Swordsman
0/15
Push the point of your weapon into enemies, performing a strong piercing attack.
Not inflicted by cooldown decrease effect.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Increases physical attack damage through the power of determination.
Physical Attack Damage + CaptionRatio %
Duration: 30 minutes
Grants immunity from Knockdowns, Knockbacks and being Staggered. Grants temporary immunity to all removable status ailments except stuns, binds, immobility, curse, freeze and petrification after use. Also increases the chance of resisting status ailments for the duration of Pain Barrier.
Pain Barrier duration: CaptionTime seconds
Immunity to status ailments: 3 seconds
Reduces incoming damage from enemies through the power of determination.
Damage Taken: - CaptionRatio %
Duration: 30 minutes
Unleashes your power within to draw nearby enemies. You gain increased Threat from monsters with every attack for the duration of the buff.
Threat increase: +500%
Duration: 30 seconds
Max. level 1
Highlander
0/66
Perform an upward swing with your weapon, launching an enemy up.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR
Hold a defensive stance that can block with a one or two-handed sword equipped in the main slot. You can not evade while holding the stance and the block chance increases. When blocking the enemy's attack, the [Detect Weakness] buff is applied for 5 seconds, and the Cooldown of Cross Guard is applied for ## seconds.
During the [Detect Weakness] buff, final damage increases when attacking the enemy.
Increases Block Chance by CaptionRatio2 %
Increases Final Damage by CaptionRatio %
Cross Guard Duration: 5 seconds
Inflict damage on enemies by swinging your sword around to create continuous attacks.
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR
Slash the enemy sideways for 2.5 seconds per 0.5 seconds.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR
Charge towards an enemy and cut a cross on their body, inflicting [Bleeding].
Skill factor: SkillFactor % x 6
AoE Attack Ratio: SkillSR
[Bleeding] Duration: CaptionTime seconds
Constantly applied after learning the skill
Increases damage when attacking the boss.
Increases damage to the boss CaptionRatio %
Peltasta
0/66
Use your shield and edge to attack and push away the enemy. If the attack is accurate, shield's physical defense is added to the physical Attack proportionally.
Skill Factor: SkillFactor % x4
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
AoE Attack Ratio SkillSR
* Increases the skill factor of [Rim Blow] by 0.5% per attribute level
* +10% added increase at maximum level
* Enemies hit by [Rim Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 30%
* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Rim Blow] / [Shield Lob] / [Langort]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Hit your shield to draw attention from nearby enemies. The Evasion Rate and Block Rate of the threatened enemy(character, monster) decrease when hit by the caster's attack during debuff duration. Damage received by the caster's Peltasta skill increases by 10%. Additional threat rate is applied to the monster when the caster attacks and the Movement Speed of the threatened monster become faster.
Becomes immune to Threat for a certain time after the Threat.
Number of Targets: CaptionRatio
Evasion, Block Chance: - CaptionRatio3 %
[Threatening] Buff Duration: CaptionTime seconds
[Threaten] Debuff Duration: CaptionTime seconds
* [Swash Buckling] duration increases by 1 second per attribute level
* Increases SP consumption by 10%
* Swash Buckling applies only to enemy characters
* Provoked enemy attacks the caster forcibly with basic attack for [(skill level x 0.2) + 1] seconds
* Increases Movement Speed of provoked enemy by 10
* [Anger Management] debuff applies to the provoked enemy for 60 seconds
- Doesn't provoke if [Anger Management] debuff exists
* Cooldown increases by 100 seconds
Reduces the incoming Physical and Magic Damage and increases the AoE Defense Ratio of the caster.
Max. level that can be reached using items and skill effects is 7.
Physical and Magic Damage Taken: - CaptionRatio %
AoE Defense Ratio: + CaptionRatio2
Duration: 15 seconds
Throw shield to attack enemies within the front range.
Skill Factor: SkillFactor % x 4
Targets: CaptionRatio2
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
* Increases the skill factor of [Shield Lob] by 0.5% per attribute level
* +10% added increase at maximum level
* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Rim Blow] / [Shield Lob] / [Langort]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Switch into an active defense stance using the shield. During [High Guard] buff, Evasion is unavailable but Block and Critical Resistance increases.
Effect is removed when removing the shield equipped or re-using the skill while the buff is active.
Block increases by CaptionRatio %
Increases Critical Resistance by CaptionRatio2 %
Use both Shield and Sword to pierce the enemy at once. Physical Defense of the Shield is added to the Physical Attack, blocks the enemy's melee attack while attacking, and applies Silence debuff to the enemy.
Skill Factor: SkillFactor % x4
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
AoE Attack Ratio SkillSR
* Increases the skill factor of [Langort] by 0.5% per attribute level
* +10% added increase at maximum level
* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Rim Blow] / [Shield Lob] / [Langort]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Defense increases proportionally to the Defense rate of the Shield you currently equip. (Defense of the Shield with highest Defense among first slot or second slot will be applied)
Buff will be removed when there is no Shield when changing the weapon.
Physical Defense increases by [Shield's Defense] x CaptionRatio %
Duration: 30 minutes
Hoplite
0/66
Repeatedly stab enemies. When stabbing the enemy consecutively, final damage to the enemy increases by 10%.
Skill Factor: SkillFactor % x 16
AoE Attack Ratio: SkillSR
Damage increase up to 150%
Damage the enemy by stabbing strongly.
Skill Factor: SkillFactor % x 4
Temporarily switch into the Finestra stance to attack.
Maintained when One-handed or Two-handed Spear is equipped in the first slot. Critical Rate is applied additionally when attacking the enemy.
Additionally applies Critical Rate by CaptionRatio % when attacking
Duration: 15 secoonds
Grab the weapon with both hands and attack the enemy.
Blocks enemy's Physical attack while using Synchro Thrusting,
and applies as Critical Hit when counter activates.
30% of the Shield's Defense is added to the Physical Attack when the attack is accurately hit while equipping Shield.
Skill Factor: SkillFactor % x 3
Adds 30% of the Shield's Physical Defense to Physical Attack
AoE Attack Ratio SkillSR
Throw your spear to attack the enemy. Targets hit by the spear are knocked down and become afflicted with the Shock debuff.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR
[Shock] Duration: 5 seconds
* Increases the skill factor of [Spear Throw] by 0.5% per attribute level
* +10% added increase at maximum level
Repeatedly stab the enemy in front and ignore a part of the enemy's Defense.
Skill Factor: SkillFactor % x 2
Ignores enemy Defense by 15%
Constantly applied after learning the skill
Sharpen the edge of the weapon to increase the final damage when Hoplite attacking skill is accurate.
Increases Final Damage by CaptionRatio % when Critical hit occurs
Centurion
0/66
Create a formation that calls on the squads members.
Able to assemble CaptionRatio squad members
Change to the Phalanx formation. All of the squad members' block will be focused to the 3 in the front row.
Additional Block: + CaptionRatio
Consumes 1% SP every 2 seconds
Change to Tersio Formation. Defense is concentrated on the three frontline players and provokes enemy.
Additional Defense: + CaptionRatio
Consumes 1% SP every 2 seconds
Change to the Crane Wing formation. Decreases the defense of enemies within the formation while targeting the leader.
Defense: - CaptionRatio %
Consumes 1% SP every 2 seconds
Change to the Wedge formation.
Conveys CaptionRatio2 % attack to squad members
CaptionRatio successive hits when attacking
Consumes 1% SP every 2 seconds
Change to the Schiltron formation. All squad members will stop at once while raising their weapons to prevent from enemies rushing in.
Consumes 1% SP every 2 seconds
Maximum Level: 1
Switches to the Testudo formation. Increases the defense of all members at the cost of slower movement speed.
Attack: - CaptionRatio %
Increased defense equal to the decreased attack
Additonal Defense: CaptionRatio2 %
Consumes 1% SP per 2 seconds
Realign direction of formation to leader's view.
Rearrange in line with leader's direction.
Maximum Level: 1
Creates a formation which brings squad members together. The skill cooldown time of the squad members that entered into the formation will be reduced in half. Duration will increase by Skill Level, and the number of members in the squad.
Cooldown time reduced by 50%
Minimum/Maximum Duration: CaptionRatio seconds ~ CaptionRatio2 seconds
Barbarian
0/66
Release a powerful stab into an enemy, then kick it away with your foot.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Reduces the damage received while using [Embowel] by 50%
Immunity against status ailments for 1 sec while using [Embowel]
Trample down on an enemy while in the air or jumping.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio SkillSR
Max. level 1
Temporarily weaken the nearby enemies to decrease the Attack of the physical attack from the caster. (excludes Magic, Missile attack)
Targets: 10
Decreases Enemy's Physical Attack by CaptionRatio %
Duration: 10 seconds
Constantly applied after learning the skill
Increases basic attack speed. Gradually increases damage as you deliver more attacks to the enemy. Stacks decrease by 1 every 3 seconds.
Increases damage by CaptionRatio3 % per stack
Increases damage received by 0.5% per stack
Maximum Stacks: CaptionRatio2 hits
Basic Attack Speed: + CaptionRatio
Charge forward while slashing, attacking any enemies that block your way. The cycle of strike decreases by 20% when the equipped weapon in the main slot is a One-handed weapon and Dagger. Critical Chance increases at least by 30% when the equipped weapon in the main slot is a Two-handed weapon.
Skill Factor: SkillFactor % x 3 per 0.3 seconds
Targets: CaptionRatio2
Max. Duration: 3.5 seconds
Create an earth tremor to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].
Skill Factor: SkillFactor % x CaptionRatio2 hits
AoE Attack Ratio: SkillSR
[Embowel] deals additional 50% damage when used within 5 seconds of using [Seism]
Cataphract
0/66
Impale a Small or Medium-sized monster with the spear. Skewered enemies have their Physical Defense reduced and cannot Evade nor Block. Striking down with the impaled enemy triggers a critical attack.
Skill Factor: SkillFactor % x 3
Duration: 10 seconds
Number of Attacks: 1
Targets: CaptionRatio3
Decreases Physical Defense of skewered enemy by 30%
Use your weapon to attack the enemy by smashing it to the ground.
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR
Increases your movement speed while riding. Consumes SP every 5 seconds for the duration of the buff. Buff is removed when the player dismounts or runs out of SP.
Movement Speed + CaptionRatio
Consumes 20 SP every 5 seconds
Charge into the enemy, dealing damage. Applies a 3-second slow debuff on enemies when critical damage occurs.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR
* Increases the skill factor of [Steed Charge] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the Skill Factor of [Steed Charge] by 1.25% per attribute level
* Decreases Movement Distance and Damage of [Steed Charge] by half
* Skill's property changes to Fire, and flame is created in the movement distance.
* The fire path lasts for 5 seconds, and the enemy hitting the flame takes half the damage of the Steed Charge every 1 second
* Increases cooldown by 17 seconds
Strongly stabs the enemy with the tip of your spear, decreasing critical resistance. The attack has a minimum critical chance.
Skill Factor: SkillFactor % x5
AoE Attack Ratio: SkillSR
Minimum Critical Rate: CaptionRatio %
Spin the spear above your head to inflict damage all around. Ignores enemies' block, and applies double the critical rate to those affected by [Fear].
Skill Factor: SkillFactor % per 0.3 seconds
Maximum Duration: 3 seconds
AoE Attack Ratio: SkillSR
Consumes CaptionRatio3 SP every 0.3 seconds
Constantly applied after learning the skill
Increase Cataphract skill damage.
Increases damage by CaptionRatio %
Doppelsoeldner
0/66
Increases final damage of Doppelsoeldner skill giving to enemy.
Increases Final Damage of Doppelsoeldner skill by CaptionRatio %
Duration: 30 minutes
* Duration of [Deeds of Valor] buff is changed to 9 + [skill level] x 1.5 seconds, Final Damage increase effect of Doppelsoeldner is removed
* Decreases Physical, Magic Defense by 25%
* When Doppelsoeldner's skill is accurate, additional strike with equal damage occurs
* Deeds of Valor applied will be removed when turning ON/OFF the Arts
Move to the targeted enemy and stab deeply. Increases damage by 50% to the knocked down enemy.
Skill Factor: SkillFactor %
Increases damage given to the knocked down enemy by 50%
Movement Distance: 140
Use centrifugal force to continuously attack enemies. You can move slowly while casting the skill.
Skill Factor: SkillFactor % per 0.2 seconds
Duration: CaptionRatio2 seconds
AoE Attack Ratio: SkillSR
Inflict damage and put the enemy into a state of shock with a big slash attack.
Skill Factor: SkillFactor % x 2
[Shock] Duration: 5 seconds
Deals successive attacks to an enemy in front by swinging your weapon. Allows you to use Redel after Zucken.
Skill Factor: SkillFactor % x CaptionRatio2
Slash side-to-side with your weapon and deal continuous damage to an enemy in front of you. Allows you to use Zucken after Zornhau.
Skill Factor: SkillFactor % x CaptionRatio2
Swing the sword in one hand to attack a wide range of enemies.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR
Strike with your weapon diagonally. Ignores a portion of enemy Defense. Critical Rate doubles when the attack is accurate with the counter.
Skill Factor: SkillFactor % x 6
AoE Attack Ratio: SkillSR
Ignores enemy Defense by 15%
Rodelero
0/66
Attack with a powerful slash on the lower half of an enemy. Temporarily slows down the enemy.
Skill Factor: SkillFactor % x 2
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
[Slow] Duration: CaptionTime second(s)
* Increases the skill factor of [Montano] by 0.5% per attribute level
* +10% added increase at maximum level
* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Targe Smash] / [Montano] / [Shield Bash] / [Shield Push] / [Shooting Star]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Inflict damage on an enemy with a powerful smash by a shield.
Skill Factor: SkillFactor % x 6
AoE Attack Ratio SkillSR
Minimum Critical Chance: 20%
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
* Increases the skill factor of [Targe Smash] by 0.5% per attribute level
* +10% added increase at maximum level
* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Targe Smash] / [Montano] / [Shield Bash] / [Shield Push] / [Shooting Star]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Interferes with the enemy's actions using a shield. Apply [Reduced DEF] and [Unbalance] to the Target. (Unbalance is not applied to the boss monster.)
[Reduced DEF] decreases the enemy's Evasion, Block, Critical Resistance value by 20%.
Makes the enemy turn and not use basic and skill attack by [Unbalance].
Damage increases by 100% when attacking the back of the enemy.
Skill Factor: SkillFactor % x 3
CaptionRatio2 % of the Shield's Physical Defense added to the Physical Attack
[Decreases Defense] Duration: 10 seconds
[Unbalance] Duration: 3 seconds
* Increases the skill factor of [Shield Push] by 0.5% per attribute level
* +10% added increase at maximum level
* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Targe Smash] / [Montano] / [Shield Bash] / [Shield Push] / [Shooting Star]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Crouch and move forward while holding the key down. Immune to Knockback and Knockdown and increases Block, Physical Defense, and Movement Speed during channeling
After channeling, attacks with a sword in the within the front range.
Skill Factor: SkillFactor % x 6
Increase Block by CaptionRatio %
Increase Physical Defense by CaptionRatio2 %
Increase Movement Speed by CaptionRatio3
Maximum Duration: 10 seconds
Use your shield and sword to successively attack enemies. When the attack is accurate, adds your shield's physical defense to your physical attack.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio SkillSR
Minimum Critical Chance: 20%
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
* Increases the skill factor of [Shooting Star] by 0.5% per attribute level
* +10% added increase at maximum level
* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Targe Smash] / [Montano] / [Shield Bash] / [Shield Push] / [Shooting Star]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Ignores enemy's block with Shield and attacks the enemy. Struck enemy gets Shock debuff.
Skill factor: SkillFactor % x 8
AoE Attack Ratio: SkillSR
[Shock] Duration: 10 seconds
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
* Increases the skill factor of [Shield Bash] by 0.5% per attribute level
* +10% added increase at maximum level
* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Targe Smash] / [Montano] / [Shield Bash] / [Shield Push] / [Shooting Star]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Murmillo
0/66
Equip the Cassis Crista and prepare for battle. Your Movement Speed and Evasion decrease, but your chance of resisting debuffs increases. If you are Stunned the duration is halved.
The helmet is removed when using the skill again or when mounting a companion, and the cooldown is applied when taking off the helmet.
Movement Speed decreases by CaptionRatio
Evasion decreases by CaptionRatio2 %
The chance of resisting debuff increases by 50%
Maximum Level: 1
Perform a long leap forwards and attack the enemy.
Skill Factor: SkillFactor % x 8
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
Targets: CaptionRatio2
* Increases the skill factor of [Frenzied Burst] by 0.5% per attribute level
* +10% added increase at maximum level
* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Scutum Hit] / [Shield Train] / [Butterfly] / [Frenzied Burst]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Butt the enemy with the head, causing them to turn around while damaging them. The attacked enemy is stunned by 50% chance. Apply as a double hit to the medium-sized enemies and Stun duration increases by 1 second when Cassis Crista is equipped.
Skill Factor: SkillFactor % x 4
[Stun] duration: CaptionTime seconds
* Increases the skill factor of [Headbutt] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the Skill Factor of [Headbutt] by 1.25% per attribute level
* Grab your target and swing them in the air, applying Stun and Weak (Damage received +10%) on them.
* Head-butts an enemy and gives damage to enemies nearby by using the skill repeatedly.
* Damage decreases by 25%
* Applies as 4 consecutive hits against a medium-sized target when equipping [Cassis Crista]
* Duration: [2 seconds + (skill level x 0.3)] seconds
* Damage received decreases by 30% when skill is casting
Cooldown increases by 20 seconds, Overheat changes to 1 time
Swings the shield to attack enemies in range nearby.
When an attack is accurate, an additional Physical Attack is added to the Physical Attack proportionally to the Physical Defense of the Shield. Enemies outside of a certain range increases damage of Scutum Hit by 50%.
Skill Factor: SkillFactor % x4
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
AoE Attack Ratio SkillSR
* Increases the skill factor of [Scutum Hit] by 0.5% per attribute level
* +10% added increase at maximum level
* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Scutum Hit] / [Shield Train] / [Butterfly] / [Frenzied Burst]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Rush ahead with your shield and push enemies forward. Then, strike the ground with your shield to gather the enemies in front of you. Gathered enemies become temporarily unable to move.
Skill Factor: SkillFactor % x 3
Adds CaptionRatio2 % of the Shield's Physical Defense to Physical Attack
Targets: CaptionRatio
Unable to move for 3 seconds
* Increases the skill factor of [Shield Train] by 0.5% per attribute level
* +10% added increase at maximum level
* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Scutum Hit] / [Shield Train] / [Butterfly] / [Frenzied Burst]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Removes [Slow] debuff and momentarily increases your Movement Speed. Increased Movement Speed gradually returns to the original Movement Speed, and Stamina does not decrease by dash while the buff lasts.
Increases Movement Speed by CaptionRatio
Duration: 10 seconds
Dash does not consume STA
Use your shield and sword to attack multiple times. If the attack is accurate, shield's physical defense is added to the physical Attack proportionally.
Skill Factor: SkillFactor % x 8
AoE Attack Ratio SkillSR
Minimum Critical Chance: 20%
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
* Instead of nullifying the shield's Defense/Minimum Block Chance, [Attribute level]*6% of Shield's physical defense is added to the Attack of [Scutum Hit] / [Shield Train] / [Butterfly] / [Frenzied Burst]
* When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one
* (Ex: When the proportion of the Attack added is 6%, [Defense of first slot shield] * 3% + [Defense of second slot shield] * 3%)
Fencer
0/66
Stab an enemy in front of you.
Skill Factor: SkillFactor % x 4
Repeatedly stab enemies with your rapier. The attack ignores a portion of the enemy's defense.
Skill factor: SkillFactor % x 7
Ignores enemy Defense by 15%
Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(Buff duration changes to 4 seconds in PvP.)
Skill Factor: SkillFactor % x 5
Increases evasion by 100% while the skill is in use
Twirl the tip of your sword to parry attack from enemy. Completely blocks the enemy's attack during the motion.
Completely blocks the enemy's attack during the skill
Maximum Duration: 3 seconds
Quickly charge forward to attack.
Skill Factor: SkillFactor % x 4
Maximum Targets: CaptionRatio2
Position yourself to launch a deadly attack on the enemy.
Maintains while Rapier is equipped in the first slot, and the final damage increases when Fencer skill is critically hit.
Final Attack Damage + CaptionRatio %
Duration: 30 minutes
Stab the enemy four times in a row. This attack has a higher critical rate on enemies.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio: SkillSR
Critical Rate x2
Dragoon
0/66
Rotate your spear using centrifugal force to attack an enemy. Spear attacks increase critical damage and two-handed spear attacks ignore 15% of the enemy's defense.
Skill Factor: SkillFactor % x6
Final damage increased by +10% when critical attack occurs
Use your spear to deliver continuous attacks to enemies in front of you. Applies critical to enemies affected by immobility or reduced movement speed debuffs.
Skill Factor: SkillFactor % x 7
AoE Attack Ratio: SkillSR
Attack several enemies within range by throwing the spear.
Hits 8 times against [Slow] or [Immobile] targets.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio: SkillSR
Vault into the air while swinging your spear upwards. Attacked enemies become shocked. Enemies affected by either [Slow] or [Immobile] have their defense partially ignored.
Skill Factor: SkillFactor % x 5
[Shock] Duration: 5 seconds
Enemies affected by [Slow] or [Immobile]have their Defense ignored by 15%
Pierce enemies in front of you with the spear and incapacitate their movements. The skill decreases both movement speed and attack speed of boss monsters.
Skill Factor: SkillFactor % x 4
[Trap] Duration: CaptionRatio2 seconds
Boss Monster Debuff Duration: CaptionTime seconds
Fly up to the sky, then shoot down to a specified point in the surface to deliver powerful damage over a wide range. Hits 12 times against [Slow] or [Immobile] targets.
Skill Factor: SkillFactor % x 6
Target: CaptionRatio
* Increases the skill factor of [Dragon Fall] by 0.5% per attribute level
* +10% added increase at maximum level
Gather all power by wearing the Dragoon armor. Movement Speed during the buff increases, final damage increases when attacking the enemy, and cannot be Blocked or Evaded if it is Dragoon skill. Damage received decreases by 25% during the buff.
Damage received increases by 25% for 15 seconds after buff.
Movement Speed increases by 5
Skill final damage increases by CaptionRatio %
Duration 15 seconds
Maximum Level: 1
Apply [Dragon Fear] to a nearby enemy.
Decreases Movement Speed of the enemy under debuff.
Increases damage by 20% when attacking target under debuff.
Debuff Duration: CaptionRatio seconds
Target: CaptionRatio2
debuff movement speed - CaptionRatio3 %
Templar
0/66
Order the ally to get ready for battle.
The Final Damage of the party members nearby increases when activated.
The effect is removed when moving away from the caster and is not stacked with the effect of Advanced Orders. (The effect used at the last time remains)
Deactivated when the remaining SP is 0.
1 stage of [Uplift] is obtained when maintaining skill for 5 seconds. (Max. 3 stages)
* Uplift : Templar's attack skill is enhanced by stages.
Consume 1% of the SP per second
Final Damage + CaptionRatio %
Gather the uplifted energy and attack by slashing the sword to the front.
Additional effect is added according to the Uplift stage.
When equipping the shield, 30% of the shield's physical defense will be added to the physical attack when the strike is accurately hit.
Skill Factor SkillFactor % x 4
AoE Attack Ratio SkillSR
30% of the shield's Physical Defense added to the Physical Attack
Uplift Lv.1: Damage increases by 20% and ignore Defense by 15%
Uplift Lv.2: Damage increases by 60% and ignore Defense by 20%
Uplift Lv.3: Damage increases by 100% and ignore Defense by 25%
Order the ally to charge.
The party members' Movement Speed increases and the Damage received decreases when nearby the caster at the time activated.
The effect is removed when moving away from the caster and is not stacked with the effect of Battle Orders. (The effect used at the last time remains)
Deactivated when the remaining SP is 0.
1 stage of [Uplift] is obtained when maintaining skill for 5 seconds. (Max. 3 stages)
* Uplift : Templar's attack skill is enhanced by stages.
Consume 1% of the SP per second
Movement Speed + CaptionRatio2
Damage received - CaptionRatio %
Number of [Advanced Orders: Bind] targets: CaptionRatio3
* Decreases Movement Speed of the enemies within the range while [Advanced Orders] is activated
* The value of the Movement Speed decreased is equal to the value of Allies' Movement Speed increased at the current level
* Increases SP consumption by 50%
Summon a Flag and raise the morale of the allies. The minimum Critical Rate of the allies within the range increases.
1 stage of [Uplift] can be obtained per every 5 seconds within the Flag's range. (Max. 3 stage)
Only one flag can be summoned at a time.
* Uplift : Templar's attack skill is enhanced by stages.
Duration: 30 seconds
Ally's Minimum Critical Chance + CaptionRatio %
Summon a Flag and boosts the allies. Recovers HP of the allies within the range at a certain interval.
1 stage of [Uplift] can be obtained every 5 seconds within the Flag's range. (Max. 3 stage)
Only one flag can be summoned at a time.
* Uplift : Templar's attack skill is enhanced by stages.
Duration: CaptionTime second(s)
HP Recovery: CaptionRatio % per 2 seconds
Summon a Flag and lower the morale of the enemies. Enemies within the range receive continuous damage.
1 stage of [Uplift] can be obtained every 5 seconds within the Flag's range. (Max. 3 stage)
Only one flag can be summoned at a time.
* Uplift : Templar's attack skill is enhanced by stages.
Skill Factor: SkillFactor %
Duration: 30 seconds
Targets: CaptionRatio
Gather the uplifted energy and attack the enemy in the frontal line by slashing the sword to the front.
An additional effect and range are added according to the Uplift stage.
Skill Factor SkillFactor % x 7
AoE Attack Ratio SkillSR
Uplift Lv.1: Damage +50%
Uplift Lv.2: Damage +50% and attack range x2
Uplift Lv.3: Damage +50% and attack range x3
Gather the uplifted energy and summon an ancient defender. This Gives AoE damage to the enemies within range.
An additional effect is activated according to the uplift stage.
Skill Factor SkillFactor % x 5
Number of Targets SkillSR
Uplift Lv.1: Damage +20%
Uplift Lv.2: Damage +60%
Uplift Lv.3: Damage +100% and 2 seconds of Stun applied
* Increases the skill factor of [Retribution] by 0.5% per attribute level
* +10% added increase at maximum level
* Leaves retention energy where the skill is cast for 10 seconds when casting [Retribution]
* Enemies over the retention energy receive damage equal to 10% of [Retribution] skill damage every 1 second
* Retention Energy duration: 10 seconds
* Increases SP consumption by 50%
Lancer
0/66
Lunge with your spear forward to pierce enemies in front. When you use the skill, you gain a buff that temporarily ignores some enemy Defense. Applies Stun on slowed enemies for 1.5 seconds.
If the target is an enemy summon, it will be displaced.
Instantly removes enemy's Shield buffs.
Removed Buffs: Subzero Shield, Genbu Armor, Magic Shield, Hard Shield, Gyvenimas, Shield Charger
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR
Ignore Defense by CaptionRatio %
Buff Duration: 5 seconds
Charge forward to lunge your spear at the enemy and destroy magic circles. The target becomes silenced, rendering them unable to use basic attacks and skills.
Skill Factor: SkillFactor % x 6
Targets: CaptionRatio3
[Silence] Duration: 2 seconds
Fix the grip on your spear and strike your enemy downward, knocking them off of their companion. Deals additional damage to mounted enemies and Beast types.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio SkillSR
Unable to mount Companion for 5 seconds if fallen
* Increases the skill factor of [Unhorsing] by 0.5% per attribute level
* +10% added increase at maximum level
Attack by reaching out the spear.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR
Strengthen your will before the battle. Increases the chances for you to penetrate the enemy's Block.
Block Penetration: + CaptionRatio %
Duration: 30 seconds
Immediately nullifies [Slow], [Immobility] and [Arrest] debuffs on use and grants immunity to the three skills while the skill is activated.
Cooldown decreases by maximum 45 seconds.
Immediately removes [Slow], [Immobility], [Arrest] and [Stun]
[Slow], [Immobility], [Arrest] and [Stun] immunity duration: CaptionTime seconds
Cooldown reduction: - CaptionRatio seconds
Rush towards the enemy and deal damage. Upon hitting an enemy, you stop and deal increased damage based on the distance traveled. Rhongomiant cannot be evaded or blocked and enemies are stunned for 2 seconds.
Skill Factor: SkillFactor % x 4
Critical Rate +100%
* Increases the skill factor of [Rhongomiant] by 0.5% per attribute level
* +10% added increase at maximum level
* Damage dealt with [Rhongomiant] ignores the enemy's Shield's defense values
* Enemies hit by the skill have their Shield unequipped and become unable to equip it for 3 sec
* Increases SP consumption by 30%
Summons mounted troops to attack.
Skill Factor: SkillFactor % x 10
AoE Attack Ratio: SkillSR
Matador
0/66
Threaten nearby enemies into chasing you. If there is a boss monster in the vicinity, the boss monster will be threatened first. Reduces the Critical Resistance of threatened enemies. If the target is a monster, its movement speed increases, and it becomes immune to forced threat skills for 30 seconds.
Reduces Critical Resistance of threatened targets by CaptionRatio2 %
Threatened Targets: 10
Capote Debuff Duration: CaptionRatio seconds
Take out your cape and fight back against an enemy that attacks you. If the counterattacked enemy is a Beast type, it attacks first and receives [SeeRed] debuff. A successful counterattack nullifies the damage received and increases damage against large and boss monsters for a certain amount of time. Blocks all melee physical attacks while counterattacking.
Counterattack Skill Factor: SkillFactor % x 3
Counterattack Duration: 2 seconds
Increases damage to large, boss monsters by CaptionRatio2 % when counterattack is successful
* Increases the skill factor of [Muleta] by 0.5% per attribute level
* +10% added increase at maximum level
* Removes attack type restrictions for counterattack
* Increases SP consumption by 50%
* Reduces the cooldown of all Matador skills (except Muleta) by 1 sec per attribute level when [Muleta]'s counterattack is successful
* Increases SP consumption by 10%
Attack enemies in front of you rapidly with a rapier. Increases damage against large, boss monsters by 20%. Critical Hit on enemies under [SeeRed]. Faena applies with an increased rate of Critical Attack by 50% when the attack is accurately hit.
Skill factor: SkillFactor % x 8
AoE Attack Ratio: SkillSR
Threat Value against the caster increases by flapping the cape and drawing attention from monsters.
By learning the skill Minimum Critical Rate of Matador skill will increase at all times.
Threat Value increases by 1% of [Maximum ATK]
005060Constantly applied after learning the skill/
Minimum Critical Rate of Matador skill increases by CaptionRatio2 %
Rotate 360 degrees and attack enemies around you. Enemies struck are knocked down.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio: SkillSR
Move back a certain distance. No damage from the enemy while Back Slide is used, decreases damage received by 30% after using the Back Slide.
Evades enemy attacks during Backslide
Decreases damage received by 30% for 3 seconds after using the skill
Incite a fighting bull to attack nearby enemies. The provoked bull deals damage to enemies in its way. Increases damage against large, boss monsters by 20%.
Skill Factor: SkillFactor % x 6
Targets: CaptionRatio
* Increases the skill factor of [Corrida Finale] by 0.5% per attribute level
* +10% added increase at maximum level
* Conjures another bull from the back after the first [Corrida Finale]
* Increases SP consumption by 50%
Nak Muay
0/66
Assume an active Ram Muay attack stance. Unlocks Nak Muay skills and converts basic attacks. Basic attack speed increases with skill level.
Skill Factor: SkillFactor % x 2
Effect of [Ram Muay] Buff
* Ignores 10% of enemy Defense to Nak Muay skill attack
Increases the attack speed of basic attack by CaptionRatio
Strikes the lower half of the enemy. The targeted enemy becomes immobile for 1.5 seconds. Increases damage by 50% against Small-sized enemies and bosses. Can be used only when the Ram Muay buff is active.
Skill Factor: SkillFactor % x 4
+50% damage to Small-sized enemies and bosses
Can be used after adopting the Ram Muay stance
Slash the enemy with your elbow to inflict [Bleeding] debuff on the enemy. Can be used only when the Ram Muay buff is active.
Skill Factor: SkillFactor % x 4
Duration of [Bleeding] CaptionTime seconds
* Duration limited to 3 seconds against bosses
Can be used after adopting the Ram Muay stance
Attack the enemy with a powerful kick. The kicked enemy spins and gets knocked down. Can be used only when the Ram Muay buff is active.
Skill Factor: SkillFactor % x 2
Can be used after adopting the Ram Muay stance
Hit the enemy with a flying knee kick. Can be used only when the Ram Muay buff is active.
Skill Factor: SkillFactor % x 2
Can be used after adopting the Ram Muay stance
Final damage of Nak Muay skill increases for the duration.
Cooldown of Muay Thai decreases by 3 seconds when using Nak Muay attack skill other than the basic attack. (Not applied to skills automatically activated due to Muay Thai: Muay Boran.)
Increases Final Damage by CaptionRatio %
Duration: 30 minutes
* Nak Muay final damage increase effect of [Muay Thai] is removed and following skills are applied
* Only Nak Muay skill and buff can be used for the duration and when inflicting normal attacks, learned Te Kha, Te Trong, Sok Chiang is automatically activated
* Automatically casts skills are considered as normal skills and final damage increases
* Increased Final damage rate is in proportion to the number of automatically cast skill (Te Kha, Te Trong, Sok Chiang) learned and Muay Thai skill level
- Final Damage +[10 + skill level * number of skills * 0.35]%
- Duration : 20 seconds
Retiarius
0/66
Throw the rete at nearby enemies to pull them towards you and becomes unable to move for a certain time. Damage increases by ##% when the caster attacks the target with Retiarius skill.
Duration: 5 seconds
Number of Targets: CaptionRatio2
Throw the rete within a designated range to immobilize the enemies trapped by it. Damage increases by ##% when the caster attacks the target with Retiarius skill.
Duration: CaptionTime second(s)
Number of Targets: CaptionRatio2
* Inflicts Silence for 3 sec on enemies affected by [Pull Rete]
* Increases SP consumption by 20%
* Flying monsters affected by [Throw Rete] fall to the ground and take damage.
* Airborne characters are returned to the ground
* Damage taken: 100%
* Increases SP consumption by 10%
Grants the ability to block by dagger without a shield. Block applies additionally when receiving damage.
The buff is removed when the dagger becomes unequipped.
Additional block against incoming damage: + CaptionRatio %
Duration: 30 minutes
* Increases [Dagger Guard]'s block increasing effects by 0.5% per attribute level
* +10% added increase at maximum level
* The Block effect of [Dagger Guard] that activates when equipping dagger without the shield is removed. Additional evasion is applied. (only 60% of the effect is applied and the efficiency varies according to the number of daggers equipped)
ex) Additional 150% block -> Additional 90% evasion
Pierce enemies all around and deal damage with your spear. Cannot evade when the target is under Rete debuff, Iron Hook, or Arrest.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio: SkillSR
Attack enemies all around with the rete to temporarily decrease the target's Physical, Magic Defense. When the target is a character, removes the equipped shield in the first slot and become momentarily unable to equip a shield.
Physical, Magic Defense -15%
Targets: CaptionRatio
Duration: CaptionRatio2 seconds
Leap forward and stab the enemy with your dagger and apply [Slow] debuff to target for 2.5 seconds.
Skill factor: SkillFactor % x 6 times
AoE Attack Ratio: SkillSR
Pierce twice, then brandish your spear to deal consecutive damage. Cannot evade when the target is under Rete debuff, Iron Hook, or Arrest.
Skill Factor: SkillFactor % x 10
AoE Attack Ratio: SkillSR
* Increases the skill factor of [Blandir Cadena] by 0.5% per attribute level
* +10% added increase at maximum level
Hackapell
0/66
Aim at the upper half of the enemy and slash.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR
Constantly applied after learning the skill
Shout and assume an attacking stance. Increases Final Damage of Hackapell skill.
Increases Final Damage of Hackapell skill by CaptionRatio %
Slash and rush towards the targeted enemy. Take the target off of the companion by 50% of chance, and knocks down the ground type enemy including the character.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio SkillSR
Unable to mount Companion for 5 seconds if fallen
Continuously slash the enemy in front per 0.1 seconds for 2.4 seconds.
Skill Factor: SkillFactor % per 0.1 seconds
AoE Attack Ratio: SkillSR
Duration: 2.4 seconds
Rush towards, slash the enemies you encounter and return to your position. Your movement speed increases momentarily after using the skill.
Skill Factor: SkillFactor % x 5
Targets: CaptionRatio2
Movement Speed: + CaptionRatio
Duration: 3 seconds
Cause to become afflicted with [Stun] by striking the enemy's head, and take off helmet of enemy.
If the Frenzy buff is active, the attack range of Helm Chopper increases and Stun duration changes to 4 seconds.
Skill Factor: SkillFactor % x4
AoE Attack Ratio: SkillSR
[Stun] duration: CaptionRatio seconds
Blossom Blader
0/66
Constantly applied after learning the skill
[Flowering] debuff stacks every time a Blossom Blader skill (except Fallen Blossom) accurately hits the enemy. Decreases Evasion according to the number of stacks when the caster attacks the enemy under [Flowering].
Evasion - CaptionRatio % per stack
Duration: CaptionTime seconds
Teleport to the closest enemy inflicted with [Flowering], dealing damage. Fallen Blossom hits enemy multiple times based on debuff stack, lifting [Flowering] debuff. 5 stacks of Flowering slows enemy down for 5 seconds.
Skill Factor: SkillFactor %
* Increases the skill factor of [Fallen Blossom] by 0.5% per attribute level
* +10% added increase at maximum level
* Inflicts [Silence] to enemy with 3 stacks of Flowering
* Increases SP consumption by 50%
Attack enemy with summoned swords.
Skill Factor: SkillFactor % x 11
Lunge forward piercing enemies on the path.
Skill factor: SkillFactor % x 6 times
AoE Attack Ratio: SkillSR
Hack an enemy with lightning speed. Become invulnerable during use.
0.5 seconds of charging time apply in PVP area and multiple hit applies according to the charging time.
Skill Factor: SkillFactor % x 12
Receive 50% reduced damage while it is active. Increases Critical Damage temporarily based on the charging time upon end. Taking much damage lifts StartUp and stuns you for 2 seconds with 30% decrease in HP.
Max final damage on Critical hit + CaptionRatio %
Buff Duration CaptionTime seconds
Max Duration: 2 seconds
Luchador
0/66
Change to Lucha Libre stance by wearing a mask to fight freely. Damage of your Luchador skill increases but is stunned by 5% when hit by the Luchador skill cast by the enemy.
Luchador Skill Damage + CaptionRatio %
* Increases Luchador skill damage effect of [Enmascarado] +0.5%
* +10% added increase at maximum level
* When using Chocar or knock down enemy during Enmascarado buff, [Special Skill: Buceando] can be used (Use by C-key sub attack button)
* Buceando : Jump towards the enemy and attack with your elbow. 1 [Combination] buff stack is applied to the caster (skill factor : 87.5% of skill factor per 1 Chocar hit. Additional AoE Attack Ratio : 8)
* Enmascarado buff is removed when activating or deactivating the attribute
* When using Lucha De Silla or stun enemy during Enmascarado buff, [Special Skill: Rodando] can be used (Use by C-key sub attack button)
* Rodando : Roll forward and collide with the enemy to cause damage. 1 [Combination] buff stack is applied to the caster (skill factor : 46.6% of skill factor per 1 Lucha De Silla hit. Knockdown enemy by 5% chance)
* Enmascarado buff is removed when activating or deactivating the attribute
* Basic Running Movement Speed of Enmascarado buff changes to Dash Movement Speed and consumes stamina
* Stamina consumed by basic running and dash decreases by 50% compared to when the attribute is not activated
* Dash can be used but Movement Speed and stamina consumed is equal to basic running
Wave your hand toward the enemy and hit it hard. Final Damage of Chop increases by 15% every time 1 Overheat of the skill is used and 1 combination buff stack is applied.
Skill Factor: SkillFactor % x 2
Continuous punches to the front, damaging enemies in that range.
Defense is ignored by 2% per stack when the combination buff is activated.
Skill Factor: SkillFactor % x 2 per 0.3 seconds
Targets: CaptionRatio
Duration: 3 seconds
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
Lift objects with both hands and hit the enemy hard. The target is stunned for a while.
Defense is ignored by 2% per stack when the combination buff is activated.
Skill Factor: SkillFactor % x 8
* When using Lucha De Silla or stun enemy during Enmascarado buff, [Special Skill: Rodando] can be used (Use by C-key sub attack button)
* Rodando : Roll forward and collide with the enemy to cause damage. 1 [Combination] buff stack is applied to the caster (skill factor : 46.6% of skill factor per 1 Lucha De Silla hit. Knockdown enemy by 5% chance)
* Enmascarado buff is removed when activating or deactivating the attribute
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
Give damage to the enemy by rushing toward the front in a surprise attack. The target is knocked down.
Defense is ignored by 2% per stack when the combination buff is activated.
Skill Factor: SkillFactor % x 10
* When using Chocar or knock down enemy during Enmascarado buff, [Special Skill: Buceando] can be used (Use by C-key sub attack button)
* Buceando : Jump towards the enemy and attack with your elbow. 1 [Combination] buff stack is applied to the caster (skill factor : 87.5% of skill factor per 1 Chocar hit. Additional AoE Attack Ratio : 8)
* Enmascarado buff is removed when activating or deactivating the attribute
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
Apply a debuff on the enemy by a pose that disturbs the surrounding enemy. Male character applies [Provoke] and female character applies [Seduce] on the enemy.
Max. Number of Target CaptionRatio
Duration 5 seconds
[Provoke]
- Approach the caster with speed and attack by force
- Final Accuracy -50%
[Seduce]
- Follows the caster with a decreased Movement Speed
Max. level 1
Jump high and hit the floor, damaging the surrounding enemies.
Other than some monsters, the skill activates by holding the target and the target is stunned for a moment after the blow.
Raid boss monsters or boss monsters of certain contains can not be held but receives the same blow, and the target can not move for a while after receiving the blow due to [Groggy]. The target becomes immune to [Groggy] for a moment after the [Groggy] buff is removed.
Martinete can not be evaded or blocked after being targeted (enemy who is held or became the target of [Groggy]).
※ Skill activates automatically when entering a certain command after stacking 5 [Combination] buff.(All [Combination] buff is consumed)
※ Skill may not activate when there aren't any enemies nearby after entering the command. If the skill does not activate or the command is canceled, the number of [Combination] stack decreases to 2.
Skill Factor SkillFactor % x 12
AoE Attack Ratio SkillSR
[Stun] duration 3 seconds or
[Groggy] Duration 10 seconds
(Immune for [Duration*3] seconds after [Groggy] is over)
Shenji
0/66
Change your stance from [Speed] to [Range], and from [Range] to [Speed]. The skill type of Shenji also changes along with the stance.
When moving area or channel, the stance is always set to [Speed] stance.
Skill changes when using [Stance Shift]
Spear of the Brave Tiger: Speed
- Available during [Speed] stance.
- Swiftly stab the spear to the front 3 times and attack the enemy.
Spear of the Brave Tiger: Range
- Available during [Range] stance.
- Attack enemies nearby by swishing the spear left and right 2 times.
Spear of the Brave Tiger - Speed Skill Factor CaptionRatio % x 3
Spear of the Brave Tiger - Speed [Bleeding] Duration: 5 seconds
Spear of the Brave Tiger - Range Skill Factor CaptionRatio2 % x 2
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* [Spear of the Brave Tiger - Speed]'s Bleeding effect is removed and Final Damage increases by 20%
Advancing Spear: Speed
- Available during [Speed] stance.
- Stab the spear to the front and swiftly move forward.
Advancing Spear: Range
- Available during [Range] stance.
- Twirl the spear in a circle and move forward.
Advancing Spear - Speed Skill Factor CaptionRatio %
Advancing Spear - Speed [Slow] lasts for 4 seconds
Advancing Spear - Range Skill Factor CaptionRatio2 %
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
Light as a Feather, move to the front in a fast speed.
Cooldown -1 second per 1 skill level
Fall of the Ascending Dragon - Speed
- Available during [Speed] stance.
- Gather your strength and attack by thrusting the spear forward.
Fall of the Ascending Dragon - Range
- Available during [Range] stance.
- Focus your attention and attack by pouring the rain of spears nearby.
Fall of the Ascending Dragon - Speed Skill Factor CaptionRatio %
Fall of the Ascending Dragon - Range Skill Factor CaptionRatio2 %
Maximum channeling duration of Fall of the Ascending Dragon - Range: 3 seconds
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
Increases the Skill Factor of [Fall of the Ascending Dragon - Speed], [Fall of the Ascending Dragon - Range] by 1.25% per attribute level
* Target is knocked back when attacking a normal target with the [Fall of the Ascending Dragon] skill
* Apply a debuff that increases damage received by 10% for 7 seconds on the target when attacking a Boss with the [Fall of the Ascending Dragon] skill
* [Fall of the Ascending Dragon - Range] changes to an instant cast skill and deals damage equal to the originally 2 seconds cast damage at once
Continuously attack the enemy by linking the movements of piercing and slashing like dancing.
Painting with a Spear - Speed Skill Factor CaptionRatio %
Painting with a Spear - Range Skill Factor CaptionRatio2 %
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* [Silence] is applied to the targets of [Painting with a Spear - Speed] and [Painting with a Spear - Range] for 2.5 seconds
* Increases SP consumption by 50%
Bring the power of the two sacred beasts upon yourself to enhance your power.
Skill Cooldown decreases and for the duration, the Minimum Critical Rate increases.
You can not receive the [Incarnation] skill effect during the [Incarnation: Aftermath] debuff.
Cooldown decreases by CaptionRatio %
Minimum Critical Rate increases by CaptionRatio2 %
Duration of Minimum Critical Rate effect: CaptionTime second(s)
Winged Hussar
0/66
Requires [Vigor of Battlefield] X 8. [Embody [Vigor of Battlefield] and unleash it on a single target for damage.
Skill Factor: SkillFactor % x 8
Summons 3 spears in front of you, then creates a zone of darkness that deals damage.
Skill Factor: SkillFactor % x 6
Targets: 10
Summons a giant spear that thrusts forward and swings wildly in all directions for damage.
Skill Factor: SkillFactor % x 7
Targets: 10
Generates a shock wave with the spear and fires it forward.
Skill Factor: SkillFactor % x 6
Targets: 3
Casts a series of stabs, building up energy, and releases it with a powerful thrust.
Skill Factor: SkillFactor % x 10
Targets: 10
Consume [Vigor of Battlefield] X 10 to enhance yourself. A Winged Hussar skill damage increases. Explosion Spears additionally receive Critical Damage up to +50% effect.
You can only receive one effect, including attributes, from this skill at a time.
Damage + CaptionRatio %
Explosion Spears Critical Damage + CaptionRatio2 %
Duration 60 seconds
Consume [Vigor of Battlefield] X 10 to throw an exploding spear to the front. This skill does not make [Vigor of Battlefield].
Skill Factor: SkillFactor % x 9
Targets: 20
Wizard
0/15
Gather powerful magical energy to launch it towards an enemy.
Not inflicted by cooldown decrease effect.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR
Makes an enemy lethargic.
Physical Attack: - CaptionRatio %
Magic Attack: - CaptionRatio %
Evasion: - CaptionRatio2 %
Damage from Magic Circles and Continuous Area Effect attacks: + CaptionRatio3 %
[Lethargy] duration: CaptionTime seconds
Create a protective shield around you that absorbs enemy attacks.
Reduces CaptionRatio % of the incoming damage
Duration: CaptionRatio2 minutes
Consumes CaptionRatio3 % of the maximum SP for every attack defended against.
Inflicts damage on an enemy by creating a powerful earthquake. Hits twice against enemies under the effect of [Lethargy] debuff.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.
Skill Factor: SkillFactor % x 3
Bullet Count: 5
Teleport to a random location. Use the arrow keys to choose the direction of the teleportation and the threat level from some monsters that the player was targeted by is reset after the skill is used.
Maximum teleportation distance: 200
Pyromancer
0/66
Gather powerful fire magic to launch it towards an enemy.
An explosion occurs when the enemy is hit to damage nearby enemies with fire damage.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR
Casting Time: 0.5 seconds
* Increases the skill factor of [Fireball] by 0.5% per attribute level
* +10% added increase at maximum level
Creates a wall of flames that continuously damages approaching enemies. Attacked enemies are knocked back.
Skill Factor: SkillFactor % x CaptionRatio
Fire Walls: 8
Duration: 15 seconds
* Increases the skill factor of [Fire Wall] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases additional damage of allies per attribute level in proportion to INT for 5 seconds when the caster and the party members step on [Fire Wall]
* Increases SP consumption by 10%
Attacks enemy nearby by the explosion of Fire property when killing enemy or boss with Fire Property during the Enchant Fire.
If killing or attacking multiple enemies at the same time, the explosion occurs only once and activates per 5 seconds.
Skill Factor: SkillFactor %
Duration: 30 minutes
* Increases the skill factor of [Enchant Fire] by 0.5% per attribute level
* +10% added increase at maximum level
Summons a pillar of fire to inflict damage on enemies.
Skill Factor: SkillFactor % per 0.5 seconds
Targets: CaptionRatio2
Duration: 10 seconds
Attack by continuously fuming fire towards enemies.
Deals continuous Fire damage to enemies in front and nearby the caster.
While casting Hell Breath, you block melee attacks. (Except the attacks of Boss Monsters)
Channeling time: 10 seconds
Skill Factor: SkillFactor % per 1 second
Number of targets: CaptionRatio3
Consumes CaptionRatio SP per second
* Increases the skill factor of [Hell Breath] by 0.5% per attribute level
* +10% added increase at maximum level
* Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 30%
Creates a magic circle of flames around you. Deals continuous Fire damage to enemies within the magic circle.(Does not apply to flying monsters.)
Skill Factor per 1 second: SkillFactor %
Target: CaptionRatio2
Duration: 8 seconds
* Increases the skill factor of [Flame Ground] by 0.5% per attribute level
* +10% added increase at maximum level
Summons Prominence. The summoned Prominence roams within the designated location, inflicting damage to targets.
Skill Factor: SkillFactor %
Target: CaptionRatio2
Created Number: 4
Number Created: CaptionRatio
* Upon using [Prominence], a red flame will rotate the caster for 30 seconds
* Red flame attacks the enemy with 2 consecutive hits
* Minimum activation duration applied as 0.5 seconds per target hit
Cryomancer
0/66
Casts an Ice Arrow which inflicts damage to the target and nearby enemies, and freeze them by chance.
Skill Factor: SkillFactor % x 2
Number of targets: CaptionRatio2
Casting time: 0.5 seconds
[Freeze] Chance: CaptionRatio %
[Freeze] Duration: CaptionTime seconds
Create ice spikes from the ground in a line to inflict damage and freeze enemies by chance.
(Cannot freeze Boss Monsters.)
Skill factor: SkillFactor %
Targets: CaptionRatio
[Freeze] Chance: CaptionRatio2 %
[Freeze] Duration: CaptionTime seconds
Creates a wall of ice that confines an enemy and freezes nearby enemies by chance.
When striking the Ice wall with a melee attack or specific skill, the fragment flies to the direction the caster is looking at, and deals damage equal to the Magic Attack to the enemy 3 times.
Skill factor: SkillFactor %
Ice Wall CaptionRatio
[Freeze] Chance CaptionRatio3 %
[Freeze] Duration: CaptionRatio2 seconds
Duration of Ice Wall: CaptionTime seconds
Deals damage to frozen or chilled enemies, and enemies near the Ice Wall.
[Freeze] Skill factor to the target SkillFactor % x 2
Targets: 8
* Increases the skill factor of [Ice Blast] by 0.5% per attribute level
* +10% added increase at maximum level
Create a curtain of ice for the defense to block enemy attacks by the chance of ##%. Decreases the damage when succeeding in Defense, and freezes the enemy.
Duration: CaptionTime seconds
Decreases damage by CaptionRatio3 %
[Freeze] Duration: CaptionRatio seconds
Defense range: 50
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%
* While equipped with a Shield when [Subzero Shield] is active, there is an increase in counterattack damage based on your Shield's defense
* Counterattack damage is enhanced by 50% per attribute level
* Subzero Shield buff removes when removing the shield
* Increases SP consumption by 10%
Ride an enormous snowball and crush any enemies in your way. When using Snow Rolling, quick slot changes, and can be canceled when using skills.
If there is Heavy Gravity near when Snow Rolling finishes, won't Knockdown the enemy.
Skill Factor: SkillFactor % per 1 second
Target: CaptionRatio
Casting Time: 1 second(s)
Duration: CaptionRatio2 second(s)
Summons a tree of ice on the ground that freezes and damages enemies nearby.
(Freeze duration is halved in PvP areas.)
Skill Factor: SkillFactor % per 0.5 seconds
Casting Time: 2 second(s)
Ice Tree Duration: CaptionTime second(s)
Target: CaptionRatio2
Psychokino
0/66
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Chance to stun enemies.
If the skill hits an Ice Wall, the wall releases ice fragments.
Skill Factor: SkillFactor % per 0.5 seconds
Targets: CaptionRatio
Max Duration: 5 seconds
Consumes CaptionRatio3 SP per second
50% chance of inflicting Stun
Swaps your position with that of a selected enemy. The swapped enemy becomes immobilized.
Does not affect boss monsters and fixed enemies.
Targets: CaptionRatio
Maximum Distance: 20
Debuff Duration: 3 seconds
Inflict damage on multiple enemies by pulling them together to a targeted area, causing them to collide with each other.
Skill Factor: SkillFactor % x 4
Targets: CaptionRatio2
* Increases the skill factor of [Magnetic Force] by 0.5% per attribute level
* +10% added increase at maximum level
Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted.
Targets: CaptionRatio
Duration: 2 seconds
Attacks by creating a straight line of gravitational force that pulls the enemies together.
Skill Factor: SkillFactor % x2 per 1 second
Target: CaptionRatio
Consumes CaptionRatio3 SP per second
Maximum Duration: 10 second(s)
* Increases the skill factor of [Gravity Pole] by 0.5% per attribute level
* +10% added increase at maximum level
* Enemies hit by [Gravity Pole] are afflicted with the [Slow] debuff for a 3-second duration
* Increases SP consumption by 20%
Increases the gravitational force on the targeted area to inflict psychokinesis damage. Flying-type monsters within the affected area are changed to ground-type and Raise magic circles around the affected area are removed.
Skill Factor: SkillFactor % per 0.5 seconds
Targets: CaptionRatio2
Duration: 5 seconds
* Increases the skill factor of [Heavy Gravity] by 0.5% per attribute level
* +10% added increase at maximum level
* Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level
*Will not apply to large or Boss monster
* Increases SP consumption by 10%
Alchemist
0/66
Explodes an item registered in the Alchemy Workshop to damage nearby enemies.
Skill Factor: SkillFactor %
Targets: 5
Dig up the ground to collect materials required for alchemy.
Acquire CaptionRatio material(s)
The types of material obtained depends upon where [Dig] was used.
Open a shop that enhances gem by heating it up. Reduces the penalty of an enhanced gem.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Gem Penalty Level Reduction: CaptionRatio
Extract fluid from herbs to create different potions.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Create a potion through a recipe
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].
Use pluvial of alchemy to create a new item.
Crafting duration decreases in proportion to the skill level when exceeding the maximum level.
Possible Combination: CaptionRatio X CaptionRatio
Opens a shop to awaken hidden abilities in items.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Maximum Level: 1
Concentrate magic energy and fire it at enemies.
Skill Factor SkillFactor % x 2
Casting Time: 1 second
Sprinkle an HP Potion registered in the Alchemy Workshop around to restore your HP and that of your party members. You can only register Alchemist-made potions.
Recovery: CaptionRatio
Sprinkle an SP Potion registered in the Alchemy Workshop around to restore your SP and that of your party members. You can only register Alchemist-made potions.
Recovery: CaptionRatio
Sorcerer
0/66
Summon the devil of the card inserted in Grimore.
Summoned devil's Attack, Physical/Magic Attack, and Max HP is determined proportionally to the summoner's each stats, skill level, and SPR.
Also, adds Accuracy, Evasion, Critical Rate, Critical Resistance, Block, Block Penetration, Property Damage, and Attack proportionally to the summoner's stats and SPR.
Attack Transfer Rate: CaptionRatio3 %
Physical/Magic Defense Transfer Rate: CaptionRatio %
Maximum HP Transfer Rate: CaptionRatio2 %
Duration: 30 minutes
Ride the summoned devil from the Grimore and take control of it.
While mounted on the devil, its physical and magic attack increases proportionally to the riding character's magic attack.
Damage taken decreases on top of the demon.
Enables use of the devil's skills
Damage reduction while riding: CaptionRatio %
Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.
Transform to another Devil-type boss that is added to the Grimoire
Summon a familiar. The familiar rushes to the enemy that attacks you or you attack, and then explodes itself.
Skill factor: SkillFactor %
Summon 5 Familiar
Duration: 60 seconds
* Increases the skill factor of [Summon Familiar] by 0.5% per attribute level
* +10% added increase at maximum level
Summon the fire devil Salamion. Salamion follows its master and attacks enemies.
Salamion's Attack, Physical/Magic Defense, Max HP is determined proportionally to the summoner's each stats, skill level, and SPR. Also, adds Accuracy, Critical Rate, Block Penetration, Property Damage, and target Attack proportionally to the summoner's stats and SPR.
Attack Transfer Rate: CaptionRatio %
Physical/Magic Defense Transfer Rate: CaptionRatio2 %
Maximum HP Transfer Rate: CaptionRatio3 %
Duration: 30 minutes
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%
Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].
CaptionRatio Applies up to
1st effect [AoE Attack Ratio increases]
- [Skill Level] increases
2nd effect [SP Recovery time decreases]
- 18 + [Skill Level] x 3% Decrease
3rd effect [Stamina Recovery]
- Recover [Skill Level]/10 every 1.5 seconds
4th effect [Magic Defense increases]
- [Skill Level] x 10
5th effect [Additional Damage increase]
- [Skill Level] x 400 + 1.5 x [SPR] increase
Summons the demon from the secondary card equipped on the Grimore. The damage dealt is increased a maximum of 100% in proportion to the caster's SPR. The Evocation buff is applied to the demon created by Summoning when damage is dealt with Evocation. Under Evocation buff, ignores 10% of Physical Defense and Magic Defense of enemy.
Skill Factor: SkillFactor %
Evocation Buff Duration: CaptionRatio2 seconds
Summon and release blood-sucking bats to attack enemies. Bat attacks inflict Desmodus Blood Sucking debuff.
Enemy under Blood Sucking gets increased damage dealt by Sorcerer's summons, and this only applies to your summon.
Skill Factor: SkillFactor %
Increases Summon Damage by CaptionRatio %
[Blood Sucking]Duration: 20 seconds
Chronomancer
0/66
[Unavailable in PVP, Unknown Sanctuary areas]
Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have an effect. Reincarnated monsters cannot be reincarnated again.
Duration: CaptionTime seconds
{#ff0000}[Cannot use in PVP area]{/}
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 0.1% per attribute level
* Increases SP consumption by 30%
Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. (Nullify damage and immune to buff/debuff)
Target: CaptionRatio2
Magic Duration: 10 seconds
* Allows [Stop] to also stop the boss monster (Legend Raid Boss or Field Boss, Boruta does not apply)
* Once the boss is caught, it will not be caught again
* Increases SP consumption by 30%
Controls time to decrease the movement speed of enemies.
Movement Speed: - CaptionRatio
Target: CaptionRatio3
Magic Circle Duration: 10 seconds
[Slow] Duration: 10 seconds
Control time in an area, temporarily changing it back to its previous state.
Resets the circle's duration if Backmasking is used on certain magic circles.
Backmasking range CaptionRatio
Cannot use backmasking in the nearby area for 10 seconds
Reduces the cooldown of your skills and those of your party members. The individual skill cooldowns cannot be reduced again until given the skill is used.
[Time Travel Sickness] is applied when [Pass] skill is used. Effects of [Pass] cannot be received while [Time Travel Sickness] debuff is active.(This effect reduces final efficiency if the basic magic attack of the caster is lower than the basic attack of the target.)
Decreases remaining cooldown by CaptionTime %
[Time Travel Sickness] Duration: 40 seconds
Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.
Casting Time: - CaptionRatio %
Duration: 30 minutes
Increases the cooldown of a random skill belonging to an enemy within range.
Cooldown: + CaptionRatio seconds
Targets: 5
Necromancer
0/66
Releases evil energy into your opponent. The corpse parts of monsters affected by the evil energy can be collected once defeated. Gather Corpse inflicts Necromancer Bane which increases the damage dealt by your summons.
Bane debuff is applied only to your summon.
Skill Factor: SkillFactor %
Gather Corpse Duration: CaptionRatio2 seconds
Necromancer Bane Duration: CaptionTime seconds
Increases damage by Summons while under Necromancer Bane by CaptionRatio %
AoE Attack Ratio: SkillSR
Create a Shoggoth with a Beast, Plant, or Mutant-type card inserted in Necronomicon.
Shoggoth’s Attack, Physical/Magic Defense, and Max. HP is determined proportionally to the summoner's stats, skill level, and SPR.
Also, Shoggoth’s Max. HP increases based on the number of cards equipped in Necronomicon, and Shoggoth's CON stat additionally increases as 10% of summoner's SPR. Adds Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack proportionally to each stats and SPR.
Attack Transfer Rate: CaptionRatio %
Physical/Magic Defense Transfer Rate: CaptionRatio2 %
Adds Maximum HP Transfer Rate by CaptionRatio3 %
Consumes 30 corpse parts
Duration: 30 minutes
* Increases the skill factor of your summoned Shoggoth's skills by 0.5% per attribute level
* +10% added increase at maximum level
Throw corpse parts on a targeted area to attack nearby enemies.
Increases damage by 100% while Flesh Hoop is active.
Skill Factor: SkillFactor % x 16
AoE Attack Ratio: SkillSR
Consumes Corpse Part x CaptionRatio
Encircle yourself with corpse parts that damage nearby enemies. Chance to deal additional damage to decaying enemies. Increases Flesh Cannon damage by 100% while Flesh Hoop is active and lifts the buff on Flesh Cannon use.
Skill Factor: SkillFactor % x 16
Duration: 16 seconds
Consumes Corpse Part x CaptionRatio
Victimize a summoned Skeleton for different buffs for the rest.
- Victimizing Soldier: Max HP, Physical Defense +10% for 30 seconds
- Victimizing Archer: Critical Rate +100% for 30 seconds
- Victimizing Mage: Immune to debuff for 10 seconds
Target Range: CaptionRatio
Build a cursed tower made of corpse parts, which delivers [Poison] property attacks in the targeted area.
Corpse Tower’s Attack is determined proportionally to summoner’s each stats, skill level, and SPR.
Also, Corpse Tower's STR increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon 1 tower on the field.
Attack Transfer Rate: CaptionRatio3 %
Number of Defense: CaptionTime
Consumes 7 corpse parts
Duration: 100 seconds
Summon a Skeleton Soldier made from corpse parts.
Skeleton Soldier’s Attack, Physical/Magic Defense, and Max HP are determined proportionally to summoner’s each stats, skill level, and SPR.
Also, Skeleton Soldier’s CON increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.
Summon 1 Skeleton Soldier
Consumes 5 corpse parts
Attack Transfer Rate: CaptionRatio %
Physical/Magic Defense Transfer Rate: CaptionRatio2 %
Maximum HP Transfer Rate: CaptionRatio3 %
Duration: 30 minutes
* Increases the skill factor of your summoned Skeleton Soldiers' skills by 0.5% per attribute level
* +10% added increase at maximum level
* When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse fragment per attribute level
* Increases SP consumption by 10%
Summon a Skeleton Archer made from corpse parts.
Skeleton Archer’s Attack, Physical/Magic Defense, and Max HP are determined proportionally to each stats, skill level, and SPR.
Also, Skeleton Archer's STR increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.
Summon 1 Skeleton Archer
Consumes 5 corpse parts
Attack Transfer Rate: CaptionRatio %
Physical/Magic Defense Transfer Rate: CaptionRatio2 %
Maximum HP Transfer Rate: CaptionRatio3 %
Duration: 30 minutes
Summon a Skeleton Mage made from corpse parts.
Skeleton Mage’s Attack, Physical/Magic Defense, and Max. HP is determined proportionally to summoner’s each stats, skill level, and SPR.
Also, Skeleton Mage’s INT increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.
Summon 1 Skeleton Mage
Consumes 5 corpse parts
Attack Transfer Rate: CaptionRatio %
Physical/Magic Defense Transfer Rate: CaptionRatio2 %
Maximum HP Transfer Rate: CaptionRatio3 %
Duration: 15 minutes
Elementalist
0/66
Release a surge of electricity to attack enemies in front of you.
Skill Factor SkillFactor % x4
Casting Time: 0.5 seconds
Number of Targets: CaptionRatio
Create a lighting crystal while casting.
Creates more lightning crystal when there are more enemies in front.
7~14 lighting crystals are created, attacking a maximum of 5 enemies.
Skill Factor: SkillFactor %
Casting Time: 1.5 seconds
Drop chunks of ice to continuously inflict damage on enemies.
Damage increases with increasing enemy size. (Small enemies +150%, Medium enemies +100%, Large and Boss enemies +50%)
Increases damage dealt by 20% against enemies under the effect of [Freeze] when a Hail critical hit occurs.
Skill factor: SkillFactor % x 5 per 1 second
AoE Attack Ratio: SkillSR
Casting Time: 1 second
Duration: CaptionTime second(s)
Drop a meteor on a targeted area to inflict damage on enemies.
Skill Factor: SkillFactor % x 2
Casting Time: 2 seconds
AoE Attack Ratio: SkillSR
* Increases the skill factor of [Meteor] by 0.5% per attribute level
* +10% added increase at maximum level
Creates a snowstorm at the target area. Enemies within the skill's range receive continuous Ice property damage.
Skill Factor per 0.5 seconds: SkillFactor %
Target: CaptionRatio2
Duration: 9 seconds
* Increases the skill factor of [Storm Bolt] by 0.5% per attribute level
* +10% added increase at maximum level
* Movement speed of enemies in range of [Blizzard Storm] decreases by 2 per attribute level
* Enemies in range of [Blizzard Storm] when the skill is finished take [Blizzard Storm] damage for an extra 2.5 seconds per attribute level
Send out a wave of fire all around to attack your enemies.
Skill Factor: SkillFactor % x 8
Charge fire, ice, and lightning property at one place while casting.
Shoot a Laser beam to the front when charging is complete.
Skill Factor SkillFactor % x 6
Target: CaptionRatio2
Casting Time: 1 second
Mimic
0/66
Sage
0/66
Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.
Saveable Portals: CaptionRatio
Portal Cooldown: CaptionTime minutes
Portal Duration: 15 seconds
Distorts the space into a small size to deal damage to enemies.
Skill Factor: SkillFactor %
Number of Targets: CaptionRatio2
* Increases the skill factor of [Micro Dimension] by 0.5% per attribute level
* +10% added increase at maximum level
* Grants [Micro Dimension] a 5% chance per attribute level to inflict enemies with [Confusion] debuff for 3 seconds
* Increases SP consumption by 20%
* Creates a copy of ally installations within the range of [Micro Dimension]
* Cloned targets will not be further duplicated
* Increases SP consumption by 30%
Distorts the space into a large size to deal damage to enemies.
Skill Factor: SkillFactor % per 0.3 seconds
Target: CaptionRatio2
Duration: 1.5 seconds
* Increases the skill factor of [Ultimate Dimension] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the range of ally magic circles and continuous area effect skills within the range of [Ultimate Dimension] by 10%
* Increases SP consumption by 30%
Teleport yourself to a random location, leaving behind an apparition. The apparition remains for a period of time and receives damage from the monsters in your stead and moves along with your party members.
Apparition Duration: CaptionTime seconds
Maximum Distance: CaptionRatio
Follows party members within 100 units of range.
* Increases [Blink]'s apparition duration by 1 second per attribute level
* Increases SP consumption by 10%
* Doubles the threat values of your [Blink] apparition
* Increases cooldown by 10 seconds
* Original function is removed and created apparition uses the same skill as the owner for 20 seconds
* Attack of the apparition is 60% of the owner
* Changes overheat to 1 time, increases cooldown by 30 seconds
* Ultimate Dimension: Enlarged Magic Circle, Micro Dimension: Duplicate, Dimension Compression: Gravity Sphere used by the Clone does not activate
For a period of time, grants an effect that can minimize damage from missile attacks and magic bullet attacks for you and your party members.
Duration: CaptionTime seconds
Open a shop to open a Portal. By learning the Portal skill, allies can move to locations that you have saved.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Up to 3 saved locations may be used
Compresses the space around a single enemy, dealing damage. Nearby enemies are pulled in.
Skill Factor: SkillFactor % x 4
Maximum Casting Time: 1 second
Maximum number of enemies gathered: CaptionRatio2
* Increases the skill factor of [Dimension Compression] by 0.5% per attribute level
* +10% added increase at maximum level
* Grants [Dimension Compression] a 10% chance per attribute level to inflict enemies with [Stun] for 1.5 seconds
* Increases SP consumption by 30%
Summons a hole on the ground that deals Dark-property damage. Damages the enemy while the hole lasts.
Casting Time: 1 second
Magic Circle Duration: 3 seconds
Skill Factor: SkillFactor % per 0.5 seconds
Targets: CaptionRatio
[Blind] Duration: 15 seconds
Warlock
0/66
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it. Targets continue to receive momentary damage even after moving away from the pillar, but that damage weakens over time.
Skill Factor: SkillFactor % x 2 per 0.5 seconds
Target: CaptionRatio3
Magic circle duration: 5 seconds
Additional damage for CaptionRatio2 seconds
30% increased damage against blinded enemies
* Increases the skill factor of [Pole of Agony] by 0.5% per attribute level
* +10% added increase at maximum level
* Enemies attacked with [Mastema], [Pole of Agony], or [Demon Scratch] receive the [Fear] debuff
* Increases SP consumption by 50%
* One evil spirit is summoned every 0.5 sec near [Pole of Agony]
* The effect of [Invocation: Demon Spirit] is applied
* The Skill Factor of spirits created is equal to that of [Pole of Agony]
* If you do not have [Pole of Agony] learned, the arts effect will not activate
Summon evil spirits periodically or from fallen enemies. The summoned spirits remain in the field to await your orders. Up to 10 spirits can be summoned. [Evil Sacrifice] can be used to target enemies for the spirits to attack. [Evil Sacrifice] can be used to select a target for the spirits to attack.
Spirit Skill Factor: SkillFactor %
Spirit Duration: 35 seconds
30% increased damage against blinded enemies
* Increases the skill factor of [Invocation] by 0.5% per attribute level
* +10% added increase at maximum level
* Enemies hit by Evil Spirits have a 10% chance per attribute level to be afflicted with [Blind] for 10 seconds
* Increases SP consumption by 10%
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%
* One evil spirit is summoned every 0.5 sec near [Pole of Agony]
* The effect of [Invocation: Demon Spirit] is applied
* The Skill Factor of spirits created is equal to that of [Pole of Agony]
* If you do not have [Pole of Agony] learned, the arts effect will not activate
Summons evil spirits that attack at your bidding. [Evil Sacrifice] can be used to target enemies for the spirits to attack.
Spirit Skill Factor: SkillFactor % x CaptionRatio2
Spirit Duration: 30 seconds
30% increased damage against blinded enemies
* Increases the skill factor of [Dark Theurge] by 0.5% per attribute level
* +10% added increase at maximum level
* Enemies hit by Evil Spirits have a 10% chance per attribute level to be afflicted with [Blind] for 10 seconds
* Increases SP consumption by 10%
Lays a curse upon enemies and applies [Stigma] debuff to the enemies. Enemies under [Stigma] debuff are unable to recover HP, SP, and become higher priority attack targets.
Once become the Higher priority attack target, Sacrifice will automatically cast for 6 seconds, and the Evil Spirit attacks the target under [Stigma] priorly.
Skill Factor: SkillFactor % x 4
Number of Targets: CaptionRatio2
[Stigma] lasts for 20 seconds
* Increases the skill factor of [Mastema] by 0.5% per attribute level
* +10% added increase at maximum level
* Reduces threat values generated on enemies with the initial damage of [Mastema] by 1% per attribute level
* Increases SP consumption by 10%
* Enemies damaged by [Mastema] receive damage per every 0.8 seconds for 20 seconds
* The caster's Magic Attack x [attribute level] x 15% is used as attack value
* Increases SP consumption by 50%
Sacrifices nearby enemies to Evil Spirits. The Evil Spirits fly towards the enemies within range to damage them. Evil spirits fly faster in proportion to the skill level from Lv.2
Level 1 Master
30% increased damage against blinded enemies
Make the summoned Evil Spirits follow the summoner in a line. The increase in damage will continue for 6 seconds after channeling ends.
Evil Spirits damage increase: + CaptionRatio %
Max Duration: 10 seconds
Requires summoned Evil Spirits
Create a magic circle in front of you that summons the demon's arm. The summoned demon disappears after attacking forwards.
Skill Factor: SkillFactor %
Increases damage against enemies under [Blind] debuff by 30%
Featherfoot
0/66
Attack the enemy in front to apply [Ngadhundi: Bleeding] debuff.
Enemy under [Ngadhundi: Bleeding] receives continuous damage for a certain time.
Skill factor per second SkillFactor %
Number of Targets CaptionRatio2
Bleeding Duration CaptionRatio second(s)
Apply [Enervation] debuff to the enemy in front.
Enemy under [Enervation] receives additional damage when receiving the damage from the caster.
Skill Factor SkillFactor %
Number of times: CaptionRatio
Number of target CaptionRatio2
Apply [Blood Curse] to yourself.
Immune to Knockback and Knockdown during [Blood Curse].
Final Damage of Featherfoot skill increases by 50%.
SP of Featherfoot is consumed by 2% ~ 12% of maximum SP.
Blood Curse Duration 30 minutes
Consume 10% of your maximum HP and recovers SP by 10% of consumed amount
Does not activate when current HP is less than 10%.
Maximum HP increases by 10% increase in SP by using the item.
Consumes 10% of Maximum HP
Increases Maximum HP by CaptionRatio
Drop powerful Kundela's Curse in front to attack.
Skill Factor SkillFactor % x CaptionRatio
Number of target CaptionRatio2
Apply [Blood Explosion] to the targeted enemy.
Damages nearby enemy after 2 seconds.
Skill Factor SkillFactor % x CaptionRatio
Number of target CaptionRatio2
Create a Blood Puddle in a designated area.
Damage the enemy on the puddle.
After the duration, the puddle explodes and apply more damage to the enemy.
Skill Factor SkillFactor % per 1 second
Explosion strike: CaptionRatio times
Duration: CaptionRatio seconds
Targets: CaptionRatio2
Apply [Plague] debuff to the enemy in front.
When the caster attacks the enemy under [Plague] with Featherfoot skill, the damage stacks.
When the [Plague] debuff is over, damages additionally by a certain rate of stacked damage.
Every damage is stacked in PVP, and Heal of the target under [Plague] decreases by 50%.
Plague Duration: 10 seconds
Damage Rate: CaptionRatio %
Targets: CaptionRatio2
Rune Caster
0/66
Inflicts powerful damage to enemies in a targeted area.
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR
Casting Time: CaptionTime seconds
Summons stones from the ground to damage enemy.
Skill Factor: SkillFactor % x 8
Casting Time: CaptionTime seconds
Continuously fires Psychokinesis property sphere to the front while casting
Pushes away the enemy when the distance between the enemy gets close in a certain range while giving damage
Cannot receive Rune Caster: Skilled Casting effect
Skill factor: SkillFactor % per 0.2 seconds
Channeling Duration: 2 seconds
Charges a Non-property magic attack in a straight line to the front.
Skill Factor: SkillFactor % x 5
Casting Time: CaptionTime seconds
AoE Attack Ratio: SkillSR
Applies an effect that reduces the damage you receive while casting skills.
Reduce damage received while casting CaptionRatio %
Duration CaptionRatio2 Minutes
Casting Time CaptionTime seconds
* Increases [Rune of Protection]'s damage reducing effects by 0.5% per attribute level
* +10% added increase at maximum level
* Turn yourself or a selected party member into a giant for a moment, instead of the original effect
* Applies buff that increases Defense and CON by 20% and Movement Speed by 20 for [skill level * 60] seconds to the caster to the party member
* Only Rune Caster skills can be used
Send five giant rocks falling from the sky to deal damage down below.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Casting Time: CaptionTime seconds
Pulls the Psychokinesis property sphere and spins around the character at a fast speed
Enemy hit by the sphere receives Psychokinesis property damage.
Skill Factor: SkillFactor %
Target: CaptionRatio2
Casting Time: CaptionTime seconds
Sphere Duration: 5 seconds
Constantly applied after learning the skill
Enhance Rune Caster's skills by reforming Rune of Beginning.
Increases final damage of Rune Caster by CaptionRatio %
Shadowmancer
0/66
Sharp thorns rise from within the shadow of an enemy, dealing damage. Applies [Blind] to enemies for 3 seconds when hit. Shadow Thorn cannot be blocked or evaded.
2 [Shadow Absorption] is stacked when attacking enemy.
Skill Factor: SkillFactor %
Ignores 10% defense of enemies under [Blind] debuff
Spread the shadow lengthwise to the front and attack those on the shadow.
1 [Shadow Absorption] is stacked when attacking enemy.
Skill Factor: SkillFactor %
Targets: CaptionRatio
Increases damage against enemies under [Blind] by 30%
* Increases the skill factor of [Shadow Conjuration] by 0.5% per attribute level
* +10% added increase at maximum level
Drift into the shadows and hide within the ground. Enemies cannot attack you while in this state.
Duration: CaptionTime seconds
Summon a shadow that looks exactly like you to take damage in your place.
Debuff will be transferred, knockback and knockdown won't be transferred.
The shadow's HP is a set percentage of your maximum HP.
Shadow HP Percentage: CaptionRatio %
Duration: 15 seconds
Draw shadows of your allies and enemies and compress them into orbs. The enemies who have had their shadows drawn are afflicted with [Blind] and the orb explodes after 3 seconds.
Summons a huge shadow orb above when used with 20 stacks of [Shadow Absorption]. The huge orbs are applied with twice of range and target size compared to small orbs, increasing damage by 200%.
Skill Factor: SkillFactor % x maximum 5
Target: CaptionRatio
[Blind] Duration: 10 seconds
Nail the shadow of enemies to the ground to prevent them from moving and make them into a state of shadow erosion.
[Shadow Absorption] buff doubles when attacking enemies inflicted with [Shadow Erosion]. Monsters become ground-type when attacked by Shadowmancer skills.
Decreases the duration unable to move by 50% in PVP
Immobility Duration: CaptionTime seconds
Shadow Erosion Duration: CaptionRatio seconds
Target: 10
Separates an enemy from their shadow. Attack the shadow by Shadowmancer skills in proportion to the damage dealt by the caster.
This effect disappears when the shadow's HP becomes 0. Damage is only given by 25% if the target is a PC.
Shadow has the same defense type, property, creature type, size, and the block possibility as the target.
When attacking the shadow, Dark debuff is applied to the body for 2 seconds, and increases the duration of Dark by 2 seconds when the Dark debuff is already applied.
When a PC is targeted, attacking the shadow using Shadowmancer skills will cause the enemy to stagger and the shadow will disappear when the target comes into contact with the shadow.
Duration: CaptionTime seconds
Damage ratio: CaptionRatio %
Onmyoji
0/66
Summon a Soul Fox Shikigami. The summoned Soul Fox Shikigami follows you while automatically attacking nearby enemies. Enemies attacking the caster will be targeted first by the Soul Fox Shikigami.
Skill Factor SkillFactor % x 2 per 10 seconds
Casting Time: 1.5 seconds
Duration: 60 seconds
Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage and pulling in nearby enemies. Once fully grown, the Shikigami disappears and slows down the enemies around it.
Skill Factor: SkillFactor % x 10
Casting Time: 1.5 seconds
Targets: CaptionRatio
* Increases the skill factor of [Greenwood Shikigami] by 0.5% per attribute level
* +10% added increase at maximum level
Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemy affected by the roar receives damage and is struck with [Fear] for 7 seconds and Stun for 1 second.
Skill Factor: SkillFactor % x 3
Casting Time: 0.5 seconds
Targets: CaptionRatio
* Increases the skill factor of [Howling White Tiger] by 0.5% per attribute level
* +10% added increase at maximum level
Invoke the power of the Wind Shikigami to summon strong wind currents and attack enemies.
Skill factor: SkillFactor % x 5
Casting time: 1 second
Targets: CaptionRatio
Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized.
Skill Factor: SkillFactor % per 0.5 seconds
Casting Time: 1 second
Duration: 3 seconds
Number of Targets: CaptionRatio
10% chance of inflicting [Hold] on fallen enemies
Generates strong energy from the harmony of Yin and Yang. The power generated by the harmony of Yin and Yang deals with quick alternating hits of Psychokinesis property, Non property, and Earth property to the enemy. Channeling of the skill cannot be interrupted, and the caster remains immune to knockback and knockdown while Yin and Yang are in harmony.
Skill Factor: SkillFactor % per 0.1 seconds
Maximum Duration: 3 seconds
Targets: CaptionRatio
* Increases the skill factor of [Yin Yang Harmony] by 0.5% per attribute level
* +10% added increase at maximum level
Taoist
0/66
Install talisman that can summon snow and wind
Skill Factor: SkillFactor % per 1 second
Duration: CaptionTime seconds
Target: CaptionRatio
Install a Creeping Death Charm that moves slowly forward. Creeping Death Charm continuously damages the enemy which encounters while moving.
Skill Factor: SkillFactor % x CaptionRatio
Targets: CaptionRatio3
Deal damage to punish a single target. Damage increases proportionally to charging time.
Skill Factor SkillFactor % x 2
Casting Time: 0.5 seconds
* Increases the skill factor of [Divine Punishment] by 0.5% per attribute level
* +10% added increase at maximum level
* Applies hits to enemies near the original target of [Divine Punishment]
* Damage increases with charging time
* Increases SP consumption by 50%
Summon a group of talismans behind you and send them forward to attack your enemies.
Skill Factor: SkillFactor % x8
Targets: CaptionRatio2
Constantly applied after learning the skill
Activates a talisman that amplifies the magic and applies it to you. When attacking with Taoist skills, it gives the enemy a certain percentage of the damage applied as corresponding property damage.
Damage Ratio: CaptionRatio %
40% chance to be cast
Duration: 30 minutes
Burn Fire property talisman to fire flame in front
Skill Factor: SkillFactor % x 5
Tagets: CaptionRatio
Throw Fire Charm in targeted area and summon flame on the ground
Skill Factor: SkillFactor % per 0.5 second
Duration: CaptionTime seconds
Target: CaptionRatio
Bokor
0/66
Apply [Curse of Debility] to the enemy to damage the enemy every 1 second. Increases damage depending on the number of [Curse of Debility] stacks, and can be stacked 1 time per every 2 seconds up to 15 times. Applies [Dark Force] buff to the caster with 1 minute of duration by the chance of 30% when damages with [Curse of Debility].
[Curse of Debility] Skill Factor: SkillFactor % per 1 second
[Curse of Debility] Duration: 30 seconds
Increases damage by 2% per stack of [Curse of Debility]
Damage the enemy in front which is under [Curse of Debility] by applying [Pollution].
[Pollution] Skill Factor: SkillFactor % per 2 seconds
Duration: 30 seconds
Summon zombie which applies [Dark Force] to the caster every 2 seconds. You can summon only 1 zombie. Zombie can't attack nor be attacked.
Can't use in towns.
Zombie Duration: CaptionRatio seconds
* Large Zombie is included in the created zombies
* Large Zombie applies [Decay] to nearby enemies every 2 seconds
* Increases SP consumption by 20%
Apply buff that decreases damage received. Duration is proportional to the number of [Dark Force] stacks, and can't exceed 10 seconds.
Decreases damage received by CaptionTime %
Duration: 0.5 seconds per number of [Dark Force] stacks (maximum 10 seconds)
- The buff duration halves in PVP.
Consume 10 stacks of [Dark Force] you have and install a magic circle that remains for 10 seconds. Increases the Physical, Magic Defense of party members standing over the magic circle, removes the [Curse of Debility], [Pollution], [Decay] debuff from the enemy, and the enemy gets damaged proportionally to the number of removed debuffs.
Skill Factor: SkillFactor % per 1 second
Increases damage by 50% per number of Bokor debuff
Increases Physical, Magic Defense by CaptionRatio %
Duration: 10 seconds
Install a Samedi pattern that represents death noir on the ground. The enemy in range gets [Decay] debuff per every 1 second which receives damage proportionally to the number of debuffs applied by the Bokor class. Applies [Dark Force] buff to the caster which remains for 1 minute when damaged by [Decay] debuff.(Increases the number of stacks when [Dark Force] is already applied.)
[Decay] Skill Factor: SkillFactor % per 1 second
Increases damage by 30% per number of Bokor debuff
Target: 5
Duration: 10 seconds
Consume 10 stacks of [Dark Force] buff you have to damage the targeted enemy.
Skill Factor: SkillFactor % x6
Terramancer
0/66
Shoot hard sand at an enemy.
Skill Factor SkillFactor % x 2
Casting Time: 0.2 seconds
* Increases the skill factor of [Sand Blast] by 0.5% per attribute level
* +10% added increase at maximum level
Make sand soar from the ground to slow down enemies walking on it.
Sand Duration: 5 seconds
Movement Speed: - CaptionRatio
Shoot stone pieces in the direction the caster is facing. The pieces hit enemies continuously.
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR
Summon and manipulate a large rock. The rock moves for a while after channeling ends.
At full charge, it deals great damage.
If the rock contacts an enemy before channeling ends, the rock disappears damaging the enemy.
Skill Factor: SkillFactor % x 6 times
Channeling Time: 5 seconds
Cause a destructive resonance inside of an enemy in range. Partially ignores enemy’s Magic Defense. Critical Rate is increased by 20% if the enemy is inflicted with [Sandy Dust].
Inflict [Sandy Dust] on 10 nearby enemies.
Skill Factor SkillFactor % x 4
Casting Time: 1 second
Summon a Golem and it charges forward damaging enemies along the path.
Skill Factor: SkillFactor % x 4 times
Casting Time: 1 second
Targets: CaptionRatio
Keraunos
0/66
Basic Attack is changed to AoE attack and the Attack Speed doubles.
[Spark] buff is applied for 5 seconds by 3% chance when inflicting a basic attack.
* Removes when using Keraunos skill during [Spark] buff, and the Cooldown won't be applied.
When the basic attack is accurately hit, apply a [Current] debuff that lasts for 10 seconds on the target (Max. 5 stacks.)
(except Ice Wall, Breaking Wheel, and shadow monsters)
More [Current] debuff is applied when there are less enemies around.
[Electric Current] buff is removed when used once again.
* 1 random skill is reset by 3% chance when inflicting basic attack while all Keraunos skill learned is during cooldown.
Number of Targets 5
Attack enemy under [Current] in front of you.
Number of strikes increases proportionally to the number of [Current] stacks.
[Current] is removed from the attacked enemy.
Skill Factor: SkillFactor %
Targets: 3
Creates a Ball of Electricity in front.
Ball of Electricity slowly moves forward, and damages nearby enemy.
Ball of Electricity disappears when it touches the obstacle.
The number of strikes increases in proportion to the number of [Current] stacks applied to the enemy.
Attacked enemy's [Current] stack decreases by 1 every 3 seconds.
Skill Factor: SkillFactor %per 1 second
Targets: 3
Duration: 10 seconds
Throw an explosive Electric Spear in front.
The number of strikes increases in proportion to the number of [Current] stacks applied to the enemy.
Skill Factor: SkillFactor %
Targets: 3
Give damage to the current target as much as the number of [Current] stacks applied to the target and a maximum of 10 enemies nearby the target.
The [Current] debuffs applied to the target that received the damage and enemies around the target are removed.
Skill Factor: SkillFactor %
Targets: 1
Apply a [Current: Activate] debuff that lasts for a certain period of time on the currently targeted enemy.(Ice Wall, Breaking Wheel, Shadow Monster excluded)
Give damage to the target with [Current: Activate] debuff and enemies around the target at regular intervals.
Number of hits increases in proportion to the number of [Current] stacks applied to the enemy.
[Current] debuff stack of the enemy that received damage decreases by 1 every 3 seconds.
Skill Factor: SkillFactor % per 1 second
Targets: 3
Duration: 10 seconds
[Spark] buff stacks for a certain period of time after casting.
After the duration of [Spark] buff applied by [Electric Drive] is over, the cooldown is applied to [Electric Drive] for the time it wasn't applied.
Does not receive 'Cooldown decrease', Pass effect.
Duration: CaptionRatio seconds
Number of stacks: CaptionRatio2
Illusionist
0/66
Use Illusion Magic to summon one of your[Illusion]. You temporarily evade the place to avert the crisis. Use the skill one more time before [Illusion] disappears to switch locations.
* Illusions deal with ranged attacks by default.
Equal to [Magical Illusion] skill's attack factor
Stealth Duration: 5 seconds
Illusion Duration: 10 seconds
Throw an Illusion Blade that bounces back in a straight line, dealing damage. Targets are slowed for a duration, and allies and the caster who touch the blade take damage reduction for a duration.
1 Strike Skill Factor SkillFactor %
Number of Targets CaptionRatio
Illusion Stack +1
Enemy's Movement Speed -50% for 4 seconds
Damage received -10% for 10 seconds
* Increases the skill factor of [Illusion Blade] by 0.5% per attribute level
* Increases the skill factor of [Illusion Blade] by 1.25% per attribute level
* [Illusion Blade] is changed to a casting skill
* 1.5 seconds Casting
* Illusion Blade Damage +20%
* Increases SP consumption by 50%
* Upon casting, jump to the ground in front of you and use the skill, leaving a Retention effect on the ground that deals damage over time to enemies in the Retention area every second for 10 seconds.
* Deals 10% of the original factor in damage every second.
* Increases SP consumption by 50%
Instantly blow up the summoned Illusion, dealing AoE damage around the Illusion and stunning the target for 2 seconds.
Skill Factor per strike: SkillFactor %
Number of target(s): CaptionRatio
* Increases the skill factor of [Illusion Blast] by 0.5% per attribute level
* Increases the skill factor of [Illusion Blast] by 1.25% per attribute level
Summon 2 [Illusion] of yourself. Summoned Illusions will seek out and attack nearby enemies.
* Illusions deal with ranged attacks by default.
Skill Factor on each attack per illusion SkillFactor %
Illusion Duration 10 seconds
Unleashes accumulated illusion magic to fire a powerful beam of illusion in front of you, dealing AoE damage. Allies touched by the beam have 1 removable debuff removed, and enemies have 1 removable buff removed.
* Consumes all illusion stacks.
* 50% increased damage per consumed Illusion stack
* Illusion stacks can be stacked up to 5 times
* Up to 50% skill factor based on casting charge stage
* Up to 100% increased damage based on the distance between the enemy
Skill Factor per hit: SkillFactor %
Number of target(s): CaptionRatio
Unleash the Eye of Nightmare, creating a mind-collapsing realm of illusion. Deal damage over time to enemies in the area and inflict up to 5 stacks of [Nightmare: Collapse] debuffs.
[Nightmare: Collapse]
* Increases the final damage of your Illusionist skills by 5% per stack, except for Illusion's Attack (up to 25%)
* 5% increased damage dealt by Illusions per stack
* Maximum number of strikes: 48
Skill factor per hit SkillFactor %
Number of Targets CaptionRatio
Duration CaptionRatio2 second(s)
* Increases the skill factor of [Nightmare] by 1.25% per attribute level
* [Nightmare] is changed to a casting skill
* 1.5 seconds Casting
* Nightmare Damage +25%
* Increases SP consumption by 50%
The caster wears a protective illusion armor. If you are hit while the illusionary armor is up, you gain one beneficial effect and the target that attacked you gains one detrimental effect.
* Buff: Damage received decrease/Movement Speed, Minimum Critical Hit, or Evasion increased
* Debuff: Recovery/Movement Speed/Critical Resistance/Evasion decrease
* Only one effect is applied at a time and is not duplicated.
* Internal cooldown reduction based on skill level does not go below 8 seconds
Buff/ Debuff Duration 10초
Retrigger Cooldown CaptionRatio seconds
* Deactivate previous [Illusion Armor] effect
* Obatin a [Solidity] buff that reduces damage taken by 25% up to 7 times when hit
* Buff Cooldown +7 seconds when hit
* [Solidity] is removed when consumed.
* Deactivate previous [Illusion Armor] effect
* Obtain a [Illusion Armor: Transfer] buff when hit
* [Illusion Armor: Transfer] Critical Resistance effect for 10 seconds
* [Illusion Armor: Transfer] Immune to Stagger/Knockback/Stun for 10 seconds (Except certain boss skills)
* Buff retrigger cooldown +7 seconds when hit
Archer
0/15
Quickly fires a number of arrows at the targeted area.
Skill Factor: SkillFactor % x CaptionRatio
Allows you to attack while moving quickly. Increases the Evasion and Archer's Movement Speed when using basic attack and some skills.
Increase Evasion by CaptionRatio2 %
Duration: 30 minutes
Skill that applies increase in Movement Speed
- Oblique Shot
- Twin Arrows
- Critical Shot
- Spiral Arrow
- Spread Shot
- Dark Judgement
- Guided Shot
Fires an arrow that bounces off of the target to hit an adjacent enemy. Enemies hit by Oblique Shot have a chance of becoming afflicted with Slow.
Not inflicted by cooldown decrease effect.
Skill Factor: SkillFactor %
[Slow] Chance: CaptionRatio %
[Slow] Duration: 7 seconds
Shoot 2 arrows to enemy at once. Damage +50% to enemies with cloth armor.
Skill Factor: SkillFactor % x 2
Concentrate to momentarily increase your critical rate.
Critical Rate + CaptionRatio %
Duration: 30 minutes
Perform a backward leap. You are immune to damage while leaping and you are no longer in combat state after you land.
Leap range: CaptionRatio
Hunter
0/66
Hunter and the Companion go wild, increasing the damage dealt to enemies. Becomes immune to knockbacks and knockdowns.
Final Damage of Basic Attack/Hunter's attack skill increases by CaptionRatio %
Duration of Final Damage increased: 10 seconds
Knockback, Knockdown immune Duration: CaptionTime seconds
Constantly applied after learning the skill
The companion growls and threatens the enemy. The effect changes according to the target's type.
The Growling cycle does not decrease less than 3 seconds even when the level of the skill increases.
* Normal monster: Forced Threat
* Boss monster, enemy PC: Give Damage
Skill Factor SkillFactor %
Growling Cycle CaptionTime seconds
Forced Threat Duration: 3 seconds
Number of targets CaptionRatio
The Companion threatens the enemy with a howl. The stats of the threatened enemies are reduced.
Critical Rate, Accuracy, Evasion - CaptionRatio %
Number of Target CaptionRatio2
Duration: CaptionTime second(s)
Throw the bolas at the target point to temporarily bind enemies in the area.
* If the companion is active, additional damage will be dealt within the range.
Companion's Attack Skill Factor SkillFactor %
Number of targets CaptionRatio
[Shackle] Duration: CaptionTime second(s)
Fire a sharp projection that penetrates the enemy target in a straight line. It causes a Bleeding effect that gives continuous damage to the target.
* If the companion is active, it will charge in the direction of the skill and damage the targets in the linear range.
Skill Factor SkillFactor %
Bleeding Skill Factor CaptionRatio3 %
Companion's Attack Skill Factor CaptionRatio2 %
Number of targets CaptionRatio
[Bleeding] Duration: CaptionTime second(s)
* [Bleeding Pierce] decreases Movement Speed by 25% and Healing received by 50% instead of the constant damage
* Increases SP consumption by 10%
Summon the companions you have in your companion list to the designated location. Summoned companions randomly attack enemies within range.
Skill Factor: SkillFactor % per 1 second
Target: CaptionRatio
Duration: CaptionRatio2 second(s)
Charge the companion to the designated target, causing damage to the target and its surroundings. The companion attacks the target until it dies or there is a separate command.
Skill Factor: SkillFactor % x 2
Target: CaptionRatio
* Increases the skill factor of [Attack!] by 0.5% per attribute level
* +10% added increase at maximum level
* Applies a debuff that increases the target's damage received by 10% for 10 seconds when the [Attack!] skill is accurately hit
Stop the companion's attack and call it back to the Hunter's side. The returned companion does not attack the enemy until ordered to.
Maximum Level: 1
Quarrel Shooter
0/66
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead.
Attack CaptionRatio Blocks
Pavise Duration CaptionTime seconds
* Cuts the pavise's health in half, but increases the block penetration of nearby allies by 10% and grants the caster with knockback/knockdown immunity
* Increases SP consumption by 50%
* A shield that lasts for 15 seconds is created when the caster is near the pavise
* The shield amount is 12 + [skill level] * 3% of caster's maximum HP per one Pavise (8 + [skill level] * 2% for PvP area)
* Maximum amount of silver is 50% of maximum HP (30% for PvP area)
Scatter Caltrops in targeted area.
Enemies in Caltrop area get continuous damage and get slow.
Binds the enemy for 2 seconds when there is an enemy while Caltrop removes.
Does not apply to flying type enemies
Skill Factor: SkillFactor % per second
Targets: 6
Caltrop Duration: 10 seconds
Decreases Movement Speed by 10
Fire Stone Bullet to one target and stacks 1 [Stone Shot: Shock] debuff for 10 seconds.
Stuns up to 6 enemies around when 3 stacks.
Each Stun has different chances.
Skill Factor: SkillFactor %
[Stun] Chances: CaptionRatio %
[Stun] Duration: CaptionTime seconds
When the enemy is near, pushes away the enemy to a certain distance and fires an explosive arrow at the enemy.
Increases caster's chance of Block by 20% when succeeding in pushing the enemy.
When the Shield is not equipped, does not push away the enemy but fires an arrow.
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR
Dismantles statues and other obstacles in front of you.
Allows you to tear down the following:
* Ice Wall
* Pavise, Stockade
* Traps summoned by boss monsters
Maximum Level: 1
Cooldown decreases according to the skill level
Increases factor and attack speed, applies as 2 consecutive hits. (Two consecutive hit effect activated when the Crossbow is equipped in the main slot)
Movement Speed decreases by 2 per number of Shield equipped when the buff is activated in PvP area.
Skill Factor: SkillFactor % x 2
Increases Basic Attack Speed by 10%
Duration: CaptionTime minute(s)
Take a defensive stance and damage the target in front.
Increases Block during the defensive stance.
Increases target by 1 per 3 AoE Attack Ratio
Skill Factor: SkillFactor % per 0.5 seconds
Targets: CaptionRatio2
Maximum Duration: 3 seconds
Increases Block by CaptionRatio %
Ranger
0/66
Shoot 3 arrows at once to a single target.
Skill Factor: SkillFactor % x 3
* Increases the skill factor of [Barrage] by 0.5% per attribute level
* +10% added increase at maximum level
* Target knocked back when the third overheat is accurately hit
* Only applied on medium size enemy
* Knockback distance increases according to the attribute level
* Increases SP consumption by 20%
Automatically used after learning the skill
When the Ranger attack skill is accurately hit, fire an arrow to the target and apply a cooldown when it is not during cooldown.
The cooldown of the skill decreases by 5 seconds when Ranger skill critically hits.
Ranger Attack Skills
- Barrage
- Strafe
- Blazing Arrow
Skill Factor: SkillFactor %
Constantly applied after learning the skill
Final Damage increases when Ranger skill inflicts a Critical hit on the enemy.
Skills Applied
- Barrage
- Double Take
- Strafe
- Blazing Arrow
Final damage increases by CaptionRatio2 % when Critical hit occurs.
Apply [Scan] debuff, which is removable, to the target. When you give damage to the target under [Scan] debuff with a Ranger skill, Critical Rate is additionally calculated.
Cooldown of the skill is reduced more quickly when the character is dashing.
Duration: 20 seconds
Critical Rate increases by CaptionRatio %
Cooldown decreases by CaptionRatio2 every 0.5 seconds when dashing
Can be used once during 3 seconds
after [Barrage], [Blazing Arrow] is accurately hit
Move quickly while firing arrows at the target.You can choose the direction to move with the arrow keys. Evasion increases temporarily when the attack is accurately hit.
Skill is used standing still when there is no direction entered. During mouse mode, the character moves to the direction of the last selected ground.
Skill Range 130
Skill Factor SkillFactor %
Evasion increases by CaptionRatio % for 2 seconds
Gives damage to the target by firing a slow arrow.
Character is pushed to the back at firing.
If the target hit is under [Scan] debuff applied by yourself, [Scan] debuff is removed and the remaining cooldown of Blazing Arrow decreases by half.
Skill Factor: SkillFactor % x 4
* [Fire] property changed to [Ice]
* [Freeze] the accurately hit target for 3 seconds
* Total skill factor decreases by 30%
Sapper
0/66
Set up a trap in front of you that fires buckshot. It triggers by re-using the skill.
Skill Factor: SkillFactor % x 3
Targets: CaptionRatio
Set up a spring trap that activates once enemies step on it. When the trap is activated, it launches the enemies far away toward Punji Stake. Increases Damage by 50% to medium-sized enemies and by 100% to large enemies.
Skill Factor: SkillFactor % x 5
Casting Time: 1.5 seconds
Duration: CaptionRatio2 seconds
* Increases the skill factor of [Punji Stake] by 0.5% per attribute level
* +10% added increase at maximum level
Detonates part of your installed traps, dealing damage to enemies.
- Spring Trap
- Broom Trap
Skill Factor: SkillFactor %
Explosion Count: CaptionRatio
* Increases the skill factor of [Detonate Traps] by 0.5% per attribute level
* +10% added increase at maximum level
Set up a rotating trap that inflicts damage to ground-type enemies within a radius.
Skill Factor: SkillFactor % x Number of Hits
Trap Duration: 15 seconds
Set up a trap in front of you that shoots arrows in regular intervals. As the skill level increases, the wire becomes longer and releases more arrows.
Skill Factor: SkillFactor % per 1 second
Installation Length: CaptionRatio2
Trap Duration: 20 seconds
Install a spring trap that shoots back whoever steps on it. Enemies caught in the trap become debuffed: they stop being shot back by the trap and do not receive damage.
Skill Factor: SkillFactor %
Trap Duration: 25 seconds
Debuff Duration: 25 seconds
Throw a trap in front of you that prevents the enemy from moving. The enemy that stepped on the trap can not move.
When the trap is activated, a viscous toxic liquid is sprayed around it, causing damage to enemies within the range and slowing their movement.
Leghold Trap is not included in the Detonate Traps target.
Trap Duration 20 seconds
Targets are unable to move for 5 seconds
Skill factor of toxic liquid per 1 second SkillFactor %
Number of toxic liquid target CaptionRatio
Toxic Liquid Duration: 10 seconds
Wugushi
0/66
Fire a contagious poison arrow. The poisoned target spreads poison around to nearby enemies every time it is attacked.
Targets affected by Wugong Gu spread poison to upto a maximum of 5 nearby enemies when becoming incapable of combat. (Poison does not spread to already infected enemies)
Skill Factor: SkillFactor % per 1 second
[Poison] Duration: CaptionRatio2 seconds
Create a poison puddle by throwing a pot filled with poison. Any enemy who comes into contact with the puddle is poisoned. Targets continue to receive damage for a moment after stepping away from the puddle.
Skill Factor per 1 second: SkillFactor %
Target: CaptionRatio2
Tile Duration: 15 seconds
Tutu appears and damages the enemy periodically. Damages 5 times additionally in order when receives [Golden Frog: Poison] debuff.
Skill Factor: SkillFactor %
Golden Frog Duration: 10 seconds
[Golden Frog: Poison] Duration: 60 seconds
Targets: 10(4 during PvP)
Apply bird poison to your weapon.
Apply [Zhendu] buff that increases the Final Damage of Wugushi to yourself.
[Zhendu]
- Duration: 30 minutes
- Increases Final Damage of Wugushi skills by CaptionRatio2 %
Fires a poisonous arrow that deals continuous damage for a long period of time
Skill Factor: SkillFactor % per 1 second
Duration: 100 seconds
Throw a vial of poison to the ground and break it. Enemies who inhaled the toxic cloud is poisoned, and the caster hides into the toxic cloud. Increases Movement Speed during stealth mode.
Skill Factor: SkillFactor % per second
[Poison]Duration: 15 seconds
[Stealth] Duration: 10 seconds
Increase Movement Speed by 3
Damage cycle of Wugushi skill decreases during Crescendo Bane buff.
Buff Duration: 15 seconds
[Poison Tile, Debuff] damage cycle - CaptionRatio %
Fletcher
0/66
Apply [Bodkin Point] buff to the character when this skill is not during cooldown.
The arrow buff of Fletcher applied can be fired by [Fletcher Arrow Shot].
Bodkin Point ignores a part of the enemy's Physical Defense.
Skill Factor: SkillFactor %
Ignore enemy's Physical Defense by 25%
Apply [Barbed Arrow] buff to the character when this skill is not during cooldown.
The arrow buff of Fletcher applied can be fired by [Fletcher Arrow Shot].
Barbed Arrow ignores a part of the enemy's Physical Defense.
Skill Factor: SkillFactor % x 5
Ignore 25% of enemy's Evasion
Apply [Crossfire] to the character if this skill is not during cooldown.
Fletcher Arrow buff applied can be fired by [Fletcher Arrow Shot].
Crossfire inflicts AoE damage in a cross-shaped range with the target in the center, and the target in the center of the cross is hit twice.
Skill Factor SkillFactor %
Number of targets in the horizontal area CaptionRatio2
Number of targets in the vertical area CaptionRatio2
* Increases the skill factor of [Crossfire] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the Skill Factor of [Crossfire] by 1.25% per attribute level
Apply [Divine Machine Arrow] buff to the character when this skill is not during cooldown.
The arrow buff of Fletcher applied can be fired by [Fletcher Arrow Shot].
Divine Machine Arrow inflicts AoE damage 3 times in a small range with the impact area as the center.
Skill Factor SkillFactor % x 3 times
Inflict damage every 0.4 seconds
Skill Range 35
AoE Attack Ratio SkillSR
Activates when one or more Fletcher Arrow buff is in possession
Use to fire Fletcher Arrow at a single target.
Fletcher Arrow buff that has a shorter cooldown will be consumed first, and cooldown will be applied to the Fletcher Arrow skill fired.
Fletcher Arrow Skill
- Barbed Arrow
- Bodkin Point
- Crossfire
- Divine Machine Arrow
Skill Range: MaxR
Skill Factor of All Fletcher Arrow + SkillFactor %
Connect your body with the installed arrow by firing a chain arrow at the designated location.
AoE damage is inflicted on the linear range at the location of you and the chain whenever using the Fletcher Arrow Shot.
The installation is removed when using the skill again while installing the arrow or when you're more than 300 range of the connected arrow. The cooldown of this skill is applied from the moment installed arrow is removed.
Skill Factor SkillFactor %
Range 200
Duration 20 second
Number of Targets CaptionRatio
* Increases the skill factor of [Catena Chain Arrow] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Catena Chain Arrow] by 1.25% per attribute level
Pied Piper
0/66
Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and they become stunned.
Skill Factor: SkillFactor % per second
Range: 160
[Stun] duration: CaptionRatio seconds
Maximum Level: 1
Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block, and the damage they receive applies as critical. When enemies wake or the duration ends, they have their accuracy momentarily lowered by the Drowsy debuff.
Lullaby Duration: CaptionTime seconds
Maximum 1 Lullaby attack
Drowsy Duration: CaptionRatio seconds
Accuracy: - CaptionRatio2 %
Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters. Your character cannot be knocked back or knocked down during Hypnotische Floete. After the skill, affected enemies become confused.
Targets: CaptionRatio
Confusion Debuff Duration: 3 seconds
Maximum Duration: 10 seconds
When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill to have the mice attack by flying to the designated spot. All mice disappear when the Hameln Nagetier buff is canceled.
Mouse-summoning skills:
- Dissonanz
- Wiegenlied
- Hypnotische Floete
- Friedenslied
- Marschierendeslied
Skill Factor: SkillFactor %
Attack one target per 1 flied mouse
Play the flute to make allies and enemies dance together for 5 seconds. Dancing allies receive no damage, while dancing enemies have one of their buffs removed.
Targets: CaptionRatio
Max. Duration: 5 sec
Applies a buff that makes you and your party members immune to knockback and knockdown. The buff count decreases with each attack received. Movement speed is increased for 5 seconds, and you receive additional defense counts for every party member who is a Swordsman tree character.
Block Count: CaptionRatio
Increases +15 movement speed for 5 seconds
Duration: 60 seconds
Applies a buff that increases damage dealt to the enemy. It nullifies a set number of enemy attacks and nearby enemies will attack those under the buff. (The final efficiency of this buff decreases when the basic ATK of the caster is lower compared to the basic ATK of the target.)
Damage Dealt: + CaptionRatio %
Ignores 3 attacks
Duration: CaptionTime seconds
Play the flute to deploy one Pied Piper skill at random from the list of skills you have learned. The skill will be activated even if you fail to play the flute, but its effects will be reduced. Stegreifspiel does not affect the cooldown of the skills it activates.
Castable Skills
* Dissonanz
: If failed, duration reduces 50%
* Wiegenlied
: If failed, Drowsy effects reduce by 50%
* Marschierendeslied
: If failed, duration reduces 50%
* Lied des Weltbaum
: If failed, duration reduces 50%
Maximum Level: 1
* Reduces the cooldown of [Stegreifspiel] by 10 sec
* Increases SP consumption by 20%
* [Stegreifspiel] will always trigger [Marschierendeslied] upon use
Appraiser
0/66
Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Increased chances of additional item stats
Apply Devaluation debuff to 1 enemy in front to decrease
Physical, Magic Defense.
Defense -10%
Duration: CaptionTime seconds
Apply [Expose Weakness] on the target by using a magnifying glass.
The target under the debuff will have a higher chance to be hit by a critical rate.
(Effect of Expose Weakness is applied separately from the character's Critical Rate.)
Applies CaptionRatio2 % of Critical Chance to enemy under [Expose Weakness]
Duration: CaptionRatio seconds
Damage enemy within range with Magnifier.
[Devaluation] debuff is spread to nearby enemies when using Huge Magnifier on target under [Devaluation: Decrease Defense]. ([Devaluation: Damage] debuff is applied for the duration of [Devaluation: Decrease Defense])
Skill Factor: SkillFactor % x 4
AoE Attack Ratio: SkillSR
Temporarily increases your Accuracy and Block Penetration.
Increases Accuracy, Block Penetration by CaptionRatio %
Duration: 30 minutes
* Increases [High Scale Magnifying Glass]'s Accuracy, Block Penetration increasing value by 0.5% per attribute level
* +10% added increase at maximum level
* Original effect is removed and party members receive Final Damage increase by 3 + [skill level]* 1% buff for 30 seconds(Enhance Attribute applied)
*The final efficiency of the buff is reduced when the basic Physical ATK of the caster is lower than the basic ATK of the target
Possess 5 Triplet Lense that automatically damages the nearby enemy temporarily. 1 Triplet Lense is consumed when attacking the enemy, all remaining Lense is consumed when attacking the boss target, and duration is applied proportionally to the number of Lense consumed.
Lense stuck to the enemy damages the enemy every 1 second, applies to the boss target priorly.(excludes enemies already under attack with Triplet Lense)
Skill Factor: SkillFactor %
Duration of Lense applied to the enemy:
- Normal: 5 seconds
- Boss : [Number of Lense applied ] x 2 seconds
Falconer
0/66
Set up a roost where the hawk can sit. When the hawk starts flying again, all Falconer skills except Roost have their cooldown times reset.
Maximum Level: 1
Roost Duration: 5 seconds
Resets the cooldown of all Falconer skills except Roost
Increases party member and your AoE Attack Ratio. Your hawk reveals hidden enemies after 5 seconds of casting. Consumes SP continually and buff is removed when SP is exhausted.
AoE Attack Ratio: + CaptionRatio
Consumes 30 SP every 5 seconds
45 seconds cooldown when removed
Max. level 5
Throw a training doll and have your hawk attack the targeted area. Attacked enemies become momentarily stunned. Deals additional damage to Beast-type enemies.
Skill Factor: SkillFactor % x 5 times
Targets: CaptionRatio2
+50% damage to Beast-type enemies
[Stun] Chance: 50%
[Stun] Duration: 3 seconds
Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.
Duration: CaptionRatio seconds
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast-type enemies.
Skill Factor: SkillFactor % x 6
[Blind] Debuff Chances: 50%
[Blind] Debuff Duration: 7 seconds
+50% damage to Beast enemies
* Increases the skill factor of [Sonic Strike] by 0.5% per attribute level
* +10% added increase at maximum level
Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Only the caster receives the effect.
Duration: CaptionTime seconds
The hawk automatically attacks enemies near its master with Pheasant or Sonic Strike. Pre-Emptive Strike deals less damage than regular Sonic Strike, but the same debuff applies. Continuously consumes SP, and the effect cancels if low on SP.
Consumes CaptionRatio SP per 5 seconds
Deals 25% of Sonic Strike or Pheasant's damage (must be previously learned)
Maximum Level: 1
The hawk causes a great explosion in places where they glided, giving AoE damage.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR
Cannoneer
0/66
Fire cannonballs to the target.
Give damage to the target and the enemies nearby the target.
Give damage by 3 to enemy installation.
Skill Factor SkillFactor % x 2 times
Skill Range 50
AoE Attack Ratio SkillSR
Fire a cannon to the front during channeling and give damage.
Direction can be changed during channeling and the caster is pushed back when firing the cannon.
Enemy hit is knocked back a short distance.
Resists to knockback and knockdown during channeling.
Channeling Duration 1.5 seconds
Skill Factor SkillFactor % x 2 times per 0.7 seconds
AoE Attack Ratio SkillSR
Repeatedly fire your cannon at the target. Give damage to the target and the enemies nearby the target.
Enemy hit is stunned when you're under Bazooka.
Skill Factor SkillFactor % x 6 times
AoE Attack Ratio SkillSR
Stun Duration 2 seconds
Throw a smoke grenade at a selected area and blind your enemies, reducing their Accuracy and Evasion.
Reveals hidden enemies within range.
Smoke Grenade Duration CaptionTime seconds
Accuracy, Evasion - CaptionRatio2 %
Number of Targets CaptionRatio
Change to Bazooka status and change some attack skills of Cannoneer to casting. AoE Attack Ratio, Final Damage, and Cooldown of the skill increases.
Bazooka status is removed when this skill is cast during Bazooka status.
Target Skill
- Cannon Shot
- Cannon Barrage
Changes to 0.75 seconds casting skill
Skill Range changes to 200
Skill AoE Attack Ratio + CaptionRatio2
Skill Final Damage + CaptionRatio %
Skill Cooldown x2
Create a turret in front of you. You can assemble your cannon with the turret to damage a wide range of enemies.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR
* Increases the skill factor of [Sweeping Cannon] by 0.5% per attribute level
* +10% added increase at maximum level
Musketeer
0/66
Attack multiple enemies by firing at a targeted area.
Skill factor: SkillFactor % x 11 times
AoE Attack Ratio: SkillSR
Aim and fire at a faraway enemy. The usual range of fire is increased and the attack heavily damages a single enemy.
3 stacks of [Sniper Exposed] buff will be applied when the buff is not applied when using the skill. (Max. 10 stacks)
When there is 1 or more [Sniper Exposed] buff when casting the skill, another 1 stack is added.
Final Damage and Final Accuracy Rate of Snipe decreases by 10% per 1 [Sniper Exposed] stack.
1 [Sniper Exposed] stack decreases every 5 seconds.
Skill Factor: SkillFactor % x 2
* Increases the skill factor of [Snipe] by 0.5% per attribute level
* +10% added increase at maximum level
* Following effects are applied once every 15 seconds when using Snipe
- When calculating skill damage of Snipe, caster's accuracy decreases by 50%
- Target's Block unavailable when accurately hit
- Fixed Critical Hit when accurately hit
- Knocked down when accurately hit
- Apply [Snipe: Wound] debuff and give damage every second by 10% of the damage inflicted (Duration: 5 seconds)
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.
Skill factor: SkillFactor % x 6 times
AoE Attack Ratio: SkillSR
Repeatedly fire at a single enemy.
Skill Factor: SkillFactor % x 8
Reset the cooldown of Musketeer's attack skills and remove [Sniper Exposed] buff.
Cooldown reduction effects cannot be applied to Prime and Load.
1 second charge time applied in PvP environments.
[Covering Fire] Cooldown reset
[Penetration Shot] Cooldown reset
[Volleyfire] Cooldown reset
Your [Sniper Exposed] buff is removed
Use to obtain [Enhance Rifle] buff.
Final Damage of the next Musketeer attack skill used during the buff increases.
[Enhance Rifle] buff is removed after using the Musketeer attack skill.
Musketeer Attack Skill Final Damage increases by CaptionRatio %
Duration: 10 seconds
Mergen
0/66
Fire five arrows at once to attack enemies within range. Enemies near the attacked target receive ricochet damage.
Skill Factor SkillFactor % x 5 times
AoE Attack Ratio SkillSR
Number of ricochet target: 1
Ricochet range: 50 nearby the target
Aim straight at the enemy and fire multiple arrows.
Casting Time: 1.5 seconds
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR
* Increases the skill factor of [Targeted Arrow] by 0.5% per attribute level
* +10% added increase at maximum level
* Decreases charging time of [Targeted Arrow] by half
* Increases SP consumption by 20%
Shoot three arrows simultaneously.
The arrows explode upon hitting enemies, dealing additional damage to nearby enemies as well.
Skill Factor: SkillFactor %nlExplosion Factor CaptionRatio %
Explosion Range 30
AoE Attack Ratio: SkillSR
Shoot multiple arrows up in the air to create a storm of arrows after casting. Targets in its AoE receive damage every time they are hit.
Maximum Casting Time: 1 second
Skill Factor SkillFactor % x Number of hits
Duration : Casting Time / Maximum Casting Time x 5 seconds
Fire several arrows into the air to rain down on a single designated enemy.
Skill Factor: SkillFactor % x 5 per CaptionRatio2 second(s)
Duration: CaptionRatio seconds
Constantly applied after learning the skill
Through repeated training, you have mastered Mergen's archery skills.
Mergen attack skill's AoE Attack Ratio increases.
Skills Applied
- Spread Shot
- Triple Arrow
- Homing Arrow
Increases Maximum AoE Attack Ratio up to 21
Mergen Skill AoE Attack Ratio + CaptionRatio
Matross
0/66
Aims the cannon at the player’s feet and fires to fly backward in recoil. You do not receive damage while the skill is in use.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR
Distance moved: CaptionRatio
Shoots at the targeted enemy, causing a circular explosion around the targeted enemy.
(Ice Wall can not be targeted.)
Skill Factor: SkillFactor % x 2
Surrounding Targets: CaptionRatio
* Increases the skill factor of [Explosion] by 0.5% per attribute level
* +10% added increase at maximum level
Carry the canon on your shoulder and fire a bomb toward the sky. Ememies around you are inflicted by Panic debuff.
Panic effects are as follows:
* Regular Monsters: Unable to act
*Boss Monsters: No effect
*Player Characters: Unable to move
Skill Range: 80
Number of Targets: CaptionRatio
Debuff Duration: CaptionTime seconds
Slams the cannon on the ground to damage in straight range in front of you. Enemies are knocked down in place upon being hit.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR
* Increases the skill factor of [Crouching Strike] by 0.5% per attribute level
* +10% added increase at maximum level
Constantly applied after learning the skill
Increases Damage of Matross skills and ignore Evasion and Block by a certain chance when attacking enemy knocked down by Matross skill.
Skills Applied
- Fire and Run
- Explosion
- Crouching Strike
- Artillery Call
Matross Skill Damage increases by CaptionRatio %
Matross skill ignores Evasion and Block of the enemy knocked down by 50% chance
Use to expand the sight and select a location far away.
Request for a naval bombardment at the designated range and give damage 5 seconds later. Enemy at the center of the range receives 50% higher Final Damage and is knocked down.
Does not give damage to character jumping.
Half the cooldown is applied when the casting of the skill is canceled while selecting the range. You can cancel while selecting the range by jumping. Skill is canceled when it isn't used within 4 seconds while selecting the range.
Skill factor: SkillFactor % x 6 times
AoE Attack Ratio: SkillSR
Tiger Hunter
0/66
Fire a bullet that penetrates the enemy in front.
Block Penetration is calculated additionally when giving damage to the target.
Skill factor: SkillFactor % x 6
AoE Attack Ratio: SkillSR
Block Penetration 100% added
Apply [Tracking] debuff to the target. Final Damage and Minimum Critical Rate of Tiger Hunter skills dealt with the target under debuff increases.
When the target under the debuff receives [Stealth] buff, this buff is immediately removed.
[Tracking] can only be applied on one target at once. The debuff applied on the previous target will be removed when applying it on a new target.
You can also apply to the target immune to the debuff. While the debuff is applied, it can be removed by the removable debuff.
[Tracking] debuff of the target is removed when the distance between the caster and the target is further than 1000.
Debuff Duration: 60 seconds
Final Damage of Tiger Hunter increases by CaptionRatio %
Minimum Critical Rate increases by CaptionRatio2 %
Give damage to the target by continuous shooting.
Skill Factor: SkillFactor % x 5
Activates when there is a target under [Tracking] debuff you applied
Prepare distant shooting in a seated stance.
While casting, the vision gradually expands and fires at the target under the [Tracking] debuff to inflict damage after casting is completed.
When you cancel during casting, half of the Cooldown is applied. Stops casting and half the Cooldown is applied when the target’s [Tracking] debuff is removed during casting.
Casting Time: 4 seconds
Skill Factor: SkillFactor %
* Casting time of [Tiger Hunting] changed to 6 seconds
* Resist to all debuff that requires advanced removal during [Tiger Hunting]
* Immune to Knockback and Knockdown while casting [Tiger Hunting]
* Cooldown of [Tiger Hunting] is reset when defeating an enemy character with [Tiger Hunting]
Run forward quickly and shoot.
[Stun] if the target is already under the [Tracking] debuff applied by yourself.
Skill Factor: SkillFactor %
Stun Duration: 3 seconds
Grants a Conceal buff that hides you from the enemies.
Conceal buff is removed by chance when using attack skills.
. Entering the camouflaged state fixes your movement speed at 25.
Buff removed by CaptionRatio % chance when using attack skill
Buff Duration: CaptionTime seconds
Arbalester
0/66
An explosion occurs around the targeted enemy, leaving [Mark] debuff on the damaged enemy.
Skill Factor: SkillFactor % x2
AoE Attack Ratio: SkillSR
[Mark] duration: CaptionTime seconds
Shoot 5 arrows at random enemy ahead, and the enemy shot receives [Mark] debuff that lasts for 5 seconds.
Skill Factor: SkillFactor % x 5
Shoot multiple arrows forward in a fan shape.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR
Move to the back at a fast speed, shoot an arrow at an enemy ahead, and leave [Mark] debuff for 5 seconds.
Following effect will be activated according to the weapon equipped in the main slot and Movement Speed increases for a moment when the effect is over.
- Increases Evasion when equipping Crossbow, Dagger
- Increases Block when equipping Crossbow, Shield
Skill Factor: SkillFactor % x 3
Evasion/Block increases by CaptionRatio %
Movement Speed increases for CaptionRatio2 second(s)
Rain down arrows to attack nearby enemies continuously.
Skill Factor: SkillFactor % per 1 second x 4
Target: CaptionRatio
Duration: CaptionTime seconds
Hold the skill key to shoot arrows while spinning. You can move during channeling.
Number of targets increase by 1 per 3 AoE Attack Ratio.
Skill Factor: SkillFactor % per 0.3 seconds
Targets: CaptionRatio
Duration: 3 seconds
Arquebusier
0/66
Keep an eye on front to predict and prepare for the next combat. Temporarily increases your Accuarcy.
Increases Accuracy by CaptionRatio %
Duration: CaptionTime minutes
* Increases accuracy increase effect by 0.5% per attribute level
* +10% added increase at maximum level
* Remove Accuracy increase effect
* Cooldown changed to 10 seconds
* Select a range and apply a debuff to a maximum of 10 enemies within the 75 range
* AoE Defense Ratio of the target decreases as much as your AoE Attack Ratio
(Does not decrease lower than 1, Debuff can not be stacked)
* Debuff Duration: [skill level * 3] seconds
After casting, fire the weapon towards to damage enemies in the straight line.
It fires to the target if there is one.
Casting Time: 0.5 seconds
Range 250
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
If this skill is not during cooldown after casting Arquebusier's attack skill, the cooldown is applied after giving damage in front of you.
The cooldown of this skill decreases by 1 second whenever Arquebusier skill is accurately hit.
Arquebusier Attack Skill
- Linear Shooting
- Dusty Salute
- Precision Fire
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Fires shotgun towards the sky, which spreads on the air and damages the enemy in range.
Apply [Slow] on all monsters except the boss monsters.
Skill Factor SkillFactor % x 4 times
AoE Attack Ratio SkillSR
[Slow] Duration: 5 seconds
Install a protective barrier to reduce the damage received by the party members within the range and increase the defensive stats.
When your or the party member interacts at the marked location in the center of the barrier, casts for 3 seconds and the remaining duration of the barrier is reset after the casting.
The barrier is removed when you leave the range.
Cooldown of this skill is applied from the moment the barrier is removed.
Skill casting fails when there is a barrier already installed within 150 range and 5 seconds cooldown is applied.
Duration 30 seconds
Damage received -CaptionRatio %
Block/Critical Resistance + CaptionRatio2 %
AoE Defense Ratio +4
During channeling, fires the weapon towards to damage enemies in the straight line.
It fires to the target if there is one.
Channeling Duration 2.1 seconds
Skill Factor SkillFactor % per each shot
AoE Attack Ratio SkillSR
Hwarang
0/66
Fires a long-range Pyeonjeon after loading it.
It can be fired after 0.7 seconds of casting time,
and the fired Pyeonjeon penetrates through the enemy according to the AoE attack ratio and gives damage.
When Pyeonjeon is accurately hit, it leaves the [Vestige] debuff on the enemy for 6 seconds and 2 [Unbending Spirit] stacks on the caster.
(Maximum 2 [Unbending Spirit] stacks, Duration 15 seconds)
The damage and range of Pyeonjeon increases in proportion to the casting time.
If Pyeonjeon is not fired for 5 seconds after casting, casting is stopped and a half of the cooldown is applied.
2 seconds cooldown is applied when canceling the casting before 0.7 seconds.
Maximum Casting Time 2 seconds (Fixed)
Maximum Range 400
AoE Attack Ratio SkillSR
Skill Factor SkillFactor % x 2 times
Final Damage +5%, Range +20 per 0.1 seconds of casting
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Can move while facing the front with a fixed Movement Speed of 20 after 0.7 seconds of Pyeonjeon casting
* Increases SP consumption by 20%
* Cooldown changes to 5 seconds
* Target knocked down when accurately hit after 2 seconds casting
* Remove 2 removable buff applied on the target
* Damage dealt by Pyeonjeon ignores enemy's Evasion
* Black Horn Bow and White Horn Bow cast within 3 seconds of Pyeonjeon's accurate hit ignores enemy's Evasion
Every target with [Vestige] debuff applied by yourself receives instant damage the moment skill is cast.
Cooldown of Dancing Arrow decreases by 2 seconds when it is cast within 2 seconds after White Horn Bow is cast.
Consumes 1 [Unbending Spirit] buff
Range limit: 400
Skill Factor: SkillFactor % x 2 times
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Final Damage of Black Horn Bow and White Horn Bow decreases by 75%
* When casting Black, White Horn Bow, unguided projectiles are fired at the target location and deals AoE damage at 40 range around the target
* AoE Attack Ratio of Black, White Horn Bow changed to 5
* Flight speed of Black and White Bow projectiles decreases
Every target with [Vestige] debuff applied by yourself receives instant damage the moment skill is cast.
Cooldown of Dancing Arrow decreases by 2 seconds when it is cast within 2 seconds after Black Horn Bow is cast.
Consumes 1 [Unbending Spirit] buff
Range limit: 400
Skill Factor: SkillFactor % x 2 times
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Final Damage of Black Horn Bow and White Horn Bow decreases by 75%
* When casting Black, White Horn Bow, unguided projectiles are fired at the target location and deals AoE damage at 40 range around the target
* AoE Attack Ratio of Black, White Horn Bow changed to 5
* Flight speed of Black and White Bow projectiles decreases
Install Outbrave Flag in front. The installed flag points to the direction the character was looking at when casting the skill.
When party members, including yourself, cast an attack skill in the direction the flag is pointing inside the flag’s range, fire Supporting Arrow forward.
Supporting Arrow is fired once every 5 seconds
Consumes all [Unbending Spirit] buff
Range: 150
Duration: [Consumed Unbending Spirit stacks * 5] seconds
Skill Factor of Supporting Arrow: CaptionRatio % of Pyeonjeon x 4 times
Number of Targets: CaptionRatio2
* Fire Supporting Arrow to the front when the party members including yourself casts attack skills to the direction the flag is pointing within the range
* Skill Factor of Supporting Arrow is halved
* Supporting Arrow Cooldown : 5 seconds (Applied per character)
* Fight to Death effect cannot be stacked in party
Automatically used after learning the skill
It activates automatically when [Unbending Spirit] buff is obtained.
Applies buff to yourself and the nearby party members for the duration of [Unbending Spirit] buff.
Damage dealt increases according to your current stack of [Unbending Spirit] buff, and this increases additionally according to the number of party members that are under the buff.
Character's buff is removed when the party members leave the buff range.
Range 150
Damage increases by CaptionRatio % per 1 [Unbending Spirit] buff
3% Damage is added per one other party member within the range
Scatters arrow on the ground and performs dancing with arrows.
Fires an arrow to the front 3 times and damages the enemy in range.
The 3rd arrow has a higher skill factor.
When the Dancing Arrow begins,
you obtain 2 stacks of [Unbending Spirit] buff for 15 seconds, and the enemy hit by the 3rd arrow receives [Vestige] debuff.
Channeling Time: 2 seconds
Skill Factor: SkillFactor % x 2 times
Final Damage of the Third Arrow increases by 100%
AoE Attack Ratio SkillSR
Engineer
0/66
Deploy a turret that breathes out flames to create a fire zone and periodically burns targets in range every second.
* The turret of the caster can be installed up to 4 turrets without duplication
* If the same turret of the caster is installed, the existing turret will be removed and reinstalled.
* If the caster installs more than four turrets, the turret with the shortest remaining duration is removed and a new turret is installed.
* The turret of other Engineers can be installed with duplication
Skill Factor per second SkillFactor %
Duration CaptionRatio second(s)
Number of target CaptionRatio2
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
Deploys a turret that creates a Cold Wave zone that slows nearby enemies periodically every 0.5 seconds for its duration and pulls enemy targets to its location.
* The turret of the caster can be installed up to 4 turrets without duplication
* If the same turret of the caster is installed, the existing turret will be removed and reinstalled.
* If the caster installs more than four turrets, the turret with the shortest remaining duration is removed and a new turret is installed.
* The turret of other Engineers can be installed with duplication
Duration CaptionRatio second(s)
Number of target CaptionRatio2
Install a turret that rapidly fires an arrow every 0.5 seconds at the nearest single targeted enemy.
* The turret of the caster can be installed up to 4 turrets without duplication
* If the same turret of the caster is installed, the existing turret will be removed and reinstalled.
* If the caster installs more than four turrets, the turret with the shortest remaining duration is removed and a new turret is installed.
* The turret of other Engineers can be installed with duplication
Skill Factor per fire SkillFactor %
Duraton CaptionRatio second(s)
Number of Target(s) CaptionRatio2
Firing interval CaptionRatio3 second(s)
Retrieve all turrets installed by yourself in range. Recover a small amount of SP in proportion to the number of installations retrieved.
Recover 2% of Max.SP per single Turret (Max 8%)
Deploy a turret that deals damage and randomly [Stun] targets in its range for a second every 1.5 seconds.
Certain bosses are immune to Stun (ex; Weekly Boss etc.)
* The turret of the caster can be installed up to 4 turrets without duplication.
* If the same turret of the caster is installed, the existing turret will be removed and reinstalled.
* If the caster installs more than four turrets, the turret with the shortest remaining duration is removed and a new turret is installed.
* The turret of other Engineers can be installed with duplication.
Skill Factor per attack SkillFactor %
Duration CaptionRatio seconds
Number of targets CaptionRatio2
Stun Chance CaptionRatio3 %
Deploy a turret that grants a buff to allies in the range for a duration. If you move out of range, the buff is removed.
Increases final damage up to 15%
* The turret of the caster can be installed up to 4 turrets without duplication
* If the same turret of the caster is installed, the existing turret will be removed and reinstalled.
* If the caster installs more than four turrets, the turret with the shortest remaining duration is removed and a new turret is installed.
* The turret of other Engineers can be installed with duplication
* If the range overlaps with another Engineer's buff turret, only one buff with the highest level is applied.
Final Damage: + CaptionRatio %
Targets: CaptionRatio2
Duration: CaptionRatio3 seconds
* Increases the buff effect by 0.5% per attribute level
* +10% added increase at maximum level
* Clears 1 removable debuff from an allied target in range once every 5 seconds (Maintained 15 seconds and activates 3 times)
* Increases SP consumption by 50%
* Increase the Minimum Critical Rate of the ally within the range by 15%
* Increases SP consumption by 50%
'Steel Robot King Mecha V' receives a request to assist with the attack.
2 seconds after casting the skill, King Mecha V will appear at the designated location, dealing damage and unleashing an additional 5 strike. (Total 6 times including the damage dealt upon appearance)
* The last strike knocks back targets.
Skill Factor SkillFactor % x 6
Number of Target(s) CaptionRatio
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Deals a fire property damage to nearby enemies every 1 second. The last attack changes to a Fire debuff that deals an additional 8 seconds of damage over time to nearby targets.
* Deals about half the total damage of King Mecha Skill Factor x Number of Attacks over 8 seconds.
* Increases SP consumption by 100%
Repairs turrets within the character's radius, slightly increasing their duration. This skill only applies to your turrets.
The effect of the duration increase cannot exceed a maximum of 2.5 seconds.
Increase Duration CaptionRatio seconds
Godeye
0/66
Focus your mind and shoot an arrow at the target in front of you.
Automatically fires upon completion of casting.
Movement Speed decreases by 30% during casting.
Casting Time 0.8 seconds (Fixed)
Obtain @st66_y 22B14C[Charge Arrow] when accurately hit
Skill Factor SkillFactor % x 2
Number of Target 1
Move quickly in the direction you specify to attack the target. If the target is not in range, or if there is no target, move backward.
Becomes invincible while moving. (However, you can't evade targeting-specific attacks.)
Use to obtain @st66_y 22B14C[Charge Arrow]
Skill Factor SkillFactor %
Number of target 1
Shoots an arrow that rains down from the sky over a designated area, with a chance to [Stun] over time.
Obtain @st66_y 22B14C[Charge Arrow] by CaptionRatio % chance when accurately hit
Apply [Stun] by CaptionRatio2 % when accurately hit
Duration CaptionTime second(s)
Skill Factor SkillFactor % x 3
Number of targets 10
Consume all of your [Charge Arrow], firing shots that scatter over a short distance equal to the number of buffs consumed
Buff removal effect applied per scattered hit.
Skill Factor SkillFactor % x 3
Number of target 1
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
Consume all of your [Charge Arrow] to fire a shot that makes an explosion in a close range.
The range expands in proportion to the consumed [Charge Arrow] stacks.
Casting Time 1 second (Fixed)
Skill Factor SkillFactor % x @st66_y 22B14C[Consumed Charge Arrow] times
Number of Targets 20
Consume all of your [Charge Arrow] to fire a powerful, penetrating arrow.
Casting Time CaptionTime second(s)
Skill Factor SkillFactor % x (5 x @st66_y 22B14C[Consumed Charge Arrow] times
Max. number of hits 300 times
Cleric
0/15
Restores the HP of a designated party member. The amount of HP restored depends on the caster's healing values.
Repeated Heal use increases SP consumption that is dependent on the player's SPR stat.
Bonus effects are applied when the caster has advanced into certain classes (the effects stack):
* Priest: Decreases SP consumption by 25, [Heal: Overload] Decreases Duration by 0.3 seconds, increases Heal Factor by 5%
* Pardoner: Decreases SP consumption by 50
* Plague Doctor: Decreases [Heal: Overload] Duration by 0.7 seconds
* Kabbalist: Increases Heal Factor by 10%
Heal Factor: CaptionRatio2 %
Corrupted Sphere Skill Factor CaptionRatio3 %
[Heal: Overload] increases SP consumption by +50% per stack
* Increases the heal factor of [Heal] by 0.5% per attribute level
* +10% added increase at maximum level
* Applies a buff that continuously restores the HP of allies healed with Heal (except Corrupted Sphere) or Mass Heal
* The buff lasts for 10 seconds and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%
* Instantly applies Heal to yourself only when using [Heal].
*[Heal: Treat Urgent Target] attribute and group attribute.
Heal applies to the target with low HP, Heal rate applies by 50% of the existing recovery amount.
* Loses power to heal and give non-property magic damage at a maximum of 10 targets(object included) at the front straight line. Additionally applies continuous damage to the damaged enemy for 5 seconds.
Attack : (Healing * 7) + (Magic Attack * 0.3) (Attack increases by 150% when the target is 3 or less)
Areas other than Town: Attribute ON/OFF cooldown: 1 minute(Attribute does not activate in PvP areas)
Removes all removable debuffs affecting the designated party member. Increases SP consumption when Cure is used continuously
Decrease Cooldown if the caster has advanced into certain classes (the effect stacks):
* Dievdirbys
* Miko
* Oracle
* Kabbalist
* Pardoner
* Priest
* Plague Doctor
Chance to remove debuff: CaptionRatio %
Increase SP consumption by 50% per each [Cure: Overload] stack
[Cure: Overload] Duration: 5 seconds
Erases the threat of monsters making them stop any attacks on you.
Duration: CaptionTime seconds
Increases the caster's Healing ability.
Guardian Saint Duration: 30 minutes
Healing: + CaptionRatio %
Strongly smackdown enemy. Deals 50% additional damage to Mutant and Devil-type enemies.
Also, your damage increases by 10% for 60 seconds when using Smite.
Not inflicted by cooldown decrease effect.
Damage increases when attacking enemies with Conviction debuff, divided into 3 consecutive hits.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Priest
0/66
Sprinkle holy water to increase physical defense on you and your allies.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
Physical Defense: + CaptionRatio %
Targets: 10
Duration: 30 minutes
Increases the damage given to the enemy in front.
Damage given to the enemy + CaptionRatio2 %
Duration: CaptionTime seconds
Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.
Recover HP by CaptionRatio % when recovering after becoming incapable of combat
[Resurrection: Denounce] Skill Factor: CaptionRatio3 % x 4
[Resurrection: Denounce] Number of Targets: CaptionRatio2
* The HP recovery of [Resurrection] is converted into a shield instead, and the target receives 100% more healing for 10 seconds
* The shield does not stack with the following shield buffs, and new shields will not apply if they are not larger than the current shield.
- Templar [Shield Charger]
- Peltasta [High Guard] shield effect
- [Gyvenimas' Protection] effect
- [Armaos Card] effect
* Removes the original effect of [Resurrection]
* When casting [Resurrection], damages the target in range with holy property and recovers your HP by (number of targets x1%)
Apply [Guilt] to the enemies nearby to damage every second.
Skill Factor: SkillFactor % per 1 second
Target: CaptionRatio
Duration: CaptionTime seconds
Prevents one from becoming Incapable of Combat once.
If [Fanaticism: Martyr] attribute is active and the character is under the Fanaticism buff, the effect of [Fanaticism: Martyr] takes precedence over Revive.
HP Recovery: CaptionRatio %
Invincibility: CaptionRatio2 seconds
Duration: CaptionTime seconds
Restores the HP of nearby allies.
Healing Factor CaptionRatio %
[Mass Heal: Brilliance] Skill Factor CaptionRatio2 % x 4
[Mass Heal: Brilliance] Number of Target CaptionRatio3
* Increases the heal factor of [Mass Heal] and skill factor of [Mass Heal: Brilliance] by 0.5% per attribute level
* +10% added bonus at maximum level
* Increases the heal factor of [Mass Heal] and Skill Factor of [Mass Heal: Brilliance] by 1.25% per attribute level
Inflicts Holy-property magic damage to enemies all around, with a chance of defeating Mutant or Devil enemies instantly
(In the Division Singularity, the damage is applied instead of the immediate kill.).
Mutant and Devil enemies under the Malleus Maleficarum debuff that survive Turn Undead become stunned for 3 seconds.
While Engkrateia is active, the AoE attack ratio of Turn Undead increases by 50%.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Krivis
0/66
With the energy of sacred Torch, adds damage as much as the value of basic or skill attack.
Additional Damage by + CaptionRatio2
Duration: 30 minutes
Improve the critical rate of Krivis skills.
Critical Attack Damage + CaptionRatio %
Duration: 30 minutes
Increases your Accuracy and Block Penetration.
Increases Accuracy by CaptionRatio %
Increases Block Penetration by CaptionRatio %
Duration: 30 minutes
Create a magic circle that calls down bolts of lightning on an enemy using the power of the God of Thunder.
Upon use, caster increases Movement Speed by 10 for 3 seconds, 25% chance to stagger enemy for 0.2 seconds when the attack is accurate, applies [Brilliance] debuff that remains for 10 seconds.
Skill Factor: SkillFactor % x 3 per 0.15 seconds
Targets: CaptionRatio3
Number of attacks: 4
Magic Circle Duration: 5 seconds
Engrave a stigma on the enemy and continuously deal Holy property magic damage. Applies [Brilliance] debuff that remains for 10 seconds when damage is dealt by Divine Stigma.
Ignores some of Defense when attacking the target under Stigma.
Skill Factor: SkillFactor %
Duration of Stigma: CaptionTime seconds
Ignores Defense of Stigma target by 8%
Stigma targets: CaptionRatio3
Druid
0/66
Plant a carnivorous plant around the enemy nearby the caster and give continuous damage.
Skill Factor: SkillFactor % per 1 second
Debuff Duration: 10 seconds
Targets: 6
Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.
Able to use the monster's skill
Maximum Duration: CaptionTime seconds
Maximum Level: 1
Transform back into the monster that you last shape shifted to.
Able to use the monster's skill
Maximum Duration: CaptionTime seconds
Maximum Level: 1
Grass temporarily grows on the targeted area. Enemies who step on the area receive Rash debuff and get continuous damage. Party members who step on the area recover HP by receiving the Floral Scent buff.
If the Statue of Goddess Zemyna buff is active, Floral Scent restores 10% more HP.
Skill Factor: SkillFactor % per 1 second
Target: CaptionRatio3
Floral Scent Healing Factor per 1 second: CaptionRatio %
Magic Circle Duration: CaptionTime seconds
RashDuration: 20 seconds
* Increases the skill factor of [Chortasmata] by 0.5% per attribute level
* +10% added increase at maximum level
Temporarily transform into a wolf. When transformed, the character's skills cannot be used. In wolf form, part of the stats increases and 2% of max. HP is restored every 8 seconds.
Wolf skills activated
Damage + CaptionRatio %
Basic Movement Speed +10
Maximum HP x2
Physical and Magic Defense: +50%
Critical Rate + CaptionRatio2 %
Block Penetration: +10%
Maximum Duration CaptionTime seconds
* Transform into a human hybrid instead of a wolf when using [Lycanthropy]
* Alters stat increased and changes duration to 10 seconds
* Basic attack changes to Scratch (5% chance of Bleeding)
* Final Damage increases by [10.5 + Lycanthropy skill level x 2.1]%
Movement Speed +5
* Unable to use skills that changes the basic attack
Apply Seed debuff to the enemy in front. Magic damage is dealt against enemies nearby when you are attacked or the buff expires during the debuff is applied. Immediately activates as 2 consecutive hits when using skill to the target under debuff
Skill Factor: SkillFactor %
Duration of Seed debuff: 2 seconds
Maximum targets of debuff: CaptionRatio
Targets: CaptionRatio2
Throw thorny vines at enemies in front of you to deal continuous damage and make them unable to move.
Skill Factor: SkillFactor % x 5
Enemies become unable to move for 3 seconds
Sadhu
0/66
The spirit changes to a swamp, slowing down and giving continuous damage to enemy walking over it.
Swamp Duration: 10 seconds
Skill Factor SkillFactor % per second
Movement Speed - CaptionRatio
Targets CaptionRatio2
Create a barrier around the spirit. Bind and give damage to the enemies inside the barrier.
Skill Factor SkillFactor % x 5 times
Cannot move for CaptionRatio second(s)
Targets CaptionRatio2
The spirit blows the wind of the soul to attack the enemy and pushes it away by a certain distance.
Skill Factor SkillFactor % x 3 times
Targets CaptionRatio2
Change of pushing away CaptionRatio %
Numerous chains come out of the spirit to attack the surrounding enemies and pull them by a certain chance.
Skill Factor: SkillFactor % x 4
Targets: CaptionRatio2
Chance of pulling in CaptionRatio %
The Spirit causes a big impact on the front, damaging the enemy, and knocks the enemy down by a certain chance.
Skill Factor: SkillFactor % x 6 times
Targets CaptionRatio2
Chance of Knocking down CaptionRatio %
The spirit absorbs the surrounding energy and gives continuous damage to the nearby enemy.
After absorbing the energy, the spirit explodes and deals large damage to the enemy.
Skill Factor: SkillFactor % x 15 times
Targets CaptionRatio2
Following effects are applied while controlling the spirit.
- Final Damage received from holy magic doubles. Immune to all damage except the attacks of Boss and Elite monsters, and ignore debuffs except knockdown and stiffening types.
- When skills of other classes are used 3 times or when the spirit's duration is over, the spirit's skill will be activated and disappear.
- Spirits controlled in PVP areas can move through obstacles, the caster faints when receiving damage 5 times, and the spirit under control disappears after activating the skill. When the spirit disappears, the debuff that the spirit received when controlling the spirit will be removed.
Spirit Movement Speed + CaptionRatio
Spirit Duration: 10 seconds
* Can not control the spirit anymore
* The spirit automatically goes to the enemy nearby the caster and deals a normal attack
* The spirit moves to the caster when parting over a certain distance
* Spirit duration is fixed to 3 seconds
* The skill is automatically activated when at the location of the spirit when the duration is over
* Spirit is immune to Knockback and Knockdown
* The Status Ailment of skills and increase spirit's Movement Speed effect is removed but the final damage of Sadhu's skill increases by 100%
Dievdirbys
0/66
Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.
Allows 10 warps
Statue Duration: 60 seconds
Maximum Level: 1
Carve a statue of Zemyna, the Goddess of Earth.
Decreases the SP consumption and SP recovery time when using skills for nearby party members who are within the radius of the Goddess Statue. (The final efficiency of the 'decreases SP consumption' effect decreases when the basic ATK of the caster is lower compared to the basic ATK of the target. Not applied to ATK increased by buff.)
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
Decreases SP Consumption by CaptionRatio %
Decreases SP recovery time by 20%
Goddess Statue Duration: CaptionRatio2 seconds
Carve a statue of Laima, the Goddess of Fate.
Within the range of the statue, party members have their skill cooldown reduced, while enemies have theirs increased. The statue also reduces enemies' movement speed.(The final efficiency of the 'decreases skill cooldown' effect decreases when the basic ATK of the caster is lower compared to the basic ATK of the target. Not applied to ATK increased by buff.)
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
Decrease Party member's Cooldown by CaptionRatio %
Increase enemy's Cooldown by 20%
Decrease enemy's Movement Speed by CaptionRatio3 %
[Statue of Goddess Laima: Kancia] Skill factor: SkillFactor % x 2 times
[Statue of Goddess Laima: Kancia] targets: CaptionRatio2
Statue Duration: CaptionTime seconds
* Increases the skill factor of [Statue of Goddess Laima: Kancia] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the Skill Factor of [Goddess Laima: Kancia] by 1.25% per attribute level
* Removes original effect of [Statue of Goddess Laima]
* Cooldown of [Statue of Goddess Laima] decreases by 25 seconds
* Decreases the Movement Speed of enemies in the [Statue of Goddess Laima] effect range
* After 3 seconds of installation, damages the enemy in range and disappears after applying [Stun]
Attack the target using a carving knife. Plant-type monsters take additional bonus damage.
Skill Factor: SkillFactor % x 5
+ CaptionRatio additional damage to Plant monsters
AoE Attack Ratio: 1
Carve an Owl Sculpture to watch over you, attacking enemies nearby.
Carve Owl Skill Factor: SkillFactor %
Number of Defending: CaptionRatio
Duration: CaptionTime seconds
Carve a divine World Tree that silences nearby enemies and reduces their evasion.
Decreases Enemy's Evasion by CaptionRatio2 %
[Carve World Tree: Grieztas] Skill factor: SkillFactor %
[Carve World Tree: Grieztas] targets: CaptionRatio3
Satue Duration: CaptionRatio second(s)
* Increases [Carve World Tree]'s evasion reducing effects by 0.5% per attribute level
* [Carve World Tree: Grieztas] skill factor increases by 0.5% per attribute level
* +10% added increase at maximum level
Constantly applied after learning the skill
Receive statue of Ausrine's grace. The statue amplifies the stats of other statues installed nearby the Dievdirbys.
20~30 seconds delay is given when the user leaves the party or logs out and if they do not return in time, Zemyna and Laima buff disappears.
Statue of Zemyna
- Buff remains for CaptionRatio minutes after leaving the statue's range
-Laima Statue Buff remains for CaptionRatio minutes after leaving the statue's range
Owl Sculpture
-Decreases Damage cycle by 50%
Goddess Statue Duration: 20 seconds
Oracle
0/66
Applies the Arcane Energy buff to you and your party members. The buff records your current SP and STA, and if the amount of SP and STA consumed during the buff is higher than the one recorded, at the end of the buff all the SP and STA you consumed are restored.
[Arcane Energy: Absorption] Skill Factor: SkillFactor % per 0.3 seconds
Duration: CaptionTime seconds
* Increases skill factor of [Arcane Energy: Absorption] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the Skill Factor of [Arcane Energy: Absorption] by 1.25% per attribute level
* Removes the original effect of [Arcane Energy]
* Decrease Cooldown of [Arcane Energy] by 30 seconds
* Apply debuff that damages the target every 2 seconds when casting [Arcane Energy]
* Ally attacking the target under debuff recovers a certain amount of SP(number of SP recovery: 5 times)
* [Arcane Energy: Absorption] debuff is not transferred to Pandemic
Removes enemy magic circles nearby, and summons another magic circle that reduces the damage taken from enemy magic attacks.
Decrease Magic Damage by CaptionRatio %
[Counter Spell: Punisher] Skill factor: SkillFactor %
[Counter Spell: Punisher] targets: CaptionRatio2
Removes nearby enemy's magic circle
Magic Circle Duration: CaptionTime seconds
* Increase the effect of [Counter Spell] that decreases magic damage by 0.5% per attribute level
* Increases skill factor of [Counter Spell: Punisher] by 0.5% per attribute level
* +10% added increase at maximum level
Makes nearby party members immune to all removable debuffs temporarily.
Duration: CaptionTime seconds
[Prophecy: Shock] Skill factor: SkillFactor %
[Prophecy: Shock] targets: CaptionRatio2
Maximum Level: 1
Set up a shop that can change a character's gender. 'Mirror of Truth'x1 is required to perform each gender change.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Maximum Level: 1
Summons a magic circle that interferes with the enemy attacks. Reduces damage received from enemies while inside the magic circle.
Damage Taken - CaptionRatio %
Magic Circle Duration: CaptionTime seconds
Deal a fixed amount of damage to the selected target based on its maximum HP. The target gradually recovers HP, with the total amount recovered matching double the amount lost by the attack. Only half of the damage is applied to boss monsters, and the skill does not apply to field boss monsters. Cannot be used inside the Guild Hangout.
Twist of Fate can exceed the max. damage cap.
Reduces CaptionRatio % - CaptionRatio2 % of maximum HP
Duration: CaptionTime seconds
Monk
0/66
Temper your skin to become hard as steel and momentarily make your body hard. Decreases Physical Attack received during the buff, immune to Knockback/Knockdown while using Monk skill.
Physical Attack Damage - CaptionRatio %
Duration: 30 minutes
Use your trained fists to attack an enemy in quick succession.
Skill Factor: SkillFactor %x2 per 0.3 seconds
Maximum Duration: 3.5 seconds
Consumes CaptionRatio3 SP per second
Use your trained fingertips to attack the enemy by inflicting an internal injury. Ignores part of the enemy's defense.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR
Ignores enemy Defense by CaptionRatio %
Strike with a powerful hand knife to deal damage on an enemy. Hand Knife can be used after Palm Strike. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed your character's maximum attack).
Skill factor: SkillFactor % x 6 times
AoE Attack Ratio: SkillSR
Extend your fist from a close distance to destroy the enemy from the inside. The enemy's SP will be partially consumed and receive continuous damage.
Absorbs 25% of the target's lost SP when the caster is under Golden Bell Shield.
Skill Factor: SkillFactor % x2
AoE Attack Ratio: SkillSR
Duration: CaptionTime seconds
Gather force then shoot forward. The enemy is pushed away and will receive damage.
Skill Factor: SkillFactor % per hit
Consumes CaptionRatio3 SP per second
Casting Time: 1 second
Throw a coin by using the tip of your finger to inflict damage on an enemy.
Monk's damage increases for 30 seconds at use.
SkillFactor: SkillFactor % x 4
Increase Damage by 20%
Briefly increases the damage of all Monk skills.
Player becomes immune to all removable debuffs during the buff's duration.
Monk Skill Damage: + CaptionRatio %
Duration: 10 seconds
Pardoner
0/66
Create a scroll out of one of your skills, allowing others to use it. You can only craft scrolls of maximum-level skills.
Scrolls disappear after use
Craftable scrolls
* Cure
* Monstrance, Turn Undead
* Restoration, Barrier
* Arcane Energy
Applies the Indulgentia buff to nearby allies. While the buff is active, targets recover HP in regular intervals.
The amount of HP recovered increases by 10% when the Guardian Saint buff is active.
Heal Factor per Second: CaptionRatio2 %
Targeted Allies: CaptionRatio
Duration: 10 seconds
Damages the enemy and forcibly extends the duration of harmful effects applied by the party member. Damage of Discerning Evil increases in proportion to the number of debuffs the enemy is under and the duration of the debuff that has already been increased does not increase again.
Enemies affected by Discerning Evil who enter a Holy-property magic circle will spread the Discerning Evil debuff to enemies nearby.
Skill Factor: SkillFactor %
Increases debuff duration by CaptionRatio % of the remaining duration(minimum of 5 seconds)
Increases the damage of Discerning Evil by CaptionRatio2 %(Maximum of 5)
* Increases the skill factor of [Discerning Evil] by 0.5% per attribute level
* +10% added increase at maximum level
Open an Offering Box to receive donations from allies. Can only be opened near Goddess Statues in fields (not in cities).
Maximum Donations: CaptionRatio
Open a shop to sell Grace buffs to other characters. Increases price when installing in Dungeon area.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Buffs you can sell:
* Grace: Additional Property Hits
* Grace: Additional Damage
* Grace: Increase Magic Defense
* Grace: Increase Physical Defense
Buff Duration: CaptionRatio minutes
* Increases the duration of [Spell Shop] by 3 minutes per attribute level when you apply a registered buff to a target
* Increases the damage inflicted by additional Holy Hits given by [Grace: Additional Holy Hits] in [Spell Shop] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the additional Holy Damage given by [Grace: Additional Holy Damage] in [Spell Shop] by 0.5% per attribute level
* +10% added increase at maximum level
Temporarily increases the Magic Defense of you and your party members. The increase applies in proportionally to the caster's SPR.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
Magic Defense: + CaptionRatio %
Duration: 30 minutes
Attack an enemy with money collected as offerings.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Paladin
0/66
Activate your aura to heal yourself and allies nearby.
The amount of HP recovered increases by 10% when the Guardian Saint buff is active.
Heal Factor: CaptionRatio % per 3 seconds
Aura Duration: 60 seconds
Push enemies away and create a barrier of protection that doesn't allow others to enter for some time. Increases the magic defense of allies who are inside the barrier. (Duration halves in PVP areas)
Magic Defense: + CaptionRatio %
Duration: CaptionTime seconds
* [Barrier] is changed to channeling skill (maximum duration: 10 seconds)
* When the party member inside the [Barrier] gets damage, Paladin receives the damage instead
* Does not consume caster's durability when having Barrier effect while attribute is activated
* Increases Cooldown by 30 seconds
(Existing Barrier magic circle removes when activating the attribute)
Attacks an enemy marking them as a traitor. Enemies attacked receives more damage from Fire, Ice, Lightning, Earth, and Poison property attack. Deals 20% increased damage to a stunned enemy.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR
+ CaptionRatio2 % damage received from property attacks when affected by [Conviction]
[Conviction] Duration: CaptionTime seconds
20% additional damage dealt to enemies afflicted with [Stun]
Increases allies' Physical and Magic Defense within the range proportionally to the caster's Physical and Magic Defense. Also, additional damage is applied as much as the increased DEF when attacking.
(Physical, Missile Attack increases as much as the increased Physical Defense, Magic Attack increases as much as the increased Magic Defense)
Increases Physical Defense by: CaptionRatio %
Increases Magic Defense by: CaptionRatio %
Maximum Duration: 10 seconds
Consumes CaptionRatio3 SP per second
* Increases [Sanctuary]'s physical and magic defense increasing effects by 0.5% per attribute level
* +10% added increase at maximum level
* Increase in physical, magic defense is changed to [20 + skill level x 4]%
* Immune to removable debuffs
* Holy water consumption is changed to 2
* Changed to target the party member to cast, and the following effect is applied instead
* Physical Defense +[skill level x 5]%
*Immune to removable debuffs
Duration: 15 seconds
* [Sanctuary: Weaken] debuff is applied when the buff disappears
* [Sanctuary: Weaken]: Cannot receive Sanctuary buff for 20 seconds
* Changed to target the party member to cast, and the following effect is applied instead
* Magic Defense +[skill level x 5]%
*Movement Speed +5
Duration: 15 seconds
* [Sanctuary: Weaken] debuff is applied when the buff disappears
* [Sanctuary: Weaken]: Cannot receive Sanctuary buff for 20 seconds
Strike the enemy hard by holding weapon with two hands. Deals increased damage to enemies under the Conviction debuff.
Skill factor: SkillFactor % x 7
AoE Attack Ratio: SkillSR
Increases damage to enemies under Conviction debuff by CaptionRatio %
Strengthen your skin to reduce the damage received from physical and magic attacks.
Damage Taken: - CaptionRatio %
Duration: 30 minutes
Chaplain
0/66
Cast a buff that decreases damage received when the caster receives damage while attacking
Decreases damage by CaptionRatio %
Duration: CaptionTime minutes
Deploy a temporary sacellum with a wrapped cloak. Increases the damage of allies near the cappella.
Cappella Duration: 15 seconds
Increases Damage by CaptionRatio2 %
Fill your equipped weapon with holy water and make it splash with every attack.
Skill Factor: SkillFactor %
Duration: CaptionTime minutes
Applies effect that enhances your basic attack temporarily. During Binatio buff, the basic attack is changed to 2 slow consecutive hits, and the attack factor increases.
Skill Factor SkillFactor % x 2
Duration CaptionTime seconds
Become resistant to knockback and knockdown through prayer. Enemy's movement speed is reduced for 5 seconds when attacking enemy during the buff duration.
Duration halves in PvP.
Movement Speed: - CaptionRatio %
Buff Duration: + CaptionTime seconds
Unleash your potential temporarily.
After the buff, the damage from basic attack damage and basic attack piles up for the buff duration.
Damage from the basic attack is counted separately during the buff. When attacking with a basic attack, consumes 1 stack to strike additionally with some of the counted damage.
As skill level increases, the Cooldown decreases.
Duration Damage is Accumulated: 5 seconds
Strikes with 4% of accumulated damage per stack (25 stacks in total)
Shepherd
0/66
Plague Doctor
0/66
Grants the designated party member with regenerative abilities. The target recovers HP if the target's HP is below that of what was left when they received the buff.
Heal Factor: CaptionRatio % per 5 seconds
Duration: 45 seconds
* [Healing Factor]'s effects are applied to all party members. Increases the duration of Healing Factor to 10 seconds while the skill interval is reduced to 2.5 seconds
* Only 60% of the caster's Heal Factor is applied to party members.
* Increases the buff duration of [Healing Factor] to 120 seconds, and the HP recovery cap is removed, but the continous healing effect only applies while the caster and target are close to one another. (Range: 100)
* The caster cannot apply [Healing Factor] to themself, and the duration of [Healing Factor: Heal Party] doesn't apply.
Incinerates enemies affected by debuffs. The duration and final damage of Incineration increase depending on the number of debuffs applied to enemy. The increased damage cannot exceed over 50%.
Skill factor: SkillFactor % per 1 second
Targets: CaptionRatio
Final Damage + [Number of debuff x 10]%
Duration: CaptionRatio2 seconds
* Increases the skill factor of [Incineration] by 0.5% per attribute level
* +10% added increase at maximum level
Spray a cloud of antidote that cures max. 3 status ailments of an ally. Allies within the effect will be cured of all removable debuffs except for stun, bind, immobility, and slow.
Removes removable debuffs
Applied up to CaptionRatio
[Fumigate: Perfusion] Skill factor: SkillFactor %
[Fumigate: Perfusion] target(s): CaptionRatio2
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
Increases chance of resisting removable debuff by 50%
* Increases SP consumption by 10%
* When the debuff is removed by [Fumigate], the target recovers HP by [number of debuff removed x 10]%
* Increases SP consumption by 500%
* Removes the original function of [Fumigate]
* When casting [Fumigate], sprays vapor around the caster to damage the enemies within range every 1 second for 10 seconds and removes 1 beneficial effect.
* Decreases Cooldown by 15 seconds
Spread all the debuffs of enemies within range to other nearby enemies, and the enemies in the range of Pandemic get [Panic] debuff.
When enemy under [Panic] debuff gets damage from caster, the damage increases by [Number of debuff x20]%.
Additional increase in Magic damage from [Panic] exceeds by 100%.
Maximum Targets: CaptionRatio
[Panic] Duration: 15 seconds
Equip the Bird Beak Mask. The front side of the mask contains a special drug that blocks all removable debuffs except for stun, bind, immobility, and slow.
Bird Beak Mask skill cannot be used while the buff is applied. The mask gets off when you block the debuff 5 times and Cooldown applies.
Duration: CaptionTime seconds
100% immunity against all removable debuffs
Spread Black Death Steam around and deal continuous damage and reduces Critical Resistance. The affected targets infect poison to other targets nearby by chance. Increases Incineration damage when Incinerate on the target.
Skill Factor: SkillFactor % per second
Targets: CaptionRatio2
Critical Resistance - CaptionRatio %
Duration: CaptionTime seconds
Momentarily increases movement speed for you and your party members. An additional ratio is applied to those under the Modafinil buff, depending on the target's character level and the caster's SPR (maximum +100%).
Movement Speed: + CaptionRatio
Duration: CaptionTime seconds
Kabbalist
0/66
Imbues allies with the power of the goddess. Reflects some of the damage received from enemies 7 times when under the buff. Effects are not applied on certain boss monsters and the buff is removed after reflecting damage is dealt to enemies. (Applied once during PVP)
Duration: CaptionTime seconds
Damage Reflection Rate: CaptionRatio %
Reflection: CaptionRatio2 times
Use the power of Kabbalah to summon serpents that attack your enemies and remove all removable debuffs from allies periodically. When the party member attacks enemy on the magic circle, the caster recovers HP as much as their HP recovery value.
Skill Factor: SkillFactor % x 2 times per 2 seconds
Removes 1 ally debuff every 2 seconds
Duration: 10 seconds
Target: CaptionRatio
Creates a magic circle that drastically increases the maximum HP limit of the designated party member for a period of time and applies a buff that decreases the cooldown of skill. Also recovers HP as much as the final HP recovery value of the caster per 5 seconds during Ein Sof. Decrease Cooldown effect does not activate during the Statue of Goddess Laima effect.
Duration: CaptionTime seconds
Increases maximum HP by CaptionRatio %
Recovers HP by CaptionRatio2 per 5 seconds
- Final recovery rate can be changed
Decreases skill Cooldown by 5%
- Duration: CaptionRatio3 seconds
* While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] increases by 30%
* While under the effect of [Ein Sof], the amount of HP recovered increases by 30%
* Both effects do not stack with each other
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies.
Skill Factor: SkillFactor % x 2 times
Number of Targets: 15
Damage increases by 100% against Devil-type enemies
Invoke a magic circle in the shape of the Tree of Sepiroth which continuously restores the HP of allies.
Healing Factor CaptionRatio % per 1 second
[Tree of Sepiroth: Dievo Sfera]
Skill Factor SkillFactor % per 1 second
[Tree of Sepiroth: Dievo Sfera]
Number of Targets CaptionRatio2
Duration CaptionTime second
* Increases Heal Factor of [Tree of Sepiroth] and Skill Factor of [Tree of Sepiroth: Dievo Sfera] by 0.5% per attribute level
* +10% added increase at maximum level
Apply debuff that gives continuous damage to the nearby enemy.
Skill Factor: SkillFactor % per 1 second
Target: CaptionRatio
Duration: CaptionTime seconds
Inquisitor
0/66
Summon an Iron Maiden to trap a medium or small-sized enemy, excluding boss monsters. Trapped enemies cannot move for a certain amount of time, and damages constantly when the enemy is devil-type or when the caster is under Judgment buff.
Duration: CaptionTime seconds
Decreases maximum HP of enemy by 3%
Install a Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it automatically flies over to it.
Skill Factor: SkillFactor %
Maximum Number of Installations: CaptionRatio2
Summon a wheel that inflicts damage to surrounding enemies.
Skill Factor: SkillFactor % per 0.3 seconds
Duration: CaptionTime seconds
* When the caster hits the wheel while [Breaking Wheel] is active, the range temporarily increases and deals 12% damage to enemies outside the original range
* Increases SP consumption by 30%
* Increases the skill factor of [Breaking Wheel] by 0.5% per attribute level
* +10% added increase at maximum level
Lift your weapon high up in the air above your head and smash it down. Partially ignores enemy defense.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Ignores 15% of enemy Defense
* Increases the skill factor of [God Smash] by 0.5% per attribute level
* +10% added increase at maximum level
Release the power of a spellbook to attack. The attacked enemy will have their INT and SPR halved and doubles the SP consumption of magic attacks when used during debuff duration.
Skill factor: SkillFactor % x 7 times
Duration: 10 seconds
Applied to 7 targets maximum
* In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster
* Increases SP consumption by 10%
Judgment buff that increases the Critical Chance is applied, and you can activate the Inquisitor skill's ability during the buff.
Duration: 30 minutes
Critical Chance: CaptionRatio %
* Using [Judgment] provokes enemies in a range of 100 from the caster
* Increases SP consumption by 20%
* Applies [Judgment: Summary Decision] buff that lasts for 10 seconds when attacking enemy during [Judgment] buff
The target under [Judgment: Summary Decision] debuff receives devil-type attacks from the caster
* Does not apply with [Judgment: Provoke] at the same time
Summon a pair of gigantic scissors continuously attacking enemies in front of you. The skill does not cancel even if you are attacked and it deals increased damage when the enemy is Devil-type or when the caster is under Judgment. Damage increases when attacking continuously.
Skill Factor: SkillFactor %
Maximum Duration: 3 seconds
Targets: CaptionRatio
Miko
0/66
Swings a Gohei made of a wooden stick and white paper. Removes removable debuffs of an ally and buffs from the enemy. Magic damage received is decreased by the [Mental Recovery] buff when removing debuffs of allies and Magic damage received by enemy increases by the [Mental Breakdown] applied to the enemy when enemy debuff is removed. SP consumption increases proportionally to the number of buffs removed when removing enemy buffs with Gohei during PVP.
Skill Factor: SkillFactor % x 2 times
Remove 1~3 enemy buff
Remove 1~5 ally debuff
[Mental Breakdown] Increases Magic damage received by [Number of buff removed x 10]%
[Mental Recovery] Decreases Magic damage received by [Number of debuff removed x 10]%
[Gohei: Overload] Increases SP consumption by 100% per stack during PVP
[Gohei: Overload] Duration: 25 seconds
Sweeps the floor with a purified, divine broom. The swept area maintains for a period of time and the skill level of the magic circle used is the area is increased by 2. Becomes immune to removable debuff.
Max. Sweeping Duration: CaptionTime seconds
Magic Circle Duration: CaptionRatio seconds
Hold an arrow in your hand and throw it to a designated location. Inflicts a great amount of damage against devil-type enemy. Holy-property damage is dealt to enemies nearby the location where the arrow landed. Critical chance resistance of target hit decreases.
Skill Factor: SkillFactor % per second
Maximum Targets: CaptionRatio3
Critical Resistance - CaptionRatio %
Duration: CaptionRatio2 seconds
Clap your hands twice. Increases damage of the allies nearby yourself.
Damage + CaptionRatio2 %
Duration of Damage increase effect: 10 seconds
Dance to bless allies around you.
Apply buff that increases damage
to the allies nearby when the casting is finished or stopped.
The longer you hold the cast, the more effective it will be.
Increase Damage by CaptionRatio % ~ CaptionRatio2 %
[Kagura: Ken] Skill Factor: SkillFactor % per second
[Kagura: Ken] targets: CaptionRatio3
[Kagura: Ken] Channeling Time: CaptionTime seconds
* Decreases the critical resistance of enemies within [Kagura]'s range by 3% per attribute level. Ignores enemy Defense by [3 + attribute level * 1]% when allies under the effects of [Kagura] attacks this enemies
* Increases SP consumption by 30%
* Increases the skill factor of [Kagura: Ken] by 0.5% per attribute level
* +10% added increase at maximum level
Cast lots and apply buff according to it. [Great Blessing: Honor], [Great Blessing: Hope], [Great Blessing: Safety], [Great Blessing: Health] and their corresponding chances are 25%. .
Attack increased by [Great Blessing: Honor] does not include fixed values such as title, event buffs and items, and assistive passive effects.
Duration: CaptionTime seconds
[Great Blessing: Honor] : Physical, Magic attack + CaptionRatio %
[Great Blessing: Hope] : Block Penetration, Accuracy, Critical Rate + CaptionRatio2 %
[Great Blessing: Safety] : Block, Evasion, Critical Resistance + CaptionRatio2 %
[Great Blessing: Health] : Physical, Magic damage received - CaptionRatio3 %
* Duration of [Omikuji] increases by 0.5% per attribute level(except Financial Fortune buff)
* Additional 10% increase at maximum level
* Adds Financial Fortune to [Omikuji] (The draw chance changes to 20%).
* Duration of Financial Fortune: 30 minutes
* Financial Fortune: Looting Chance increases by 500
* Additionally applies [Great Blessing: Lucky Draw] buff that prevents the durability of equipped equipment
* Buff related to Omikuji is removed when turning OFF the attribute.
Zealot
0/66
Your Aaccuracy increases.
Accuracy: CaptionRatio %
Duration: CaptionTime second(s)
Sets enemies on fire, inflicting Fire-property damage. Your own body also catches on fire and reduces your HP but a minimum critical chance of 20% will be applied to attacks by Zealot. Your character will not become incapable of combat from this damage.
Reduces 1% HP every 0.5 seconds
SkillFactor % Fire damage every 0.5 seconds
Fire Property Resistance: + CaptionRatio
Duration: 5 seconds
* Increases Fire property attack by 100 per attribute level when using Immolation
* Increases SP consumption by 20%
* Increases the skill factor of [Immolation] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases Fire property resistance by 300 per attribute level when using Immolation
* Increases SP consumption by 10%
Move to the back of enemies in an instant.
Maximum Movement Distance: CaptionTime
Increases Zealot's damage.
Duration: 30 minutes
Increases Zealot's damage by CaptionRatio %
* If you become incapable of combat during [Fanaticism], your skills' cooldown is reset and you survive with 1 HP for 2 seconds per attribute level
* After that duration, you become incapable of combat
* Skill duration reduced by half under PvP environments
* Increases SP consumption by 10%
* Upon dying from [Fanaticism: Martyr], nearby allies recover 50% of their maximum HP and they are granted the [Price of Sacrifice] buff for 60 seconds which increases their damage
* The [Price of Sacrifice] buff stacks up to 3 times, increasing damage by 10% for each stack
Envelop your body in lightning, dealing damage to nearby enemies. Continuously consumes SP, and cancels if SP runs out. Increases your Lightning-property resistance.
Skill Factor: SkillFactor % per second
Target: CaptionRatio3
Duration: 15 seconds
Consumes CaptionRatio SP per second
Lightning Property Resistance: + CaptionRatio2 %
* Increases the skill factor of [Fanatic Illusion] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases accuracy of [Fanatic Illusion] by 10% per attribute level
* Increases SP consumption by 20%
Consume 5% of your maximum SP and attack by giving a powerful shock in the nearby area.
The SP of the enemy that received the shock will decrease by the SP consumed by the caster * 2.
Skill Factor: SkillFactor % x 10
Applies a debuff to nearby enemies that causes them to take [Physical]-[Holy]-[Strike] property damage when they are attacked.
Skill Factor: SkillFactor %
Duration: CaptionRatio seconds
Maximum 10 attacks
Targets: CaptionRatio2
Exorcist
0/66
Read commandments imbued with the power of the Goddesses to deal Holy-property damage and reduce the enemy's movement speed.
Apply as 3 consecutive hits when the enemy is Devil-type or when there is a Grand Cross within the range of Rubric attack.
Skill Factor: SkillFactor % per 0. CaptionRatio2 seconds
Targets: CaptionRatio
Maximum Duration: CaptionRatio3 seconds
* Increases the skill factor of [Rubric] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases [Rubric]'s targets by 1 per attribute level
* Increases SP consumption by 30%
* Accelerates [Rubric]'s damage cycle by 2x and reduces its duration by 2 seconds
* Increases SP consumption by 50%
Make hidden entities nearby to reveal themselves with a powerful command. Revealed entities and those around the entity take a designated amount of damage.
Damage reduction is not applied to enemies under [Gregorate: Magic].
Skill Factor: SkillFactor %
Target: 10
Only 70% of the final damage is applied when not in stealth mode
Sprinkle Holy Water to purify the grounds. Enemies standing in the affected area is continuously damaged.
Skill Factor: SkillFactor % per 0.5 seconds
Target: CaptionRatio
Duration: 7 seconds
Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Devil type enemies or Dark property attacks.
Damage Taken: - CaptionRatio %
Duration: CaptionRatio2 sec
Send out a wave of divine energy through yourself to overthrow the forces of evil. Nearby enemies receive Holy-property damage.
Damage increases by applying [Gregorate: Magic].
If the skill is applied to a zombie, the zombie is killed.
Skill Factor: SkillFactor % x 5
Targets: CaptionRatio3
Buff Duration: 60 seconds
Increases Damage by CaptionRatio2 %
Engrave holy pattern on the ground to attack the enemy.
Skill Factor: SkillFactor % per 1 seconds
Tile Duration: 5 seconds
Conjure a spear of divine light to strike your enemies in the name of the goddesses. Targets hit by the spear receive Holy-property damage, with additional damage dealt to enemies that are taking damage from Aqua Benedicta.
Skill Factor: SkillFactor % x 3
Casting Time: 0.5 seconds
Targets: CaptionRatio2
Crusader
0/66
Summon Goddess' power and throw a blunt weapon along with the Goddess' power, explodes upon hit and damages nearby enemies.
- Recovering allies nearby the damaged enemy is added when [Chant: Goddess' Blessing] is activated.
Skill Factor: SkillFactor % x 2
Heal Factor: CaptionRatio %
Targets: CaptionRatio2
Give damage and slow down enemy nearby by creating a Protection of Goddess barrier around the character for 3 seconds.(Enemy receives all damage from Protection of Goddess even when leaving the barrier)
-Recovers allies nearby when [Chant: Goddess' Blessing] is activated.
Skill Factor: SkillFactor % x 4
Heal Factor: CaptionRatio %
Slowing Down: CaptionTime
Targets: CaptionRatio2
* Increases the skill and heal factors of [Protection of Goddess] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill and heal factors of [Protection of Goddess] by 1.25% per attribute level
Pray to bring Goddess’ help on to the field. Deals nearby enemies while praying and causes an explosion a second later, dealing more damage.
- When [Chant: Goddess' Blessing] is activated, heals allies while praying and causes a healing explosion in a second for more recovery.
Skill Factor: SkillFactor % x 8
Heal Factor: CaptionRatio %
Targets: CaptionRatio2
Constantly applied after learning the skill
Obtains [Goddess' Retribution] buff with the help of the Goddess' power and the following effects are applied.
* Damage increases
* Crusader skill activated
Goddess' Retribution
- Damage + CaptionRatio2 %
Ask the Goddess for judgment. Retaliation Strike activates once more additionally when there's an enemy where the light pillar drops down.
- Recovery effect activates additionally when there's an ally where the light pillar drops down during [Chant: Goddess' Blessing].
Skill Factor: SkillFactor % x 4
Heal Factor: CaptionRatio %
Targets: CaptionRatio2
Smash the ground with a blunt of light leaving a symbol of Goddess' Tree. When the enemy is on the symbol, it gets damages.
- Healing allies when standing on the symbol is added when the [Chant: Goddess' Blessing] is activated.
Skill Factor: SkillFactor % x 5
Heal Factor: CaptionRatio % x 5
Targets: CaptionRatio2
Creates a Ring of Light that spins around the caster, dealing damage to enemies. Ring explodes and damages the enemies nearby.
- Healing the ally once by the explosion of the ring is added when [Chant: Goddess' Blessing] is activated.
Skill Factor: SkillFactor % x maximum 8 times
Healing Factor: CaptionRatio %
Targets: CaptionRatio2
* Increases the skill and heal factors of [Ring of Light] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill and heal factors of [Ring of Light] by 1.25% per attribute level
* Changes that [Ring of Light] can recover the caster during Goddess' Blessing
* Summon Hammer that lasts for 20 seconds when using[Ring of Light] (existing function, Goddess' Blessing Healing effect is removed)
* Wander around the character and damage the reached enemy
* Skill can be used when Blunt or Two-handed Blunt is equipped
* Attack type of the skill is changed to [Magic Circle]
* Increases Cooldown by 30 seconds
Lama
0/66
Change to Lama stance.
Main attack and the sub attack is changed and become immune to Knockback and Knockdown.
1 [Fist] buff stack is obtained when attacking the enemy with main attack and 1 [Kick] buff stack is obtained when attacking the enemy with sub attack.
Each buff can be stacked up to 4 and lasts for 10 seconds(Obtain 1 stack per skill even when there are multiple blows)
[Fist], [Kick] buff is removed when using Rank 2 skills.
Final Damage of Lama increases.
Guard is unavailable when equipping shield during Vipashyana buff.
Does not change to Human Form basic attack when Lycanthropy: Human Form is used.
Binatio is applied first during Vipashyana buff.
Lama skill Final Damage increases by CaptionRatio %
* [Muscle Pump] buff is applied by 7% chance when attacking the enemy with [Strong Fist], [Leg Trip], [Point Kick], [Break Mountain], [Sudden Kick], and [Flying Kick]
(Counted once even when hit multiple times)
* Cooldown is not applied when using [Surging Wave] during [Muscle Pump] buff
* If [Surging Wave] is already during cooldown, it is reset
Available during [Vipashyana]
Damage received decreases by 50% when hit during casting and [Read the Flow] buff is applied.
[Physical Boost] does not decrease when hit during [Read the Flow] buff.
Read the Flow Duration 10 seconds
Available during [Vipashyana]
Remove [Fist, Kick] buff.
Available during [Vipashyana]
Move forward a certain distance in a fast speed.
You become temporarily invincible while moving.
Distance 100
Strong Fist
- Available with 3 [Fist] stacks and 1 [Kick] stack.
- Attacks enemies in front.
- Final Damage of Strong Fist increases when fewer enemies are within 70 range of the caster.
- Final damage increases by 10% per 1 enemy (Maximum 50%)
Leg Trip
- Available with 1 [Fist] stack and 3 [Kick] stacks.
- Attacks enemies within the front sector area.
- Final Damage of Leg Trip increases when more enemies are within 70 range of the caster.
- Final damage increases by 10% per 1 enemy (Maximum 50%)
Strong Fist Skill Factor: CaptionRatio % x 7
Leg Trip Skill Factor: CaptionRatio2 % x 5
Number of Strong Fist target: CaptionTime
Number of Leg Trip target: CaptionRatio3
* Increases the skill factor of [Strong Fist] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Leg Trip] by 0.5% per attribute level
* +10% added increase at maximum level
Point Kick
- Available with 2 [Fist] stacks and 3 [Kick] stacks.
- Attack the enemy currently targeting.
- Final Damage of Point Kick increases when fewer enemies are within 70 range of the caster.
- Final damage increases by 10% per 1 enemy
(Maximum 50%)
Break Mountain
- Available with 3 [Fist] stacks and 2 [Kick] stacks.
- Attack the enemies nearby.
- Final Damage of Break Mountain increases when more enemies are within 70 range of the caster.
- Final damage increases by 10% per 1 enemy
(Maximum 50%)
Point Kick Skill Factor: CaptionRatio % x 7
Break Mountain Skill Factor: CaptionRatio2 % x 8
Number of Point Kick: target 1
Number of Break Mountain target: CaptionRatio3
* Increases the skill factor of [Point Kick] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Break Mountain] by 0.5% per attribute level
* +10% added increase at maximum level
Sudden Kick
- Available with 2 [Fist] stacks and 4 [Kick] stacks.
- Instantly move to the back of the enemy currently targeting and attack.
- Final Damage of Sudden Kick increases when fewer enemies are within 70 range of the caster.
- Final damage increases by 10% per 1 enemy
(Maximum 50%)
Flying Kick
- Available with 4 [Fist] stacks and 2 [Kick] stacks.
- Attack with Flying Kick to the designated area.
- Final Damage of Flying Kick increases when more enemies are within 70 range of the designated area.
- Final damage increases by 10% per 1 enemy
(Maximum 50%)
Sudden Kick Skill Factor: CaptionRatio % x 10
Flying Kick Skill Factor: CaptionRatio2 % x 8
Number of Sudden Kick target: 1
Number of Flying Kick target: CaptionRatio3
* Increases the skill factor of [Flying Kick] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Sudden Kick] by 0.5% per attribute level
* +10% added increase at maximum level
Available during [Vipashyana]
Attack enemy nearby.
Casting time is 1 second during PVP.
Skill Factor: SkillFactor % x 20
Number of targets: 5
Pontifex
0/66
x[Pardon] Apply Mass buff to yourself. Immediately restores a fixed number of HP over the caster's maximum HP at the time of casting, followed by an additional equal number of HP every 5 seconds. Each stack of the buff increases the SP consumed and HP recovered, with a maximum stack of 3. This skill is not affected by healing.
Casting Time 1.4 seconds
Recover CaptionRatio % of the Maximum HP per stack
Duration: 30 seconds
[Sin] Focus your mind to channel the energy of the flames. Unleash an aura of elicited flame, burning enemies for their sins with three consecutive attacks. The enemy then burns and continues to suffer.
Casting Time 1.2 seconds
Skill Factor: SkillFactor % x 6 times
Number of Targets: CaptionRatio
Debuff Damage: per tic, 30% of the damage directly inflicted
Debuff Duration: 15 seconds
[Sin] Judge your enemies with divine power. Enemies are constantly damaged by your divine power.
Casting Time 1.2 seconds
Skill Factor: SkillFactor %
Debuff Duration: 10 seconds
[Sin] Focus your mind to condense and release divine energy, moving it forward. The released energy moves slowly and deals holy damage to nearby targets.
Casting Time 1 second
Skill Factor: SkillFactor %
Number of Targets: CaptionRatio
[Pardon] Demonstrate your faith through hymns. With unwavering faith, you gain an effect that increases the damage dealt by your Pontifex skills to enemies. You also recover all of your HP/SP. Healing from this skill is not subject to the healing reduction effect.
Final Damage + CaptionRatio %
Duration: 20 seconds
[Pardon] Focus your mind and release unstable fire energy forward. The released energy travels and deals fire damage to nearby targets.
Damage is increased by up to 100% according to the Sin stacks.
Casting Time 1.5 seconds
Skill Factor: SkillFactor %
Number of Targets: 10
Scout
0/15
Temporarily hides from the enemy's vision. Companions will be hidden and movement speed will be reduced by 4 when mounted. Applies buff that decreases the damage received from the enemy, and removes when using basic attack or attack skills.
[Cloaking] does not remove when jumping.
Removes when attacked in PVP.
Cloaking cannot be used during combat while participating in Team Battle League, Gemstone Feud, and Territory Wars. Cooldown after the buff ends.
Cloaking can be used in combat outside PvP areas.
Decreases damage received by CaptionRatio %
Duration: CaptionTime seconds
Quickly slash with your dagger from side to side to deal damage.
[Dagger Slash: Sharpened Blade] buff is applied for 10 seconds when performing Dagger Slash, and attack damage increases according to the buff stacks. (Increases by 7% per buff stack.)
Not inflicted by cooldown decrease effect.
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: + SkillSR
20% damage against targets under [Stun], [Blind] and [Bleeding]
Shoot at a target. Apply [Oblique Fire: Slug], which increases your movement speed and decreases the enemy's movement speed. 5 stacks maximum: increases your movement speed when 3 stacks or lower and decreases the enemy's movement speed when 4 stacks or more. The bullet bounces off the initial target to a nearby enemy.
When performed near a Jolly Roger flag, Oblique Fire generates another shot.
Not inflicted by cooldown decrease effect.
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
[Oblique Fire: Slug]
- Duration: 10 seconds
- Your movement speed +3 when 3 stacks or lower
Enemy's movement speed -5% when 4 stacks or more
Temporarily increases your critical rate. Basic attacks have a chance of applying as multiple hits.
Critical Rate: +20%
Damage increases by CaptionRatio % and two consecutive hits are applied
Multi-hit Chances: CaptionRatio2 %
Duration: 30 minutes
Make your movements quick and nimble, temporarily increasing evasion.
Evasion: + CaptionRatio %
Duration: 30 minutes
Assassin
0/66
Drink a Hasisas Potion and temporarily increase your physical ability. Increases attack speed and critical attack.
Increases basic attack speed by CaptionRatio
Increases Critical damage by CaptionRatio3 %
Duration: 30 minutes
Swing your dagger towards the enemy's neck. Attacked enemies will suffer from [Behead: Bleeding]. [Cloaking] does not disappear while dealing damage with [Behead: Bleeding]. In PvP, your character moves behind the enemy to attack.
Skill Factor: SkillFactor % x 6
Ignores 15% of enemy Defense
AoE Attack Ratio: SkillSR
[Bleeding] Duration: 30 seconds
* Increases the skill factor of [Behead] by 0.5% per attribute level
* +10% added increase at maximum level
* Enemies hit by [Behead] will be afflicted with [Silence] debuff for 5 seconds
[Silence] duration reduced by half in PvP environments
* Increases SP consumption by 10%
Run towards distant enemies at incredible speed to instantly slash them.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio: SkillSR
Release a hallucinatory smoke around you that reduces your enemies' evasion and accuracy, blocking their sight inside the range of the smoke.
Evasion: - CaptionRatio %
Accuracy: - CaptionRatio %
Smoke Duration: CaptionTime seconds
Debuff Duration: 20 seconds
* Increases [Hallucination Smoke]'s Evasion and Accuracy decrease effects by 0.5% per attribute level
* +10% added increase at maximum level
* Applies [Assassination Target] debuff for 15 seconds to one enemy in the [Hallucination Smoke] range.
* Enemies inflicted with the [Assassination Target] debuff are prioritized for the teleportation effect of [Behead], and they take 10% more damage from the Assassin skill of the caster.
Pierce through the enemy's chest with your dagger. The attacked enemy's Defense is partially ignored, and the skill inflicts targets with the Heart Arrest debuff that renders them unable to restore HP.
Skill Factor: SkillFactor % x 4
Ignores 15% of enemy Defense
AoE Attack Ratio: SkillSR
Heart Arrest Duration: CaptionTime seconds
Conceal yourself and quickly slash nearby enemies. You become invincible while the skill is being used.
Skill Factor: SkillFactor % x 14
AoE Attack Ratio: SkillSR
* Increases the skill factor of [Annihilation] by 0.5% per attribute level
* +10% added increase at maximum level
* Maintains your stealth mode for 1 second per attribute level after using [Annihilation]
* Your movement speed increases by 5 while the stealth mode is maintained
* Increases SP consumption by 30%
* Applies twice the critical rate of [Annihilation] to bleeding enemies
* Increases SP consumption by 10%
Outlaw
0/66
Throw sand at your enemy's eyes. Attacked targets become silenced and blinded and have their accuracy and evasion reduced.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio: SkillSR
[Blind] Duration: 10 seconds
Blinded Enemies: -20% accuracy and evasion
[Silence] Duration: CaptionTime seconds
Smash bricks onto nearby enemies with a chance of stunning them. Critical rate of enemies used to break the brick decreases for 20 seconds.
100% chance of stunning enemies attacked with Brick Smash from the back. Critical chance applies as 2x to enemies gathered by Hangman's Knot.
Skill Factor: SkillFactor % x 6
Stun for 3 seconds by 30% chance
Critical Rate: - CaptionRatio %
Continuously slash with your dagger to lacerate enemies in front of you. Enemies hit by Mangle are afflicted with [Fright] for 10 seconds and damage given to user will decrease by 7% per stack.(Maximum 3 stacks)
Skill Factor: SkillFactor % x 9
AoE Attack Ratio: + SkillSR
50% damage against targets under [Stun], [Blind] and [Bleeding]
Fire blindly into a group of enemies in your way.
Skill Factor: SkillFactor % x 8
AoE Attack Ratio SkillSR
2x Critical Rate against enemies under [Stun], [Blind] or [Bleeding]
* Increases the skill factor of [Blindfire] by 0.5% per attribute level
* +10% added increase at maximum level
* Evade all enemy attacks during [Blindfire] except for unevadable attacks
* Increases SP consumption by 20%
Use your street smarts and vast combat experience to increase your evasion. Evading an enemy attack during Bully increases the enemy's threat values.
Evasion: + CaptionRatio %
Threat: CaptionRatio2
Duration: CaptionTime seconds
Provoke the enemy into a quarrel, making them recognize you as their first target. Evasion of enemies in quarrel decreases.
Threatened Targets: CaptionRatio
Evasion: - CaptionRatio2 %
Duration: 10 seconds
Release all your pent-up aggression and go on a full rampage, destroying everything around you. Dodge enemy attacks, except for the attacks that cannot be dodged for a second. Attacks to stunned, blinded and bleeding enemies deal less damage but apply as two consecutive hits. After Rampage, a buff is applied that increases the damage you deal and receive. During this buff, you cannot evade enemy damage.
Skill Factor: SkillFactor % x 9
AoE Attack Ratio SkillSR
Effects to stunned, blinded or bleeding enemies:
- Damage -30%
- Applies 2 hits
Post-Rampage Buff Duration: 5 seconds
Damage Dealt w/ Buff: +50%
Damage Taken w/ Buff: +50%
* Increases the skill factor of [Rampage] by 0.5% per attribute level
* +10% added increase at maximum level
* 1% chance per attribute level of stunning enemies hit by [Rampage]
* Increases SP consumption by 10%
* Grants immunity against all removable debuffs whie using [Rampage]
* Increases SP consumption by 30%
Squire
0/66
Open a shop to repair damaged equipment. It is possible for repaired equipment to exceed its maximum durability. Increases price when installing in Dungeon area.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Repairs CaptionRatio durability over max.
* While equipped with 4 pieces of [Cloth] armor, grants [Cloth Mastery: Magic] for 60 minutes to characters that use your Equipment Maintenance or Repair shop.
Bind enemies, including boss monsters, to prevent them from moving.
Maximum Targets: CaptionRatio
Duration: 10 seconds
Set up a base camp for party members. Party members can use the base camp to gain buffs and access to storage.
Party members will also be able to teleport to the Base Camp when in the same map as the Camp.
The storage can be accessed without the Squire being present at the location of the Base Camp.
Leaving the map or leaving the party will erase the buffs you have received from the Base Camp.
EXP Gains: +30%
CaptionRatio2 % chance to nullify equipment durability consumption
Duration: CaptionRatio hours
Set up a Refreshment Table where you can prepare a variety of effective dishes. Food on the table can be served to party members, guild members, or both.
* Salad : Increases HP
* Soup : Decreases HP Recovery Duration
* Sandwich : Increases SP
* Yogurt : Decreases SP Recovery Duration
* BBQ Skewer : Increases AoE Attack Ratio (Lv.6 or above)
* Champagne : Increases AoE Defense Ratio (Lv.6 or above)
Food buff efficacy increases with skill level
Food buff duration: 45 minutes
* Increases duration of [Refreshment Table] Salad effect by 1 minute 30 seconds per attribute level
* Increases duration of [Refreshment Table] Sandwich effect by 1 minute 30 seconds per attribute level
Slashes multiple times in front of you.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR
Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom, and shield items only. Shop prices increase when installed in a map with a dungeon.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.
Increases Attack by ([Minimum Attack] + [Maximum Attack]) * CaptionTime %
(Number of attack CaptionRatio )
([Physical Defense] + [Magic Defense]) * CaptionRatio3 %
Increases Defense by (Number of Hits: CaptionRatio2 )
Duration: 1 hour
* While equipped with 4 pieces of [Cloth] armor, grants [Cloth Mastery: Magic] for 60 minutes to characters that use your Equipment Maintenance or Repair shop.
Corsair
0/66
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 100 activates a fever buff that increases final damage. (Final efficiency decreases if the basic magic attack of the caster is lower than the basic attack of the target.)
Flag Duration: 30 seconds
Final Damage: + CaptionRatio %
Fever Duration: CaptionTime seconds
Capture enemies with a hook.
Capture Time: CaptionRatio seconds
Quickly pierce forward consecutively.
Drag and give damage to the enemy and the consecutive hit decreases by 50% when the enemy is captured with Iron Hook.
Dragged enemy is afflicted with Silence for 1 second.
Skill Factor: SkillFactor % x6
As you spin, attack an enemy repeatedly. The enemy will be immobilized temporarily.
Skill Factor: SkillFactor % x3
AoE Attack Ratio: + SkillSR
Critical rate increased by 2x when used on bleeding enemies.
Attack an enemy repeatedly using a weapon in each hand.
Skill Factor: SkillFactor % x 7
AoE Attack Ratio: SkillSR
Repeatedly shoot your pistol at enemies in front of you to deal damage. Quick and Dead attacks gain a 15% chance to land as critical attacks.
Skill factor: SkillFactor % x 6
Targets: 7
Move to the enemy and deal damage all around with your dagger.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR
Constantly applied after learning the skill
Corsair's attack skill ignores a part of enemy's Defense.
Ignore DEF by CaptionRatio %
Shinobi
0/66
Attack enemies in the area nearby by exploding the gunpowder you have.
Mijin no Jutsu damage increases by 3% according to each stack of [Ninjutsu: Baku].
Skill Factor: SkillFactor % x 6
[Stealth] Duration: 8 seconds
Creates 2 clones that carry 25% damage of yourself. The clones automatically attack nearby enemies and replicate any Shinobi attack skills you use. STA is continuously consumed as clones are continuously out, and clones disappear when STA becomes 0.
1 [Ninjutsu: Baku] is stacked when clones attack enemies.
Clones are immune to being knocked back or knocked down, and damage received is halved.
Duration CaptionRatio seconds
Clone gets the ability of its master as follows
- Current status of master
- Equipments and cards of master
- Acquired Attributes of master
- Offensive skill buffs which help the battle
* Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level
* Increases SP consumption by 10%
* When your clones disappear, they use [Mijin no Jutsu]. The damage dealt is based on the Skill Factor of the caster, and the SP of the caster is consumed upon use.
*[Katon no Jutsu], [Raiton no Jutsu], [Mijin no Jutsu] is strengthened
- Katon no Jutsu : Flame that continues for 7 seconds is formed on the ground around the nearby enemy(Max. 5) by chance
-Raiton no Jutsu : attack enemy by scattering lightning in a circle in front
- Mijin no Jutsu : Clones explodes after dealing damage to enemies around by swiftly moving places.
* Actual body of character immune to knockback and knockdown during Bunshin no Jutsu
* Movement Speed increases by 10
* Damage received -30% to actual body and clones
* The clone's attack randomly applies 1 of the following: [Slow], [Blind], [Silence], [Stun]
- [Slow]: Applied for 3.5 seconds, chance increases when using Kunai
- [Blind] : Applied for 3.5 seconds, chance increases when using Katon no Jutsu
- [Silence] : Applied for 3.5 seconds, chance increases when using Raiton no Jutsu
- [Stun] : Applied for 2 seconds, chance increases when using Mijin no Jutsu
Hides by tricking the enemy with a fake doll created from a log.
Movement speed increases and damage receive decreases temporarily during stealth mode.
Movement Speed: +10
Damage Received: - CaptionRatio %
Attack multiple enemies by continuously exploding the gunpowder.
Skill Factor: SkillFactor %
Attack multiple enemies by throwing a kunai.
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR
Concentrate the power of lightning in your hands, then release it all at once.
Skill Factor: SkillFactor % x 3
AoE Attack Ratio: SkillSR
Thaumaturge
0/66
Shrink the size of monsters in front.
Large-type-> Medium-type-> Small-type
Targets: CaptionRatio
Duration: CaptionTime seconds
Enlarges the size of nearby ally's body. Increases Maximum HP and Physical, Magic Defense of the target.
Increases Maximum HP, Defense by CaptionRatio %
Duration: 30 seconds
Increase Looting Chance by enlarging the size of your party members' and your heads momentarily. The more Looting chance increases, the more drop rate for unidentified equipment gets high.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
Increases Looting Chance by CaptionRatio
Duration: 30 minutes
* Increases [Swell Brain]'s looting chance increasing effects by 0.5% per attribute level
* +10% added increase at maximum level
Temporarily increases basic attack speed, and the limit of your basic attack skill is removed.
Attack Speed: + CaptionRatio
Duration: CaptionTime seconds
Enlarges the size of your party members' and your both hands temporarily to increase Physical Attack and Magic Attack of you and your party members proportionally to the caster's basic Attack (Not applied to ATK increased by buff.)
20~30 seconds delay is given when the user leaves the party or logs out and if they do not return in time, the buff disappears.
Using Brick Smash under the Swell Hands buff removes the enemy's helmet.
ATK + CaptionRatio
Duration: 30 minutes
Randomly changes the appearance of the enemy and continuously damages. The longer the damage lasts, the more damage is applied.
※ You can remove the character under debuff by entering a command.
Skill Factor: SkillFactor % x [Duration (seconds)] times
Duration: 5 seconds
Enchanter
0/66
Applies a buff to your party members' and your boots which reduces Stamina consumption and increases Movement Speed. The Agility buff does not apply to characters not wearing boots.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
Decreases STA Consumption by CaptionRatio %
Increases Movement Speed by CaptionRatio2
Duration: 30 minutes
Constantly applied after learning the skill
Critical Rate increases when attacking the enemy.
Critical Rate increases by CaptionRatio %
Enchant the weapon of you and your party with the power of the earth to increase the Block Penetration value. (The final efficiency is reduced when the highest Physical ATK of the caster is lower than the highest ATK of the target. Not applied to ATK increased by buff.)
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
Increases Block Penetration Value by CaptionRatio %
Duration: 30 minutes
Increases Physical Attack and Magic Attack of you and your party members proportionally to your basic ATK.
(Not applied to ATK increased by buff.) Sprinkle holy water to increase physical defense on you and your allies.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
ATK + CaptionRatio
Duration: 30 minutes
Applies a buff to your and your party members' gloves which increases Accuracy. The Enchant Gloves buff does not apply to characters not equipping gloves.(The final efficiency is reduced when the highest Physical ATK of the caster is lower than the highest ATK of the target. Not applied to ATK increased by buff.)
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
Increases Accuracy by CaptionRatio %
Duration: 30 minutes
Opens an area that lasts where you were, dealing periodic damage to enemies in the area.
Area is removed when using the skill again.
Skill Factor: SkillFactor % per CaptionRatio2 seconds
Consumes SP by CaptionRatio per CaptionRatio2 seconds
Targets: 5
Linker
0/66
Disconnect all links. From level 2, damages proportionally to the skill level and Physical Attack when the linked enemy is unlinked.
Disconnect all links at once.
Maximum Level: 1
Link the caster and nearby party members to share the damage received. Linked target divides the ##% of damage received by the number of linked targets. Does not stack with Lifeline, and can be removed by the Unbind skill. Cooldown will be applied when the link is removed.
Decreases damage by 1% according to the skill level
Links enemies to attack all at once.
Only damage taken by the targeted enemy is shared among enemies and shares the ##% of damage received by the number of linked targets. Can be removed by the Unbind skill.
Maximum Link Numbers: CaptionRatio
Count Limit: CaptionRatio2
Duration: CaptionTime seconds
* [Joint Penalty] changes to a skill that connects a single target to yourself
* The target connected will receive 5% increased damage to caster's attacks. The caster recovers HP as much as 1.5% of the dealt damage by 50% chance
* Duration: 15 seconds
* Cooldown increases by 30 seconds
Gathers the targets linked with Joint Penalty into one area by tightening the link, and damage.
Increases the damage of Hangman's Knot in proportion to the number of gathered targets. Does not apply to stationary monsters or boss monsters.
Skill Factor: SkillFactor % x 10
Damage Increases by CaptionRatio %
[Bind]Duration: 2 seconds
Original effect is removed
* Install mine in front
* Mine remains for 15 seconds
* Enemy who stepped on the mine gathers to where it stepped the mine with allies around and is affected by Hangman's knot debuff
* Does not pull Boss or stationary monsters
Shares your stats partially with your allies. Does not stack with Physical Link, can be removed with Unbind skill. Cooldown will be applied when the link is removed.
Increases every stat by CaptionRatio
Connect to a single target and deliver Lightning damage. Cannot be used on multiple targets at a time. Can be canceled by the Unbind skill.
Skill Factor: SkillFactor % per 0.5 seconds
Duration: CaptionRatio seconds
Rogue
0/66
Constantly applied after learning the skill
Final Damage increases when accurately hitting the enemy with Rogue skills.
It is more effective when attacking from the back of the enemy.
Final Damage increases by CaptionRatio % at critical hit (when attacked from the back)
Half of the effect is applied when attacked from the front and side
Attack at the enemy's back and cause damage. Move to the enemy and apply a debuff that stops them from changing direction. Apply [Feint: Expose Weakness] that increases the Final Damage of Rogue skills to yourself for 3.5 seconds.
Skill Factor: SkillFactor % x 3
Distance: 130
[Change Direction] Duration: CaptionTime second(s)
[Feint: Expose Weakness]
- Final Damage of Rogue skill increases by CaptionRatio %
Significantly increases your evasion.
Increases Evasion by CaptionRatio %
Increases Movement Speed by CaptionRatio2
Duration: 10 seconds
Hide under the ground to conceal your body. Inside the ground
Movement Speed is fixed at 15 and it is possible to move.
Reveals yourself when using once again, applies Silence to enemies.
When attacked in PVP, the buff is removed and Silence does not apply.
Burrow Duration: CaptionTime seconds
[Silence] Debuff Duration: 3 seconds
Throw tear gas at a targeted area. The target becomes afflicted with [Blind] and unable to attack.
Lachrymator Duration: CaptionTime seconds
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%
Continuously attack using your dagger. First overheat may stun the enemy. However, [Backstab Penalty] is applied to yourself when stunning the enemy by the Backstab effect in PvP areas. (Defense decreases by 30% for 3 seconds)
Skill Factor: SkillFactor % x2 times
AoE Attack Ratio: SkillSR
[Stun] Duration: CaptionRatio2 seconds
(Duration x1.5 when attacking from rear)
* Increases the skill factor of [Backstab] by 0.5% per attribute level
* +10% added increase at maximum level
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 second per attribute level
* Boss monsters are not affected by [Massive Bleeding] debuff
* Massive Bleeding damage is in proportion to the character's STR and Physical Attack
* Increases SP consumption by 30%
Throw a knife at an enemy to inflict the [Bull's-eye] debuff. Enemies affected by Bull's-eye have their Block reduced and become unable to evade melee attacks.
Cooldown decreases by 1 second from skill level 6 or above. (Up to 8 seconds. Does not decrease in PVP.)
Skill Factor: SkillFactor % x 2
AoE Attack Ratio: SkillSR
[Bull's-eye]Duration: CaptionRatio seconds
- Decreases Block by 20%
- Cannot evade melee attack
Schwarzer Reiter
0/66
Fires multiple bullets in rapid succession at an enemy.
Skill Factor: SkillFactor % x CaptionRatio2
Shoot forward while pushing yourself back with recoil. Attacked enemies get silenced for a certain time and decrease Accuracy by 25%.
Skill Factor: SkillFactor % x 10
[Caracole: Unable to Attack] Duration: CaptionRatio seconds
[Caracole: Decrease Accuracy] Duration: CaptionRatio2 seconds
When mounted, boosts your mobility to shoot the enemies rapidly. While Limacon effects are active, becomes available to attack with a pistol. Limacon effect removes when using the skill again. (Activated when the PIstol is equipped in the main slot)
Movement Speed decreases by 2 per number of Shield equipped when the buff is activated in PvP area.
Skill Factor: SkillFactor %
Consumes SP by CaptionRatio per attack
* Increase in Pistol basic attack factor of [Limacon] is 0.5% increase per attribute level
* Additional 10% increase at maximum level
Temporarily increases evasion when riding a Companion.
Does not stack with Sheriff's Redemption buff.
Evasion: + CaptionRatio %
Duration: 8 seconds
March forward while shooting. The enemies in front get attacked.
Skill Factor: SkillFactor % per 0.2 seconds
Targets: CaptionRatio
Duration: 5 seconds
* When [Limacon] hits its target, it spreads to attack nearby enemies
and damages up to 4 enemies
* Decreases attack speed by 20%
* When using Marching Fire, it spreads to damage 1 enemy
(Increases Cooldown of Marching Fire by 10 seconds)
* Increases SP consumption by 5
* Increases the skill factor of [Marching Fire] by 0.5% per attribute level
* +10% added increase at maximum level
When a Pistol property attack is accurate, it smashes inside and gives additional damage. 1 [Serial Bullet] stacks when you give damage and the buff removes at 60 stacks, applying cooldown.
([Serial Bullet] buff remains permanently before it stacks 60 times. The buff is removed when dismounted.)
Skill Factor: SkillFactor %
Bullet Marker
0/66
Create an explosion to inflict Fire damage on enemies in front of you.
Consumes 1 stack of Outrage, gives Tase debuff with 5.5% of Napalm Bullet factor to the enemy when using Napalm Bullet during Outrage buff.
(Tase debuff removes when damaging the enemy for 10 times)
Skill Factor: SkillFactor % x 4
AoE Attack Ratio: SkillSR
Put the sub-weapon in and change to a double pistol stance. Bullet Marker available and basic attack changes.
Obtain 1 Overheating buff stack if your not in Outrage when basic attack is hit.
Maintains only when equipping the pistol in the first slot.
Basic Attack Skill Factor: SkillFactor %
Basic attack changed
Attack enemies in front of you using a series of attacks with a pistol in both hands.
Consumes 1 stack of Outrage and increases final damage by 55% when using R.I.P during Outrage buff.
Skill Factor: SkillFactor % x 8
AoE Attack Ratio: SkillSR
Can be used after activating Double Gun Stance
Attack enemies around you by firing pistols in both hands. Your character cannot be knocked back or knocked down while the skill is in use.
Consumes 1 stack of Outrage, decreases the number of shots by 25% instead of firing in all zones without dividing the area when using Bloody Overdrive during Outrage buff,.
Skill Factor: SkillFactor % x 20
AoE Attack Ratio: SkillSR
Can be used after activating Double Gun Stance
* Increases the skill factor of [Bloody Overdrive] by 0.5% per attribute level
* +10% added increase at maximum level
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 30%
* Grants invincibility for 1 second while [Bloody Overdrive] is actived
* Increases SP consumption by 30%
Constantly applied after learning the skill
Accuracy and minimum Critical Chance increases when attacking the enemy with Bullet Marker skills
Accuracy: + CaptionRatio %
Minimum Critical Rate: + CaptionRatio2 %
Fire 4 shots at a single target with pistols in both hands.
Consume 1 stack of Outrage, decreases damage by 22.5%, but applies 2 consecutive hits per shot when using Mozambique Drill during the Outrage buff.
Skill Factor: SkillFactor % x 4
Can be used after activating Double Gun Stance
* Increases the skill factor of [Mozambique Drill] by 0.5% per attribute level
* +10% added increase at maximum level
* Ignores enemy defense by 2% per attribute level when using [Mozambique Drill]
* Increases SP consumption by 30%
Applies a buff to the caster the grants a chance of freezing targets with basic pistol attacks.
Freeze Chance: CaptionRatio %
Duration: CaptionTime seconds
When using the Bullet Marker skill after acquiring, 35 seconds last for
2 stacks of [Overheating] buff. Outrage can be used when [Overheating] buff is 4 stacks or above, increases Attack Speed of basic attack and stacks 1 buff for 2 stacks of [Overheating]
[Overheating] When used while [Overheating] has 40 stacks, 30 stacks of Outrage
Special functions are triggered when using the bullet marker skill during outlay buffing.
([Overheating] is not applied during Outrage Buff,
Decimal points are rounded off)
Increases Attack Speed: CaptionRatio
Ardito
0/66
Throws a grenade towards a designated area to attack the enemy. The attacked enemies are knocked down where they stand.
Skill factor: SkillFactor % x 6 times
AoE Attack Ratio: SkillSR
Throws three molotovs towards a designated area to deal continuous damage to enemies.
Skill Factor: SkillFactor %
Target: CaptionRatio2
Duration: 12 seconds
* Increases the skill factor of [Tre Granate] by 0.5% per attribute level
* +10% added increase at maximum level
* Continues to deal damage for 1 second per attribute level to enemies that have escaped the range of Tre Granate
* Increases SP consumption by 20%
The player leaps backward after dropping a grenade in place. You do not take damage while the skill is in use.
Skill factor: SkillFactor % x 6 times
AoE Attack Ratio: SkillSR
The player injects a syringe on self to recover HP and STA.
The HP recovered cannot exceed 50% of the player's maximum HP.
Recovers HP by CaptionRatio %
Recovers STA by CaptionRatio2
Attacks the enemy in front by stabbing them. If there is [Gunpowder] buff, decrease the stack of the [Gunpowder] buff, and damage up to 5 enemies with the same Attack as Invasione when attacking the enemy.
Skill Factor: SkillFactor % x 4
AoE Attack Ratio: SkillSR
Dashes forward and slashes at enemies in the way. Enemies are knocked back and the player receives a temporary boost in movement speed.
Skill Factor: SkillFactor %
Movement Speed: + CaptionRatio
Maximum duration: CaptionTime seconds
Sheriff
0/66
Draws the pistol quickly to attack the target .
Skill Factor: SkillFactor % x 5
AoE Attack Ratio: SkillSR
Fires shots with 3 pistols in turn towards the designated area. The skill is activated while the key is held down and put to stop when the key is released.
Skill Factor: SkillFactor % x 15
Targets: CaptionRatio2 ~ CaptionRatio
Max. Duration: 1.5 seconds
Reloads the pistol to give a buff that makes the player’s attack hit the target with 100% accuracy for a specified number of attacks.
Number of accurate attacks: x CaptionRatio
Duration: CaptionTime seconds
Throws a fatal explosive at the target to deal damage that ignores part of the enemy's defense and renders them sluggish. Silence and Fatigue debuffs are applied to targeted enemies.
Skill Factor: SkillFactor % x 8
Ignores 10% defense
[Silence] Duration: CaptionTime seconds
[Peacemaker: Fatigue] Duration: CaptionRatio seconds
* Increases the skill factor of [Peacemaker] by 0.5% per attribute level
* +10% added increase at maximum level
* If the player was attacked by [Peacemaker], the main slot of the target is disarmed by a 1% chance per attribute level
* Increases SP consumption by 30%
* Increases Cooldown by 5 seconds
Applies a buff that increases Final Evasion for a duration and increases movement speed. You can not evade attacks that apply by 100%.
Does not stack with Schwarzer Reiter's Evasive Action buff.
Final EVA: CaptionRatio2 %
Increases Movement Speed by CaptionRatio
Buff Duration: CaptionTime seconds
Fires an unevadable shot into an area. Targeted enemies will have their buffs removed and deals additional damage that depends on the number of removed buffs.
Holding the aim longer will increase the number of buffs removed.
Deals 50% increased damage to enemies under [Peacemaker: Fatigue], [Silence] debuff.
Skill Factor: SkillFactor % x 5
Casting Time: 0.5 seconds
Maximum number of buffs removed: CaptionRatio
Additional damage per removed buff: + CaptionRatio2 %
* Increases the skill factor of [Aiming Shot] by 0.5% per attribute level
* +10% added increase at maximum level
* Fixes the number of buffs removed by [Aiming Shot] to 1 while fixing the additional damage value at 200%
* Increases SP consumption by 50%
Rangda
0/66
Manipulate captured Barong. Barong appears near an enemy that has been targeted within distance with Defense equal to 150% of the caster's Physical and Magic Defense. By attacking the enemy during the duration, Barong removes the buff by a 20% of chance.
Barong damages the enemy within 80 range every 1 second.
Barong Skill factor: 100%
Skill factor: SkillFactor % per 1 second
Targets: 10
Duration: CaptionTime second
* Increases skill factor of [Barong] by 0.5% per attribute level
* Additional 10% increases at maximum level
* When Barong attacks the enemy, the duration of Barong increases by [The number of Keletihan stacks * 10] seconds applied to the enemy and the Keletihan debuff applied to the enemy gets deleted
* Absorption re-activates 30 seconds after activating
* Increases Cooldown by 10 seconds
Attack enemies giving bleeding damage over time. Duration increases based on the number of debuffs applied on the target. (Max 5 seconds)
Skill Factor: SkillFactor % per 0.5 seconds
AoE Attack Ratio: SkillSR
Duration: CaptionTime seconds
Inflict [Chaotic Curse] on a targeted enemy. Enemies inflicted with [Chaotic Curse] transform into an immovable [Kepa] and become unable to restore HP and SP, dealing damage over time to nearby enemies and themselves based on user’s AoE Ratio. When the enemy is dead or incapable of combat during [Chaotic Curse], the debuff is contagious to a nearby enemy for the time remaining. (Boss monsters on certain grades are immune to [Chaotic Curse], debuff chances are applied (50 + Keletihan debuff stacks * 10]% during PVP)
Skill Factor: SkillFactor %
AoE Attack Ratio: SkillSR
Duration: CaptionTime seconds
Constantly applied after learning the skill
Damage increases when attacking with Rangda skills and applies [Keletihan: Fatigue], [Rawa] debuff that lasts for 5 seconds to enemies nearby every 20 seconds.
The performance of [Keletihan: Fatigue] is determined by the skill level of [Keletihan] and the performance of [Rawa] is determined by the skill level of [Rawa].
Rangda Skill Damage increases by CaptionRatio %
Exhaust enemies in range. [Fatigue] debuff decreases victim’s Accuracy, Evasion, and Critical Resistance. The decrease is in proportion to [Keletihan: Fatigue] stacks
Accuracy, Evasion decreases by CaptionRatio % * [number of stacks]
Critical Resistance decreases by CaptionRatio3 % * [number of stacks]
Targets: CaptionRatio2
Duration: CaptionTime seconds
Form a swamp in front of the caster. Swamp slows down enemies and increases Rawa stacks on enemies. More stacks increase Movement Speed reduction and damage dealt by Rawa.
Skill Factor: SkillFactor % per 0.6 seconds
Target: CaptionRatio3
Damage +1% per stack
Movement speed - CaptionRatio per stack
Swampy Area Duration: CaptionTime seconds
Rawa Debuff Duration: CaptionRatio2 seconds
Clown
0/66
Throw a dagger just like a boomerang to damage the enemy. After giving damage to the enemy, [Pocket Knife] drops nearby the target, or a random [Pocket Knife] at the ground is thrown to the enemy by chance.
Skill Factor SkillFactor %
Skill Factor(Pocket Knife) CaptionRatio %
[Pocket Knife] Duration: 10 seconds (maintain up to 10)
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Final damage of the Spinning Knife decreases by 50%, but gives damage to nearby enemies 3 times every 10 seconds
* The requirements for this skill to be activated are as follows
- SP required to use Spinning Knife 3 times
- Enemy is within nearby 150 distance
- Does not activate unless in combat situation before the activation
- Does not activate during [Cloaking]
- Does not activate during cut scene
* Increases SP consumption by 50%
Throws multiple [Pocket Knife] to the sky which drops in the nearby area. Enemy located where [Pocket Knife] falls receives damage.
[Pocket Knife] remains where it fell for a certain period and reacts to some of the Clown's skills by flying to the enemy, giving damage by 100% of Replica Skill Factor.
Skill Factor: SkillFactor %
[Pocket Knife] Duration: 10 seconds (remains up to 10)
Spins the body and throws the Dagger to the enemies nearby while pressing the key. [Pocket Knife] falls to the ground periodically by a certain chance.
Skill Factor: SkillFactor % per 0.5 seconds
Targets: CaptionRatio
[Pocket Knife] Duration: 10 seconds (remains up to 10)
Throws the Dagger continuously to damage the enemy. If the [Pocket Knife] is on the ground, 2 [Pocket Knife] flies to the target and gives damage per every strike of Climax.
Skill Factor: SkillFactor % x 5
Skill Factor (Pocket Knife): CaptionRatio %
Drop a 2~4 [Pocket Knife] around you with a gesture of pulling something out of your arms, applying [Trick] debuff to nearby enemies, or [Treat] buff to you.
Enemy under [Trick] debuff temporarily ignores some of its defense against the damage.
While the [Treat] buff is active, Final Damage of your Clown skill increases.
Activates [Trick] or [Treat] effect by chance of 50%
[Trick] debuff
* Ignores Defense against damage received by CaptionRatio %
* Duration: 20 seconds
[Treat] buff
* Final damage of Clown skill increases by CaptionRatio2 %
* Duration: 60 seconds
[Pocket Knife] Duration: 10 seconds (remains up to 10)
Apply [Slow] debuff to nearby enemy characters by deluding with quick foot skills. (Applies [Immobility] debuff to the monsters.)
Removes debuff when getting out of range or Clown Walk stops.
Targets: CaptionRatio
Maximum Duration: 3 seconds
* Summon box periodically while using Clown Walk
* Box is created every 0.5 seconds, damaging the nearby enemy when Clown Walk is finished or when the box is removed.
* Attack Skill Factor is reflected as [Pocket Knife] factor (considered as channeling)
* Number of targets : 4 per box (3 during PvP)
Hakkapeliter
0/66
Hold an attacking stance shout, granting yourself with a [Enrage] buff. Increases final damage dealt with Hakkapeliter during [Enrage] buff.
Does not stack with [Espial] buff.
Hakkapeliter skill Final Damage increases by CaptionRatio %
Duration: 30 minutes
* [Enrage] or [Enrage] buff is applied automatically according to the presence of enemy
- [Enrage] buff is applied when there is an enemy
- [Espial] buff is applied when there is no enemy
* Buff won't be applied even when the conditions are met if you're not mounted or the skill is not learned.
* Previous [Enrage] or [Espial] buff is removed when you ON/OFF the attribute
Look around and apply [Espial] buff to you. Movement Speed increases and lets you dash during the [Espial] buff.
Does not stack with Hakka Poa's [Enrage] buff.
Movement Speed: + CaptionRatio
Duration: 30 minutes
* [Espial] buff recovers HP as your HP Recovery periodically when moving, instead of the original effect
* [Enrage] or [Enrage] buff is applied automatically according to the presence of enemy
- [Enrage] buff is applied when there is an enemy
- [Espial] buff is applied when there is no enemy
* Buff won't be applied even when the conditions are met if you're not mounted or the skill is not learned.
* Previous [Enrage] or [Espial] buff is removed when you ON/OFF the attribute
Fire flare bullet to the target and apply [Expose] debuff.
Expose the enemy near [Expose] debuff, and additionally applies Accuracy value when the caster attacks the target under [Expose] debuff with the Hakkapeliter skill.
Skill Factor: SkillFactor % x 5
[Expose] debuff
- Search nearby enemy under Stealth
- Applies Hakkapeliter skill Accuracy + CaptionRatio %
- Duration: 10 seconds
Aim at the target's leg or ankle and fire your pistol. Decreases attacked target's Movement Speed for 10 seconds.
SkillFactor: SkillFactor % x 4
Decreases Movement Speed by 20%
Check Fire and rush towards the target, pushing away to damage the enemy in the way.
Skill Factor: SkillFactor % x 1~7
AoE Attack Ratio: SkillSR
* Increases the skill factor of [Trooper Charge] by 0.5% per attribute level. +10% added increase at maximum level
Continuously fire at the target during channeling. When the target is not within 150 range, another enemy is targeted.
Skill Factor: SkillFactor % per 0.25 seconds
Maximum Duration: 5 seconds
Jaguar
0/66
Wear a Jaguar mask and take a combative posture.
The Final Damage of Jaguar skills and Movement Speed increases during transformation.
Lasts for 5 seconds for 1 stack of [Wild Nature] applied.
Skill Factor SkillFactor %
[Jaguar Stance] buff effect
* Jaguar skill Final Damage + CaptionRatio %
Movement Speed + CaptionRatio2
* Lifted from [Slow], [Immobility], [Arrest] effect when [Jaguar Stance] is cast
* Increases SP consumption by 20%
* Damage dealt to the enemy increases by 5% and damage received from the enemy decreases by 15% when [Jaguar Stance] is activated
* Increases the skill factor of [Jaguar Stance]'s basic attacks by 0.5% per attribute level
* +10% added increase at maximum level
Rush toward the front and give damage to the enemies at the destination.
[Stun] the target when used during [Jaguar Stance].
Skill Factor: SkillFactor % x 6
Target: CaptionRatio
Constantly applied after learning the skill
A target hit by the Jaguar skill receives [Hunter’s Target] debuff.
Target under [Hunter’s Target] can not become stealth and receives continuous Bleeding damage.
[Hunter’s Target] stacks up to a maximum of 3 stacks. Damage increases by 50% at 2 stacks and 100% at 3 stacks.
[Hunter’s Target] debuff duration: CaptionTime seconds
[Hunter’s Target] skill factor per 1 second: SkillFactor %
Enemy's Movement Speed decreases by CaptionRatio when [Hunter’s Target: Snare] is activated
Howl and give damage to the enemies nearby.
The range increases when used during Jaguar stance.
Skill Factor: SkillFactor % x 6
Target: CaptionRatio
* The range of the [Wild Howling] decreases but applies [Slow] debuff to the target for 6 seconds
* Increases the skill factor of [Wild Howling] by 0.5% per attribute level. +10% added increase at maximum level
Give damage by swiftly throwing the dagger 3 times to the front.
A shock wave that deals damage will be sent to the line range in the front when used during the [Jaguar Stance].
Skill Factor: SkillFactor % x 6
Target: CaptionRatio
Give AoE damage by moving to the front in a spin while slashing the dagger.
Gives more damage by slashing consecutively during the [Jaguar Stance].
Skill Factor SkillFactor % x 6
Number of target CaptionRatio
Final Damage of skill +10% during Jaguar stance
Damage received decreased for the duration.
Removes every removable debuff and becomes temporarily immune when cast.
Decreases damage received by CaptionRatio %
Duration: CaptionTime second(s)
* When receiving fatal damage while [Wild Adaptability] is activated, survive with 1 HP and become invincible for 3 seconds
* Cooldown changes to 7 minutes
Desperado
0/66
Constantly applied after learning the skill
[Deadly Fire],
[Last Man Standing] Cooldown decreases when Desperado skill is critical.
Desperado skill damage increases
Desperado Skill Damage + CaptionRatio %
When Desperado skill is Critical, decreases by CaptionRatio2 second(s) up to CaptionRatio3 second(s)
Toggle Skill
Quickly charge forward and mercilessly slash through enemies in front of the destination. When reused within 5-seconds, backs up and fires bullets in a fan-shaped area in front of you.
Number of hits when charging : 3 times
Number of hits when slashing : 3 times
Number of Retreat Shoot(Cast by Toggle) hits : 3 times
Skill Factor per strike SkillFactor %
Number of targets CaptionRatio
Violent Consumed per skill cast CaptionRatio2
Quickly move to the flank or rear of the closest enemy and launch a brute force attack.
[Keyboard Arrow Keys]
- Up: Move to the back of the target
- Left: Move clockwise
- Right: Move counter clockwise
Become temporarily invincible when using skill (You cannot evade targeted attacks.)
Skill Factor SkillFactor % x 6
Number of targets CaptionRatio
Violent Consumed CaptionRatio2
Slash diagonally in front of you to Seal(Immobilize) enemies for 1 second and quickly draw your revolver to fire a special penetrating bullet.
Skill Factor SkillFactor % x 6
Number of targets CaptionRatio
Violent Consumed CaptionRatio2
Test your luck with a game of death.
- LUCKY(90%)
[Equilibrium], [Revenged] Cooldown reset
Obtain [Violent] buff
[Violent] : Load 6 Special Bullets(Charge 6 Stacks). The number of stacks consumed per Desperado skill varies and the skill factor increases in proportion to the skill level.
* If the remaining Violent stacks are insufficient to meet the requirements, the effect and stack consumption will not apply.
- UNLUCKY(10%)
[Equilibrium], [Revenged] Cooldown reset
Russian Roulette Cooldown changes to 20 seconds for one-time only
Basic skill factor of target + CaptionRatio % when consuming Violent
* Increases [Russian Roulette]'s enhance effects by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the enhance effect of [Russian Roulette] by 1.25% per attribute level
Pronounce the Death Sentence on up to 6 enemies. Instantly fires a 6 special Penetrating Special Bullet to each target.
*If there are less than 6 enemy targets, a single target can be targeted twice or more.
*PVE : Become invincible for 2 seconds when cast
*PVP : Super Armor applied and Damage received decreases by 50% for 2 seconds when cast
Skill Factor per bullet SkillFactor %
Number of penetrated targets per bullet CaptionRatio
Violent Consumed CaptionRatio2
GM
0/66
Increase HP, SP restoration
Restore HP +100
Restore SP +100
Duration -5 sec
Increased All Stats
Increased All Stats by 10%
Decreases Skill Cooldown Time
Decreases Skill Cooldown Time by 10%
Increase Physical Attack, Magic Attack
Physical Attack +10%
Magic Attack +10%
Increase Physical Defense, Magic Defense
Physical Defense +10%
Magic Defense +10%