
[Pollution] Skill Factor: SkillFactor % per 2 seconds
Duration: 30 seconds

Summon zombie which applies [Dark Force] to the caster every 2 seconds. You can summon only 1 zombie. Zombie can't attack nor be attacked.
Can't use in towns.
Zombie Duration: CaptionRatio seconds

* Large Zombie is included in the created zombies
* Large Zombie applies [Decay] to nearby enemies every 2 seconds
* Increases SP consumption by 20%

Apply buff that decreases damage received. Duration is proportional to the number of [Dark Force] stacks, and can't exceed 10 seconds.
Decreases damage received by CaptionTime %
Duration: 0.5 seconds per number of [Dark Force] stacks (maximum 10 seconds)
- The buff duration halves in PVP.

Consume 10 stacks of [Dark Force] you have and install a magic circle that remains for 10 seconds. Increases the Physical, Magic Defense of party members standing over the magic circle, removes the [Curse of Debility], [Pollution], [Decay] debuff from the enemy, and the enemy gets damaged proportionally to the number of removed debuffs.
Skill Factor: SkillFactor % per 1 second
Increases damage by 50% per number of Bokor debuff
Increases Physical, Magic Defense by CaptionRatio %
Duration: 10 seconds

Install a Samedi pattern that represents death noir on the ground. The enemy in range gets [Decay] debuff per every 1 second which receives damage proportionally to the number of debuffs applied by the Bokor class. Applies [Dark Force] buff to the caster which remains for 1 minute when damaged by [Decay] debuff.(Increases the number of stacks when [Dark Force] is already applied.)
[Decay] Skill Factor: SkillFactor % per 1 second
Increases damage by 30% per number of Bokor debuff
Target: 5
Duration: 10 seconds

Consume 10 stacks of [Dark Force] buff you have to damage the targeted enemy.
Skill Factor: SkillFactor % x 5
Terramancer
0/63

Shoot hard sand at an enemy.
Skill Factor SkillFactor % x 2
Casting Time: 0.2 seconds

* Increases the skill factor of [Sand Blast] by 0.5% per attribute level
* +10% added increase at maximum level

Make sand soar from the ground to slow down enemies walking on it.
Sand Duration: 5 seconds
Movement Speed: - CaptionRatio

Shoot stone pieces in the direction the caster is facing. The pieces hit enemies continuously.
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR

Summon and manipulate a large rock. The rock moves for a while after channeling ends.
At full charge, it deals great damage.
If the rock contacts an enemy before channeling ends, the rock disappears damaging the enemy.
Skill Factor: SkillFactor % x 6 times
Channeling Time: 5 seconds

Cause a destructive resonance inside of an enemy in range. Partially ignores enemy’s Magic Defense. Critical Rate is increased by 500 if the enemy is inflicted with [Sandy Dust].
Inflict [Sandy Dust] on 10 nearby enemies.
Skill Factor SkillFactor % x 3
Casting Time: 1 second

Summon a Golem and it charges forward damaging enemies along the path.
Skill Factor: SkillFactor % x 4 times
Casting Time: 1 second
Targets: CaptionRatio
Keraunos
0/63

Basic Attack is changed to AoE attack and the Attack Speed doubles.
[Spark] buff is applied for 5 seconds by 3% chance when inflicting a basic attack.
* Removes when using Keraunos skill during [Spark] buff, and the Cooldown won't be applied.
When the basic attack is accurately hit, apply a [Current] debuff that lasts for 10 seconds on the target (Max. 5 stacks.)
(except Ice Wall, Breaking Wheel, and shadow monsters)
More [Current] debuff is applied when there are less enemies around.
[Electric Current] buff is removed when used once again.
* 1 random skill is reset by 3% chance when inflicting basic attack while all Keraunos skill learned is during cooldown.
Number of Targets 5

Attack enemy under [Current] in front of you.
Number of strikes increases proportionally to the number of [Current] stacks.
[Current] is removed from the attacked enemy.
Skill Factor: SkillFactor %
Targets: 3

Creates a Ball of Electricity in front.
Ball of Electricity slowly moves forward, and damages nearby enemy.
Ball of Electricity disappears when it touches the obstacle.
The number of strikes increases in proportion to the number of [Current] stacks applied to the enemy.
Attacked enemy's [Current] stack decreases by 1 every 3 seconds.
Skill Factor: SkillFactor %per 1 second
Targets: 3
Duration: 10 seconds

Throw an explosive Electric Spear in front.
The number of strikes increases in proportion to the number of [Current] stacks applied to the enemy.
Skill Factor: SkillFactor %
Targets: 3

Give damage to the current target as much as the number of [Current] stacks applied to the target and a maximum of 10 enemies nearby the target.
The [Current] debuffs applied to the target that received the damage and enemies around the target are removed.
Skill Factor: SkillFactor %
Targets: 1

Apply a [Current: Activate] debuff that lasts for a certain period of time on the currently targeted enemy.(Ice Wall, Breaking Wheel, Shadow Monster excluded)
Give damage to the target with [Current: Activate] debuff and enemies around the target at regular intervals.
Number of hits increases in proportion to the number of [Current] stacks applied to the enemy.
[Current] debuff stack of the enemy that received damage decreases by 1 every 3 seconds.
Skill Factor: SkillFactor % per 1 second
Targets: 3
Duration: 10 seconds

[Spark] buff stacks for a certain period of time after casting.
After the duration of [Spark] buff applied by [Electric Drive] is over, the cooldown is applied to [Electric Drive] for the time it wasn't applied.
Does not receive 'Cooldown decrease', Pass effect.
Duration: CaptionRatio seconds
Number of stacks: CaptionRatio2
Archer
0/15

Quickly fires a number of arrows at the targeted area.
Skill Factor: SkillFactor % x CaptionRatio

Allows you to attack while moving quickly. Increases the Evasion and Archer's Movement Speed when using basic attack and some skills.
Increase Evasion by CaptionRatio2 %
Duration: 30 minutes
Skill that applies increase in Movement Speed
- Oblique Shot
- Twin Arrows
- Critical Shot
- Spiral Arrow
- Spread Shot
- Dark Judgement
- Guided Shot

Fires an arrow that bounces off of the target to hit an adjacent enemy. Enemies hit by Oblique Shot have a chance of becoming afflicted with Slow.
Not inflicted by cooldown decrease effect.
Skill Factor: SkillFactor %
[Slow] Chance: CaptionRatio %
[Slow] Duration: 7 seconds

Shoot 2 arrows to enemy at once. Damage +50% to enemies with cloth armor.
Skill Factor: SkillFactor % x 2

Concentrate to momentarily increase your critical rate.
Critical Rate + CaptionRatio %
Duration: 30 minutes

Perform a backward leap. You are immune to damage while leaping and you are no longer in combat state after you land.
Leap range: CaptionRatio
Hunter
0/63

Hunter and the Companion go wild, increasing the damage dealt to enemies. Becomes immune to knockbacks and knockdowns.
Final Damage of Basic Attack/Hunter's attack skill increases by CaptionRatio %
Duration of Final Damage increased: 10 seconds
Knockback, Knockdown immune Duration: CaptionTime seconds

Constantly applied after learning the skill
The companion growls and threatens the enemy. The effect changes according to the target's type.
The Growling cycle does not decrease less than 3 seconds even when the level of the skill increases.
* Normal monster: Forced Threat
* Boss monster, enemy PC: Give Damage
Skill Factor SkillFactor %
Growling Cycle CaptionTime seconds
Forced Threat Duration: 3 seconds
Number of targets CaptionRatio

The Companion threatens the enemy with a howl. The stats of the threatened enemies are reduced.
Critical Rate, Accuracy, Evasion - CaptionRatio %
Number of Target CaptionRatio2
Duration: CaptionTime second(s)

Throw the bolas at the target point to temporarily bind enemies in the area.
* If the companion is active, additional damage will be dealt within the range.
Companion's Attack Skill Factor SkillFactor %
Number of targets CaptionRatio
[Shackle] Duration: CaptionTime second(s)

Fire a sharp projection that penetrates the enemy target in a straight line. It causes a Bleeding effect that gives continuous damage to the target.
* If the companion is active, it will charge in the direction of the skill and damage the targets in the linear range.
Skill Factor SkillFactor %
Bleeding Skill Factor CaptionRatio3 %
Companion's Attack Skill Factor CaptionRatio2 %
Number of targets CaptionRatio
[Bleeding] Duration: CaptionTime second(s)

* [Bleeding Pierce] decreases Movement Speed by 25% and Healing received by 50% instead of the constant damage
* Increases SP consumption by 10%

Summon the companions you have in your companion list to the designated location. Summoned companions randomly attack enemies within range.
Skill Factor: SkillFactor % per 1 second
Target: CaptionRatio
Duration: CaptionRatio2 second(s)

Charge the companion to the designated target, causing damage to the target and its surroundings. The companion attacks the target until it dies or there is a separate command.
Skill Factor: SkillFactor % x 2
Target: CaptionRatio

* Increases the skill factor of [Attack!] by 0.5% per attribute level
* +10% added increase at maximum level

* Applies a debuff that increases the target's damage received by 10% for 10 seconds when the [Attack!] skill is accurately hit

Stop the companion's attack and call it back to the Hunter's side. The returned companion does not attack the enemy until ordered to.
Maximum Level: 1
Quarrel Shooter
0/63

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead.
Attack CaptionRatio Blocks
Pavise Duration CaptionTime seconds

* Cuts the pavise's health in half, but increases the block penetration of nearby allies by 10% and grants the caster with knockback/knockdown immunity
* Increases SP consumption by 50%

* A shield that lasts for 15 seconds is created when the caster is near the pavise
* The shield amount is 12 + [skill level] * 3% of caster's maximum HP per one Pavise (8 + [skill level] * 2% for PvP area)
* Maximum amount of silver is 50% of maximum HP (30% for PvP area)

Scatter Caltrops in targeted area.
Enemies in Caltrop area get continuous damage and get slow.
Binds the enemy for 2 seconds when there is an enemy while Caltrop removes.
Does not apply to flying type enemies
Skill Factor: SkillFactor % per second
Targets: 6
Caltrop Duration: 10 seconds
Decreases Movement Speed by 10

Fire Stone Bullet to one target and stacks 1 [Stone Shot: Shock] debuff for 10 seconds.
Stuns up to 6 enemies around when 3 stacks.
Each Stun has different chances.
Skill Factor: SkillFactor %
[Stun] Chances: CaptionRatio %
[Stun] Duration: CaptionTime seconds

When the enemy is near, pushes away the enemy to a certain distance and fires an explosive arrow at the enemy.
Increases caster's chance of Block by 20% when succeeding in pushing the enemy.
When the Shield is not equipped, does not push away the enemy but fires an arrow.
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR

Dismantles statues and other obstacles in front of you.
Allows you to tear down the following:
* Ice Wall
* Pavise, Stockade
* Traps summoned by boss monsters
Maximum Level: 1
Cooldown decreases according to the skill level

Increases factor and attack speed, applies as 2 consecutive hits. (Two consecutive hit effect activated when the Crossbow is equipped in the main slot)
Movement Speed decreases by 2 per number of Shield equipped when the buff is activated in PvP area.
Skill Factor: SkillFactor % x 2
Increases Basic Attack Speed by 10%
Duration: CaptionTime minute(s)